What are your personnal ideas, theories and headcanons about the Dwarves of Ironforge, Aerie Peak and Shadowforge on their history, culture, technology, magic and other trivia facts to expand on their already existing but limited lore ?
Mine are these :
- To be able of feeding the dwarves of Ironforge despite the snowy environments of Khaz Modan, the dwarves have built greenhouses built with glass and using some of the heat generated by the lava within the mountain to warm fertible and moist soils so fruits, cerals and vegetables can be cultivated.
- After the Dark Iron dwarves have rejoined their cousins Bronzebeards have started to learn how to build golems made of stone or steel though these golems remain limited, and it took time to convince or persuade Dark Irons to share the secret with Bronzebeard apprentices.
- In order to fight the Forsaken and their Blight during the Fourth War Dark Irons have created poison golems similar to Toxitron, with the special ability of absorbing and assimilating poisons and other toxic substances, even the Blight.
- The current gates of Ironforge are made of mithril and have magical runes inside them making them invulnerable both to physical and magical attacks. As such it's extremely difficult for attackers to get past them, however there are several secret passages and gates making it possible to bypass them. Some of them are known by Moira Thaurissan, the military leaders and by the Hidden Circle, the dwarven equivalent of the SI:7 but only Magni Bronzebeard and his brothers know all of them.
- While the High Elves of Quel'Thalas were for a long time the only people with who the Wildhammer Dwarves had truly friendly relations, the clan also had economical relations and some common fights with the kingdom of Stromgarde against Forest Trolls.
- Wildhammer Dwarves shamans have immense mastery of air elemental magic and use them in battle to create tornados, lightning, air waves or air blades making them particulary dangerous in aerial fights when they are riding their Griffons. Dark Iron shamans specialize of course in fire and magma elemental magic while Bronzebeard shamans focus rather on earth.
- The Hidden Circle has greatly gained in power and dangerosity following the creation of the Council of the Three Hammers with Moira having convinced her uncle and Falstad to give them more power, the inclusion of experienced Dark Iron dwarves rogues in the Hidden Circle and teaching of poisons and techniques used by them to other dwarven rogues.
- Wildhammers have created a friendly bond with the Night Elves since they have rejoined the Alliance, having bonded over their common love and respect for nature, with several Wildhammers having started to learn druidism from the NE. Though there have been some problems at making Griffons and Hypogriffs cohabit together as the two species instinctively view each other as rivals. As such similar to Gilneans, many Wildhammers volunteered to help the Night Elves defend and regain their lands invaded by the Horde.
- There are several projects of new deeprun trams like the one relying Ironforge to Stormwind, the first being of relying Ironforge to Gnomeregan. The others are to rely Ironforge to Aerie Peak and Shadowforge.
- The dwarves have their own calendar that is different from human and elven's ones, with their own holidays and special days, which was formulated by the first king of Ironforge and founder of the Anvilmar dynasty. Though after the Light was adopted by the majority of the dwarves, they came to share some sacred days and holidays with humans. As a show of respect for the Anvilmar family that ruled them, the Wildhammer and Dark Iron kept that calendar.
- Living inside mountains and volcanoes with lava around should be very dangerous, due to the lava and above all of the toix gases and fumes caused by the volcanic activity but dwarves have found a solution to it. In the early days of Ironforge the first wizards of what would become the Dark Iron clan created special magic runes that absord the fumes and gases, protecting the dwarves from being intoxicated. These runes were replicated in Shadowforge and Blackrock Spire by Dark Iron enchanters.
- These runes would inspire dwarven and gnomish mages to create variations of them, with some being able of absorbing radiation to help decontaminate Gnomeregan, while another one was created to absorb and neutralize the plagues made by the Scourge and the Forsaken.