Yeah how hard it is to understand? Stone via rarity of the item and epic gear requires epic stone to upgrade. And all of them use the abundant flightstones.
If this is too complex dont touch Path of exiles.
Yeah how hard it is to understand? Stone via rarity of the item and epic gear requires epic stone to upgrade. And all of them use the abundant flightstones.
If this is too complex dont touch Path of exiles.
+100
There was literally nothing wrong with TF. It was loot whores crying about not getting the TF loot they wanted. They cried loud enough to convince enough people in the community so that Blizz had to act.
TF provided huge replay value for low-mid difficulty content, now it's gone. Good job community.
TF definitely had downsides, in that while it certainly gave replay value to low-mid difficulty content, but it also enforced the replay value on that content. If you were trying to push progression(Regardless of whether that was Normal/Heroic/Mythic) you basically felt forced to run everything available, even if there were no upgrades, because it could randomly TF. It felt really bad.
Originally Posted by Addiena
people wanted their WQ gear to be upgraded to high ilvl, this is the way.
Agreed. Its to much. To the point were I really dont give a shit about them. I cant even be bothered to find out what they really do. In the end I know I gotta run m+ or raid to get good gear anyway, so I dont really care.
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TF was removed to aliveate and to be honest - Help the playerbase to control themself. Players would farm raids on any difficulty to get that TF drop. In essence, Blizzard had to help the players away from degen playstyle.
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Well, most people dont touch PoE for that reason. Cool game, but for a niche crowd.
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Fair enough, but its getting rather ridicoulous by now. Theres several new currencies in 10.1 that goes along with all the other ones.
Im fine with it, in the sense that I dont really give a shit about them.
I don't think it's really that complicated, it's basically just different currencies for upgrading different gear from different types of content, so players can have progression in all types of content without one type of content infringing on the other.
I do think it could have been simplified a bit: just have four tiers of upgrade currency and put them in the currency tab.
Don't need to be having us collect and combine fragments. Instead of giving us fragments and combine 15 of them into a crest to do an upgrade that costs a crest, just give us 15 crests and make the upgrade cost 15 crests.
Okay, what % of the playerbase did this affect though? Anyone with a basic understanding of mathematics would understand that farming LFR for a chance of titanforging would be insanity.
Blizzard having to remove titanforge just to stop the most degen of the top 1 % from farming LFR / normal sounds insane to me.
I mean, if you are pushing progression in the first DF patch, how are you not, applying the same logic, forced to push M+ up to +20s, then doing 8 +20s a week, then farming the +10 16s to improve your gear and thus increasing your chance of success?
At the beginning of the season doing +20s for a heroic raiding guild would also have been incredibly difficult. Yet many heroic raiders felt ´´forced´´ to do M+ to gear their characters.
To me it just all seems insane, and it reminds me of when Blizzard announced that daily quests during Dragonflight would no longer appear on a daily basis... because some people would feel... uh... pressured to do the dailies on a daily basis?
Seems to me like WoW is currently designed for people who are either in the top 1 % or wanna play the game as little as possible. Looking at current WoW viewership metrics and the Taliesin video, I think we can safely say it is not working out great for Blizzard.
I think we can assume that the raid numbers for 10.1 are going to be some of the worst in WoWs history. Sadly, given how the community has dealt with the failure of DF numbers so far, it looks like the blame will lie with Breath of the Wild 2, Diablo 4 or Shadowlands. Instead of just accepting that whilst there definitely are people who genuinely love Dragonflight, they make up a vocal minority, and listening to them has been a catastrophic mistake. Blizzard should listen to people who loved their successful expansions, like Legion. Not the people who loved their subscriber-bleeding failure expansions like Pandaria.
One additional positive of Titanforging
One final positive thing I will say about titanforging is loot actually dropped WHILST you were playing the game. Imagine playing Diablo 2 as a kid, grinding out Mephisto, then having to wait every week to log in on a Tuesday to see if you would get an actual upgrade in some weekly chest. Having loot upgrades actually drop WHILST doing the raid, or WHILST spamming M+ feels infinitely better than some awful chest you loot all alone. Sadly, for the sake of ´´fairness´´ ´´competitive integrity´´ we have to make due with this abomination of the great vault, which makes loot and rewards feel completely detached from the extremely difficult content of +20s and Mythic raiding. Thus providing a dissatisfactory experience for many and leading to burnout and quitting.
Some might accuse me of going off topic, but no, the new currency is basically just a (significantly) worse version of titanforging, and I think that should be obvious to all.
Last edited by WoWenjoyer; 2023-05-07 at 02:14 PM.
While the in-game incarnation of the new currency system is much more streamlined and easy to use than it appeared on paper, so to speak; I still don't quite understand the necessity of it. If you want a tiered currency system for acquiring/upgrading gear, why not just the easy-to-understand and tried-and-true Justice/Valor system instead of having Flightstones and a number of different tier Crests we keep as actual items? I'd also prefer they keep this stuff to the Currency tab of my character as opposed to making it items I have to carry around with me - juggling both an in-game currency and a currency in the form of inventory items just seems pointlessly cumbersome. Put it all in one place for easy tracking.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
All they had to do was expand valor to all gear sources and it would have been fine lol
Not like you even need a third party site for this. Put your item in the upgrade vendor, pick your target upgrade level and it will show what you need and what you're missing.
What exactly about this system is so complicated people don't grasp it? This is hardly even different from how it worked before.
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Because they wanted more than two tiers and they wanted it to work for both crafting and drop gear. The former necessitates more than two currencies, the later that they be inventory items not currencies.
This is one of the reasons why I've had diminishing faith in Blizz over time, as they've either forgotten or ignored the lessons they learned in the past. Maybe it's a case that they're too close to the development of the game that it causes blindness? Although that's just me being generous at this point considering what's lead up to DF. The unfortunate reality is that Blizz has a really bad tendency to throw away a system rather than iterate upon it over time to get it right, resulting in going back to square one or repeating the same problems when they potentially had a solution the entire time.
As some people have been mentioning, the Justice/Valor points system could supplant most currency issues, or at least funnel them into a universal currency whose source gets updated every patch. Doesn't have to replace everything, but we also don't necessarily need a WotLK levels of currency. There's other ways to do it, maybe akin to the pickpocketing currency system that rogues had in Legion where you can still get individual unique items but it all gets funneled into the same currency source (it just skips a step automatically). Regardless, Blizz openly has stated that having tons and tons of different currencies and upgrade items is a bad thing, but they tend to repeat the same thing that they admit is bad.
When it comes to TF, I submit that the first iteration back in MoP was the best version: you could get random ilvl upgrades within your content, but it didn't exceed the next difficulty's ilvl (so it didn't invalidate rewards for doing more difficult content). Just add in a deterministic system that would allow you to upgrade your gear in a similar manner to the TF system, boom, you're done. Ironically... this was in the game at some point, but they tossed it out because they let the TF system spiral way out of control, having an obsession with making everything RNG layered on RNG versus having a long-term deterministic approach in case you got bad luck. Further irony is that towards the end of some expansions, Blizz even realized this issue and added in deterministic systems that were pretty much universally liked (like the legendary vendor in Legion, the Azerite vendor in BfA, etc.), only to reset and forget that lesson once the next expansion came around.
This has been my overarching issue leading up to DF: despite all the surface level changes Blizz has made, they really haven't changed that much at all on a fundamental level. The easiest way to see such an issue is that they constantly repeat the same mistakes over and over, whether willingly or unwillingly.
“Society is endangered not by the great profligacy of a few, but by the laxity of morals amongst all.”
“It's not an endlessly expanding list of rights — the 'right' to education, the 'right' to health care, the 'right' to food and housing. That's not freedom, that's dependency. Those aren't rights, those are the rations of slavery — hay and a barn for human cattle.”
― Alexis de Tocqueville
Think the main gripe is that why did they have to add 10 more doodads people have to carry about.All the crafting shit,fish,meats,bones.jaws,multiple levels of all cloth/ore/herbs ect ect. It is hilarious you can only get a 34 slot reagent bag with all this shit they have added. Double that and then we can talk about the hundred slot one they will need to add in the in the next patch where we will no doubt get another 20 doodads to collect.
Wow has been lousy with this for years. It is certainly at a tipping point now with the rapid release of the 2 newest zones. Both having piles of crap to sort through instantly eating up a full bag on it's own. Having the multiple ranks of crafting materials is insanely frustrating as well.
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The items you need to buy the rep unlocked faction items like the jawbones and tufts of fur is annoying, the real pisser is the huge swath of soulbound items they keep adding.
"Privilege is invisible to those who have it."
What I'm understanding from this is that you wanted them to go further with the currency pruning. That I can get behind, but I do think the flightstones and 3 "dragon" tokens are a good start from all the dust, valor points, etc.
Ultimately I would have liked if the flightstone/dragon token stuff replaced honor and conquest as well.
I'd say just make the crafting "power" reagents purchasable from a crafting vendor for the right currencies, as opposed to making people lug around excess crests in their inventories. Crafting items and upgrade currencies shouldn't intermingle in the way they do in 10.1, basically put.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Not sure if I misremember but all of those emblems were not around at all the same, didn't conquest replace heroism, and similar with other emblems. That's why I put them all together. Plus they were added over time. emblem of Frost was added in the last raid to buy gear. Plus those emblems were very easy to obtain it was just do raid get emblems buy gear. I kind of liked that old system personally, it was simple.
I love Warcraft, I dislike WoW
Unsubbed since January 2021, now a Warcraft fan from a distance
Casuals can get mythic level loot if they do mythic level content. Makes sense to me.
On topic - the currencies are fine. If you are confused by it just go to the upgrade vendor and see what the upgrade requires. Then go do that content.
Flightstones come from everything
Crests(types) come from content relative to the ilvl they are upgrading.
^^^^^^^^^
The short version of how the new currencies work and all that is needed to be known.
Is it more complicated then valor? Yes, but its also better then valor