So there's a few parts to this, I don't think it's necessarily that it's 'less warcraft' but more that as devs change over time they've changed 'what warcraft is'. This will have its pros and cons, but after the mess of BFA and SL I think some new blood will do the setting some good (especially after what came out in the lawsuit blizz had like SERIOUSLY ugly stuff in there). But let's break it down a bit.
1. **Dragonflight is an overcorrection from SL.** SL was bleak, took place in a weird death realm with no one asking obvious questions, and lots of hollow torture, mostly to souls and people we don't know. DF is its opposite, people actually ask questions and we have a better idea of what's going on and are seeing more familiar groups (Gnolls, Tuskarr, Furbolg, etc). It's a bit too fluffy/friendly and this was already starting to happen with the prevalence of Belfs/Vulpera/Nightborne in the Horde, and Blizz's refusal to give the Tauren any real teeth, while overdosing on Forsaken Edge until pulling a hard swerve with Calia. Same issue with the Alliance essentially not having any flaws but not being allowed to have any rough edges or initiative, and losing a lot of its core themes to neutral groups. This feeds into the second issue...
2. **It still Feels Disconnected from old Lore.** Dragonflight doesn't have the Horde and Alliance as nation states or characters exist outside of the expeditions in the first zone and a few rather disjointed quests for Tyrande/Malf with the green dragons, and Baine doing his own thing with the Centaur. This is what makes it feel weirdly disconnected despite it taking place back on Azeroth, Blizz is afraid to really develop the member races of the Horde/Alliance and deal with Consequences, likely in part due to the mess that BFA left the factions in, so they're moving at a glacial pace and only doing things to wrap up the Nelf SL seed, and Baine got pulled along for the ride as the Horde counterpart to those events. Without consequence or development from any of the groups that make up the factions, the stakes feel innately lower than other expacs. Making it unclear what the Nelf seed does has been a huge mistake on Blizz's part, as is trying to move the nelfs out of Kalimdor, and making so many nelfs villains in the primalists without really exploring that in the lore. This is also true for the non-playable races in the isles. The Marukai being separate from the Kalimdor centaur feels weird since we know the Kalimdor ones came from Theradras and Zaetar... but we don't know where this original group came from, and it makes the timeline feel wonky. It's also just straight up weird that the same species would just... come into existence twice. That's wonky. Same with the gnolls which were a 'young' race, existing in the isles so long ago. The Tuskarr, as more recent arrivals, and the Furbolg still worshipping Ursol/ursoc, feel a bit less wonky.
1. As a sidenote, the Horde and Alliance are too friendly with each other, the writers who are working on DF clearly want to sweep BFA and SL under the rug but they're doing it too abruptly.
3. **The Primalists weren't seeded properly.** They're a big twilight's hammer without the void stuff from old gods, but they came out of nowhere. Blizz very bluntly has them be Anti-Titan but it's not clear WHY they're anti-titan, since Azeroth without the titans was an elemental hellscape infested by old god minions, most races wouldn't exist without the titans intervention and while things like Titan preparations to glass the planet if the old gods got loose DEFINITELY provide fertile ground for exploring titans that aren't benevolent and reasons to be hostile to them... we haven't seen any of that FROM THE PRIMALISTS. It's also odd that the Primalists even know about the big Primal Dragons since they were sealed up for so long, there's nothing clearly connecting them to the Elemental lords, and no clear PoV about the Old gods. While blizz has done better in that characters ask obvious questions in some cases (Like Wrathion asking why the aspects were worried about Iridikron, that was a good thing! That was good writing! That's a good question to ask!) they haven't filled in a lot of other problem areas.
4. **Ultimately the problem is Blizz is writing new (COSMIC) lore using the same setpieces, but not bridging it from the Old Lore.** This is much the same problem they had in SL, in that they aren't really using other writers work as a foundation to build on top of, they're trying to write for themselves using the old lore as parts they can pull from and don't seem to understand why people aren't just running with it. They're putting in a lot of cosmic buzzwords like ORDER MAGIC and DECAY MAGIC but that doesn't really... WORK with the way Warcraft was constructed as a setting, it feels too inorganic and forced in the dialogue.
**All of that said, Blizz has done a lot of good things this expac too.** The sheer number of NPCs with more text and dialogue has added a lot of depth to this new stuff. I don't think they did a good job with the quest about the old dragonmaw dying but I appreciate them \*trying\* to tackle a sensitive issue and not mishandling it entirely. They also did an interesting thing with the Drakonid/dragonkin rebellion plotline, even if it ended with Alexstraza feeling a tad preachy it was an interesting development. Do I think this outweighs the bad? Not at all, and given how little blizz has changed -as a company- I'm not likely to resub since I quit in BFA, but the lore analysis is still fun for me and for the first time in years this feels like an expansion where it's trending in the right direction, and I hope Blizz can right the ship even if I can't get past their corporate issues.