I have played through all of Cata and I remember the player perception back then to be very different than what you're describing.
Several of the dungeons added initially were disliked, not necessarily due to their difficulty, but because a lot of them were bugged AND a lot of them were simply boring. Half of them were really challenging and good, but the other half was just a POS.
The first raid tier: I remember that one actually very well. It was a shitshow with most fights being bugged and also being very boring. Some Bastion of Twilight bosses + Nefarian were good, but the rest was shit (Sinestra was the only heroic-only fight, so not hidden heroic boss fightS). The entire raid felt like a huge disappointment after ICC + Ulduar.
The revamped troll dungeons (previously raids) were pretty good, but they were controversial af as their loot invalided a lot of the raiding gear and later on every tank would leave the ZG dungeon queue after killing the raptor-mount boss so after 4.1 it was near impossible to just get ZG done lol.
Firelands was a good raid (nowhere as good as, once again, ICC + Ulduar), but very small (think it almost had the same number of bosses as TOC) and thus we were in the middle of a content drought just months after the expansion came out. The Molten Front on the other hand was just pure garbage, I am surprised you'd even mention it as a positive (could've listed Tol Barad then too).
The Dragon Soul patch was obviously a poorly received patch back then, but ironically it wasn't as bad as people make it out be nowadays, like how everyone nowadays is saying that Cata was a great expac until Dragon Soul and LFR ruined it lol. Like no, that's really not how things were back then and on this forum. 4.3 was actually perceived as a content rich patch, just too late and not good enough to "save" Cata with adding 3 new dungeons (2 were good), the Darkmoon Faire and fixing a lot of the bugs, boss balance, making 60-80 leveling faster/easier etc.
The DS patch released at a point where the "WoW Community" was already really tired of Blizzard (this was around the time when MoP was announced which wasn't well received at all initially, despite it later being one of the best expansions ever) and the whole game, it wasn't because of the patch specifically and what it added specifically, at least not initially. The whole "drama" with Cata and how it was "declared" the worst WoW's ever been happened during 4.1 and 4.2 (especially 4.2.2 when TotalBiscuit, back then the biggest WoW Youtuber, infamously quit playing WoW because of the dungeon nerfs). Of course, after time everyone got really tired of DS and all the exploits and toxicity surrounding LFR (like people needing on tier tokens to sell them for gold).
Personally, I have enjoyed Cata and I was never a WoW hater, but it did definitely just feel like a lackluster expansion and a "weaker" Wrath 2.0 in most ways. I do however think that it wasn't Cata's "fault" that WoW was losing subs, but it was because the MMO market was filled with new games at this point and because of the shift in gaming, where old players and new players would've moved to other genres. I for example "lost" a lot of WoW-friends to League of Legends.
PVP in general was pretty good though, I agree. DK's were unkillable and rogues were OP throughout the whole expansion (RIP Reckful), but overall it was still a very good time pvp-wise, I'd say it was a lot better than Wrath and MOST other expansions.
Last edited by RobertMugabe; 2023-05-28 at 03:47 PM.
I don't see the two as contradictory myself. Blizzard can have a vision for Classic which doesn't include the RDF while also adding the token because it was an inevitable solution to the ever-increasing issue of botted gold in the game. If they're backtracking on the RDF as a concession because of the token then that feels a bit revisionist, especially if they're insisting they always meant to add the RDF in ICC anyway.
you wont get most to admit that. in fact WOLK and CATA are nearly identical in design. dailies thru new content, valor, heroic dungeons gaining rep thru a tabard, easily acquired epic gear thru rep grinding dungeons, tanks easily hold threat, massive pulls due to gear inflation, firelands content=argent tourney content.(grind dailies for currency you spend in the zone), good raids, dungeons were harder in cata till nerf, dungeons had better design layout in cata, pvp was virtually identical, tol barad was fun as fuck and was an expanded upon wintergrasp. WRATH started the LFG tool, cata expanded upon it and took it to LFR. both have catch up mechnics for alts, again the wrath fanboys wont admit it, but the game desgin is nearly identical.
You're probably right on they ALWAYS intended to release it during ICC internally, but externally wanted to make it look like there was no plans.
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I just enjoy the class gameplay from wrath-mop, which they ruined starting in wod
I never see Cata be hated because it's too different from Wrath in broad design aspects, but rather because of what it brought to the game. Most people agree raids were good except Dragon Soul, gameplay was good (though tank damage was whack) etc, the problems with Cata is generally because it removed the old world everyone knew and made it more streamlined, LFR, transmog, talent rework, etc.
Just because RDF came with Wrath doesn't mean that's a feature that's liked in isolation.
They don't have to pretend it was always planned especially since they said they don't want to add it. They can just say "Hey guys, we didn't want to add it initially but since we've added H+ it's become a pain to filter through groups and harder to find groups for the regular heroics, so here you go, RDF for all dungeons except H+".
Not sure how things are now, but I assume it sucks to form/find a group for a regular heroic.
Only points i aggree with is the Flying in Cata - but Talents were fun, cant remember a single spec i hated with 4.0 release, they all made much more fun then in cata + LFR was a killer. And ofc i played some classic/tbc private server, before i joined Retail WOTLK, but talents back then wasnt really that good. Most of the time u autoattack, no fun mechanics or rotation, just press 2-3 buttons and do damage. Frost mages who just spam Blizzard or Frostbolt, Tanks who had 3 DPS Spells + Migation... not so fun. (for me).
And i have really hard nostalgia feels to wotlk aswell, especially the people i met at this time.
But overall cata got more hate then its deserved.
Do people really want Cata classic lmao? I really hope they stop at wotlk and focus on classic era 2.0 instead! Would be so much cooler if they do it right!