http://na.finalfantasyxiv.com/lodest...c2fd1b14bcf06f
Just a warning for anyone thinking of getting into the game. Make sure you buy your keys legit. Some people have also been getting banned/suspended over it.
You do realize that this feature existed in Rift LONG before FTP was even a thought for them. It existed when their CEO said that F2P would not be an option for Rift and that they strongly believed in the sub model. Rift was a sub, so they made it so things like that in the game were free and easy. Once they had a shift in CEOs and went a different direction and went F2P, it's still free. You get something like 2-5 slots for absolutely free/in game gold, exactly how it was when it was still a sub. It's very generous with what you get for free as well, not charging for it. What they started charging for was the ability to expand it beyond what was available in the sub-model, allowing you to have something like up to 20 different wardrobe slots that can double as storage along with "costumes".
So again, I ask, what does being F2P have to do with it?
Last edited by Lathais; 2016-03-25 at 02:38 PM.
The expandability is exactly whats being monitised here for real money in a FTP game, it needs this feature in order to make profit and they don't need to charge for ingame currency as much as a result.
FF14 is simply allowing players to charge ingame currency as a resulting cost, SE don't need to go out of their way to spend dev time creating a wardrobe type feature, seems like people just want an easy way to do everything like someone said above, asking people to make money else where instead, which is just tripe really.
This is a good system as mmos in general need more consumables in general and allow players to sell these to each other, ingame items that is, we need more consumables not less, stop being lazy.
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IMHO the ranks stop the market from being flooded, different ranks have different demands so the prices flucuates, i sell some prisms at 10 k a pop and sell 5 at a time, so for certain ranks of prims, i make 50 k each, thats 1 rank of 1 type.
Some sell for 5 k a unit, if there was 1 rank for everything, then the market will be flooded and the prices shoot down, which is bad.
I dunno, there's plenty of other ways to make money crafting. I feel that in a sub game, vanity stuff should be quick, easy and cheap. Since I can get free gameplay and story just about anywhere nowadays, vanity is one of the major things that sets sub games apart from F2P games, so vanity should be free and easy.
Not really, you can artificially control demand and supply and thus manipulate the prices a bit more when theres more ranks like this, if everyone could sell the same thing all at once, then people would be undercutting a lot faster and thus reducing the price, its not about getting it to settle on an average, its about profit margins and thats all about keeping prices high as they can be and theres nothing wrong with that.
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So what you are saying is, destroy a lucrative market because SE should adhere to player feelings? Vanity is easy in FF14, only requires ingame currency and very little real money, something people want more in a sub based mmo.
This is more options to craft and more consumables to sell as they sell through out the lifetime of expansions, gear selling diminishes heavily after time in a tier, most mmos give very few options to what can be sold to other players through crafting and not just gathering.
Pretty much, yes. As for the bolded part, I really beg to differ. It is not easy at all. It is very clunky and non-intuitive. I hate it so much that I actually just don't even bother. In Rift, I had multiple outfits that I would switch between regularly because it was so easy cost literally nothing at all.
I admit, I am not everyone, but that is my opinion. The main difference between a game with a good F@P model and a sub model is the only things that cost real money in F2P are vanity. Therefore, vanity should be free and super easy in a sub game.
Like?
Other than gear for people's alts ... other than vanity what else is there to create?
Crafting is slowly going the WoW route, i.e. slowly becoming irrelevant. With every passing expansion/patch it becomes more and more disconnected from the main game because raiding needs to be "accessible" (can't have people spend gil/time on crafted gear) and raiding must have the best rewards (where the fuck does that leave crafting?).
Edit: This might be relevant.
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I bought from a key reseller for the base game because of SE region locking their god forsaken NA store ... (Thankfully, the stop that BS with Heavensward.)
Last edited by SodiumChloride; 2016-03-25 at 07:26 PM.
Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...
So what can a player sell to another player that does not diminish in terms of demand over time, there are other things but why should we as players have more limitations to what can be sold.
Most mmos have dead market boards, Rift has a dead auction house, it has plenty of inventory bags but consumables hell of a lot less and such, most players are able to not require another player to gain items in RIFT, in fact most mmos make money by selling gathered materials rather then crafted items.
I rather have more options to sell, its upto the player to cough up the currency to do so and encourages more player to player trading, something that most mmos actually don't do.
On the glamour note, the price/cost of it is very inexpensive, no more annoying than what it costs to transmog in wow. The main bone to pick is with the clunkiness; you need to have the correct reagent in your bags as well as the item whose appearance you want to impose on another item. I mean if the system would allow you to glamour from items on retainers, that would be a huge step forward. To have it cost nothing at all would be stupid, imo.
RNG in games need to go away or at least be changed to NOT be "all or nothing".
I'm so tired of running Fist and Cuff and rolling like 30 or shit.
This is horseshit.
Internet forums are more for circlejerking (patting each other on the back) than actual discussion (exchange and analysis of information and points of view). Took me long enough to realise ...
Can I ask is it imperative that I get stoneskin from conjurer for my AST?. I mean idm levelling to 34 after Lancer is done for Bard just I kinda wanna start levelling AST is all
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If it makes you feel better any faded copy songsheet that drops I've rolled low on except one in CT.
Gear for just after the patch, mostly. Buying up that stuff (which this time around is equal in ilvl to stuff out of Midas normal) seems to be pretty par for the course in the weeks following the patch (even Elysium, the guys that got the A8S world first, had crafters feeding them the gear) before it then tapers off as more stuff from raids or tomestone currency is acquired.
Then it settles back into consumables and vanity until the next gear release.
In fact, there's a Bard standing near me in-game right now with 7 crafted 220 pieces on. Also a Ninja with 4, including the chest piece which is glamoured to be the Midan chest piece of the same ilvl probably because the Midan one stupidly has skill speed which is not really a priority stat for Ninjas.
And if you don't raid it's the highest ilvl you can get until you fill out the Lore gear...which takes 11 to 12 weeks. There's definitely still a place for crafters.
Last edited by Berethos08; 2016-03-26 at 12:17 AM.