Originally Posted by
Wrecktangle
Where I'd really like to see FF14 go in the future:
1) Refined Combat/Netcode - This means a little less rigidity in the combat system (more synergy between skills, more/varied oGCDs, less binary button presses), a little more customization via Materia (changes to actual skills, etc.), and fix the fucking netcode.
2) Enemy AI improvements - I hate to pivot to WoW, but enemies flee and grab help, enemies enrage, enemies need to be kited, enemies cast dangerous spells, etc. I'm really tired of FF14 enemies only only having auto attacks and telegraphs. Leave "dungeon roulette" alone. Put this kind of stuff in an advanced dungeon function for players who want additional challenge. Make sure #1) above gives players tools to handle this stuff.
3) Rewards - I dont know how/what, but they need to come up with some better ideas for rewards.
4) Side Content - I think housing is cool. It let's people get really creative and design their own space. Other side content should have the same kind of impact.
a) Chocobo Racing, should be your Friday night drunken friends thing. It should be like Mario Kart for the wide appeal, but with FF mechanics. Stuff like opening the boxes gives Materia that varies from summons (Leviathan might cause a tidal wave that carries your Chocobo for a while and you can't control direction, Shiva might freeze the ground, causing you to slide and slow down, Ramuh might cause thunderstorms to randomly strike all of the area, Bahamut might have a laser follow the player in first place hitting anyone who comes near it, etc.). Maybe command materia to allow you to sprint, jump kick, etc (it'd be trivially easy to adopt MK/CTR mechanics into Chocobo Racing via Materia).
b) Battle Arena - have this provide some kind of randomly generated super monster and a roulette to remove perks. Depending on how robust changes to 1/2 are it could/should be solo/4m/8m party size. If it were up to me, it'd have all 3 options.
c) Blitzball - entirely dependent on whether or not netcode is fixed. Absolutely should not be a football mgr. It should be a live action game. For inspiration look at Rocket League + vertical space. PvAI and PVP modes, solo queue, team queue, and spectate options.
d) LoV should have been something like Squadron meets FFT meets RPG Maker. Let us build a team, face monsters/enemies in a FFT styled grid. let people create their own maps/scenarios (look to Starcraft UMS for inspiration). Great way to get FF14 based combat in a different variation.
Side content should be robust and fun and doable with groups (and always solo as well). This way you're casting a wide net.