Originally Posted by
lurkingPeanut
That's where the personal preferences come into picture. GW2 has a strong community, however this community is very different from other mmo's such as WoW or FFXIV because of people that have a mentality like yourself (not at all saying this is bad, just making something clear).
Having no endless power progression in terms of stats is heaven to some people (like myself) or makes the game seem completely irrelevent to others (like you).
To me GW2 is a game I often pop into without having to fear that I'm completely behind in terms of power, meaning I can't do any of the new content. What I think GW2 did really well is how they implemented their new raids. Do you get special super powerful gear if you run raids? no. (well, you can create legendary armor when doing raids but those don't give a stat increase. They do give you the option to change the stats on your gear any time you'd like though). So why do people even try with raids? for fun, for challenging content. Technically I would be able to complete the raids when looking at my stats because I'm mostly equipped with Ascended armor (the 'final' tier of gear stat wise) yet I tried it once and got absolutely completely facerolled because Gw2's raids aren't about the stats, it's about the skill. Being able to avoid attacks at the right times and organizing a group of 10, all having specific roles. (Yes, it's not that everyone is a mix of everything anymore, nowadays you actually need specific players such as healers, tanks, pure damage, boon strippers and condi damagers. The fun thing about this is that almost every profession can mold themselves into any of these roles).
Gw2 has grind, but because so much of the rewards are cosmetic only it becomes more of a personal achievement rather than a mandatory thing you have to push yourself through in order to be somewhat good because stats define how good you are.