Originally Posted by
Kazela
Nah, A11 prey is bullshit for a mechanic in a normal mode. First time I ran this and I had it kill me twice, I was thinking I (BLM) was doing it wrong. Started running with the marker over me (but not through other people); nope, can't dodge, still dead. Line of sight behind the pillar thing (kinda like for propeller wind)? Nope, still dead. "Well fuck, I'll use manaward, should be fine" LOL JK DED. So we're completely at the mercy of healers throwing us some sort of cooldown in a 2-3 second span (assuming we started at 100% hp, which isn't always the case).
It's an example of where UI customization could come in handy, although I dare say it would trivialize the mechanic. Imagine the prey mechanic marker (or a smaller version of it, at least) appearing on the unit frame for whomever is targeted by it.
Edit: I'm also on Balmung (see sig link)
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I am also not a fan of such mechanisms, but at the same time, if it's required to go through all of ARR + HW MSQ just to get started in Stormblood...that's a LOT of quests. So I'm somewhat torn on the topic.
Personally, I'd be like "deal with it" and leave the MSQ requirement intact, because the main story has continuity (vs. in wow where one can just jump right into the newest xpac without a clue as to "why am I here and how did I get here").