Well, I consider this to be free reign to give you the whole list. So here are the relevant combat changes I'd like to make;
- Split the party frames up into a 2x4 configuration, so they're displayed horizontally with tanks/healers on the top row and DPS on the bottom.
- Hide the cast bar on the party frames
- Hide MP bars for all none-healer party members
- Remove class Icons from the party frames. Colour code the name by role instead.
- Colour code allied name plates by Job role.
- Split up the HP/MP parameter bar into two bars. Hide the MP one for jobs that don't use it.
- Attach the HP and MP bar to my characters name plate.
- Strip the Job Gauge down to just being a bar and/or combo point counter that's attached to my character name plate.
- An option for a seperate buff bar, which I could use just to show important timers. Maim, Defensive CD durations etc. Which again is attached to the character name plate
- The enemy list to be split up into a 2x4 configuration.
- The Alliance frames to only show people with a debuff and who are dead
- The limit bar to be rotated to be vertical, and split into a 1x3 configuration
- Buff/Debuff count downs to show a visual indication of their duration, by slowly darkening in a circular pattern as the get closer to expiring instead of the countdown number they have
- Show my own debuffs as a countdown bar independent of my target. So I wouldn't need to be targeting a boss to see a DoT duration etc
- Remove that strange little half moon symbol on the XP bar
- Have the XP bar count down how much XP is left to level, instead of counting upwards how much I have
Don't get me started on the UI out of combat - I don't have all day to rattle off the laundry list, and I'm sure most people don't have the time to read them all. But you, hopefully, get the point. I want to change how things are displayed. I want to add lots of information about myself to the space immediately surrounding my character, adjust the configuration of UI bars, and colour code things to make them easier to pick out.
I got used to them in WoW. I played a Paladin, and often found myself needing to use Blessing of Protection or Lay on Hands on a DPS
right now! Taking the time to click on them then press the button often took too long in early WoW where there was a built in delay on most skills.
For Shirk, it would work with any tank without needing to put their name in to it. It would also let me be a complete dick and shirk onto DPS for the fun of it. More broadly, and less maliciously, I was hoping to use Mouseover macros for things like Resses, Spot heals, Esuna as a healer, along with various other skills that DPS have that need a friendly target.
Having to click your target, press the button, then click back onto your original target always seemed like a very clunky way to go about it to me. Especially for melee, where it would mean you're losing out by not auto attacking. Mouseover macros have been my go-to solution for that for years now. They do kind of work in FF14, but they've also got a lot of huge drawbacks associated too.
You can't, for instance, make a macro that casts on your mouseover target if you have one, your current target if you have no mouseover target, or yourself if neither of the other are true. In WoW, Rift etc that macro takes less than 1 complete line of text - Including the command to show the ability icon.
They do indeed. It's worse when you're trying to macro an oGCD, you can get some really strange behaviour. Probably the worst of which I noticed with oGCD placable AoE skills - Think Salted Earth or Asylum - when I had a macro to cast them immediately at the mouse location. Quite often they would end up not triggering at all, and leave me stuck with the target reticule on my mouse cursor until I logged off.
Macros in general don't function well in FF14. No matter how well written they are.