Originally Posted by
BlizzSkeptic
The blue post that was quoted at the beginning of this thread shows a very original (at least) conception of games.Not only of MMO games,but of games in general.I've personally bought a lot of games over the course of the past years,and i've seen my friends buy a lot of games,and they were both console and pc games.
Now what we were paying for,and what people buying games generally pay for,is,obviously,the game.The game,and not the results within the game.
The results within a game are something that a player generally achieves over-time.He can be a casual player,a hardcore player,it doesn't matter.
Probably not every player will be able to reach the same results,to see all the different "modes" a game has to offer,or to complete it 100%,but this is only normal.There are different players,who play for different amounts of time,who reach different levels of skill,and who accordingly reach different results.
The players must adapt to the games.With Blizzard,we see the games adapting to the players.And it's not because they actually care about you,it's just because they want to keep their subscribers,and right now the easy&fast way to do it is this.Nerfing the good old redundant 8 bosses,which are the only reasonable thing players can do PvE-wise,and which will become obsolete and forgotten when the next tier of content comes out.
I apologize for the long post,and for eventual english mistakes,since english is not my native language (italian here).