Originally Posted by
Icefyre7
I really hate that argument that has been used so frequently, people praise it as if its why WoW is so good, but imo its the opposite, just look at the history. This argument has effictively killed all sense of challenge and this making boredom reach all new levels.
BC - More of the same, improvements, PvP. HUGE AMOUNTS OF RAIDS. 1 level of difficulty per boss. - MASSIVE theme of progression (5mannormals->5manHCs->Kara->gruuls->mag->SSC+TK etc), new 5mans didnt come out so you couldnt SKIP content (like no1 does t11/t12 now). With the exception of the Sunwell instance
subscriptions rise
Wrath - Improved questing, glyphs, same type of Raid format, only 1 level of difficulty for a boss (in its respective 10man/25man instance). Subs rise and peak at the highest point in WoWs history. Naxx and Ulduar follow this format.
However... Ulduar introduces something new, an option to make the fight harder... as a reward you get an achievement and a few pieces of better than usual loot. Not the exact same item set with the "heroic" title attached to it.
Then came ToC, the most embarrassing raid in existence. Literally, it was "how can we make a raid in the shortest amount of time". a 2-room raid, tiny amount of bosses. and FOUR different levels(10N, 10H, 25N, 25H).
This becomes the norm, ICC arrives, subs rise, new 5mans, the idea of skipping content becomes real by using 5mans
Cataclysm -> So here we are in cata, with the least amount of raid content ever both BOSS wise and simply RAID wise. Being able to skip content, having a Normal/Hardmode and now even an EASY/Normal/Hardmode. Able to SKIP content via ZA/ZG, new 5mans, appealing to the player base more than ever! Everyone can see everything!
and
Subs fall more than they ever have before.
Just look at the front page of MMO Champ.
So its rather amusing when people talk about the "Cataclysm" method, you'd think they'd want to stick with the method that DOESNT lose them subs?