He was. He was advocating it vehemently. We did not convince him.
Seriously, "Firebert build idea" is going to become a local meme here soon. Oo
Just how much more facts, numbers and opinions of players with vastly superior experience do you need to understand you are wrong and need to never build TF on Vlad again?
Last edited by mmocab3a46fee3; 2013-02-12 at 12:06 AM.
Simply not true. The only stat with zero value on Trinity Force for Vladimir would be the mana.
Veigar's all about his Q and making enemy AP champions blow up with his combo (or R alone if fed). 5AP is 5AP, even if you burn Ignite as soon as a champion is near.
I have neither the Offensive nor the Utility summoner's spell Mastery for Vlad, and I'm only in Defensive for the HP benefits (going for 15/15/0 instead of 9/21/0 or 21/9/0). Heal gives me more scaling HP and hence more AP.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
More like people didn't understand why Athene's was even suggested for Akali's.
EDIT: Click "impressin" at the end of the video.
37 + (3*7) + (3*7)W/L/T/Death count: Wolf: 0/1/0/1 | Mafia: 1/6/0/7 | TPR: 0/4/1/5SK: 0/1/0/1 | VT: 2/5/2/7 | Cult: 1/0/0/1
I agree with Muz here, let's leave it at this.
Take a Pikachu, calm down.
Back to the screenshots I'd say:
Unbearable how hard I had to carry this, 3 yordles in one team? Impossible.
Everyone on the enemy team had warmogs and either sunfire cape or frozen heart, their tankyness was insane, only GP was glass cannon so I focused him hard, won easily in the end. For the King!
No, they do not have any value for Vladimir that'll benefit him in any way what-so-ever.
That's not why I'm not taking Ignite on Veigar. It's because of the fact that he's a squishy guy who needs to stand in the background and land his stun-combo's meaning taking Ignite would be for lane-phase and nothing else. Which is why I said "like AP Kog'Maw", but I guess you don't know what I mean, fair enough. It's not about the AP; it's about the fact that I'm not close enough to land Ignite, and I don't want to be close enough to land Ignite. I'd rather get Cleanse, in case they have hard-cc or I get caught, Exhaust in case they have heavy divers, or Teleport for some sexy ganking action.Veigar's all about his Q and making enemy AP champions blow up with his combo (or R alone if fed). 5AP is 5AP, even if you burn Ignite as soon as a champion is near.
What's the point of going 15/15 instead of 9/21?I have neither the Offensive nor the Utility summoner's spell Mastery for Vlad, and I'm only in Defensive for the HP benefits (going for 15/15/0 instead of 9/21/0 or 21/9/0). Heal gives me more scaling HP and hence more AP.
Check out this guy's guide on Vladimir, he's easily one of the best Vlad player's I've seen
Look at his reasoning on builds, masteries and runes.
@Monado - You've made me start playing Pokemon, and watch the series (atleast up until they ditch the original voice actors) again with all these poke-gifs. This is great!!
Last edited by mmocfaf6580671; 2013-02-12 at 12:22 AM.
Play him middle. His lack of sustain isn't as devastating since most mids don't have any sustain either. That and your QE combo at level 2 does about half of their health, if not more. As far as top lane goes, I don't really know what to do with him. If you grab some early doran's blades on him a lot of people will underestimate his damage and get wrecked when they try to trade.
Most importantly though, max Q. It shreds armor, and it hits hard. If you get ahead, you can force people out of your lane simply by Qing them for absurd amounts of damage. Warding is important though since if you use your QE combo to go for a kill you only have flash to get out of a situation if things go poorly, or a jungler shows up etc. etc.
Really though just play him mid. He does rather well there.
Yeah I always max Q first. The damage has been quite underwhelming when I use it, but when an enemy J4 does it, I get beat to shit by those Q's. Never really been comfortable with playing Bruiser mid. Guess I should try it out sometime. Warding isn't really the problem as I have that covered pretty much all the time.
I personally start either with Regen bead + 6hp pots and a ward or Flask + 1 pot + ward, depending on the matchup, I rarely take anything else, maybe cloth 5 if I'm against Mantheon.
The basics to laning as J4 is to abuse your opponent, your enemy goes in for a lasthit, you give him a quick bonk on the noggin with your spear to trigger your passive, your attack range is usually higher, so they won't be able to retaliate.
Another example is when you use your EQ combo on them, if you successfully land both spells, they'll get scared off and just run away, without trading at all, when they do this, you automatically win the lane. Flask allows you to do more EQ combo's, which makes J4 laning a breeze, the hp from the flask is nice aswell, that's why I usually go for flask.
Do NOT I repeat NOT go for W at level 4, it's a common misconception that you need to level up all your skills, which is why you see random Ezreals running around with level 1 W which they, in reality, would never really use. W is too mana-inefficient in lane to be worth to level, the extra armor/as/damage the flag will get is worth it more than a weak shield.
Keep trading with the enemy, which you should win, unless you suck at aiming your E+Q. - I use my mouse hotkeys for this, helps to have them near eachother so you can do it in quick succession - After repeating this alot, you'll either have killed your enemy or have him harrassed/lower hp, at level 6, this is the perfect time to go in for the kill, E+Q+hit+R+Ignite is a killer combo that does crazy damage, much like Malphite when he hits 6.
Don't forget that your E can act as a pseudo-ward, so if you're pushing and you have no ward, and there are people missing, you can keep your E in the bush for a while, to secure your safety.
Also important is that Jarvan can roam to other lanes/enemy jungle quite well due to his potential mobility, use this to your advantage to help your mid or assist in counter-jungling, map-awareness is king!
For Runes I roll 9x armor pen marks, 9x armor seals, 9x flat mr glyphs and 3x armor pen quints. A nice balance of all stats.
Masteries 9/21/0 since Tank masteries are king. (You can check them on my lolking profile @ signature, Solo Top Jarvan is what the page is called).
Haven't really talked about mid/late game, but you asked for laning, so yeah that's what I do at least.
If that's not enough of an explanation, tell me, I'll try to think of some more tips.
---------- Post added 2013-02-12 at 01:34 AM ----------
Doran's blades are a really bad choice, they're really overrated since Season 3, they're just not worth it anymore.
Generally you want to start with some regen, either pots/bead, then get hp, damage, then either focus tankyness or damage first, or grab some utility early on by rushing a trinity force, everything depends on the game itself though. All in all: I never get Doran's Blades on top anymore, not really worth it.
Last edited by mmoca4d455c28a; 2013-02-12 at 12:32 AM. Reason: made it easier to read cuz lots of text
The doran's blades were what I used in s2 in top lane. Though... in s2 it was usually double gp10 triforce and roll from there. Not sure if that was the optimal build, but I won a lot of games with it. Now that I think about it, I haven't played him top since s2.
Lately i've been going flask/pot/ward -> brutalizer -> giants belt, then go from there.