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  1. #1
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    Level 20, wich runes should I buy?

    Hi! I just dinged level 20 in lol and I was looking to buy some runes, I'm not sure quite wich runes I should buy so I thought I'd ask here on MMO-Champion.

    I'd like my runes to be a bit universal to AD carries (Since that's what I usually play) and not just suited for one champion. My main champion is Garen but I often play Xin Zhao and Olaf. I was planning to buy Twitch and Tryndamere next.

    So yeah, basicly I play AD Carries and I'd like some runes wich would work okay with different champions. I have 3,7k IP right now and farming for more.
    Last edited by mmoc9eb0d33af1; 2012-03-29 at 05:09 PM.

  2. #2
    AD reds and quints, armor yellows, and mr/lvl blues work pretty well

  3. #3
    Armor penetration reds, armor yellows, and magic resist blues are the most used ones with AD carries. For quints, it's either attack damage, more armor pen or other things.

  4. #4
    Depends on preference. Some AD carries I like running full AD reds and AD quints, with Mres per level blues and Flat armor yellows, Some I'll substitute the reds for Arpen and leave the quints as AD. For Olaf, I'd personally take my first choice, just cuz A) his ult passively gives him some nice Arpen, and B) the bulk of his damage comes from Reckless Strikes, which is true damage. I believe Garen's generally run Arpen Reds and Move Speed quints, with the above resistance blues and yellows. Then as for Xin, if assuming you're jungling(?) I believe you need attack speed in there, so maybe run Attack Speed reds, flat armor yellows, Mres p/lev blues. I'm not entirely sure what the best quints for him would be, I'd choose between either Arpen, Attack speed, or AD.
    I'm more apt to play AP's, so if someone more knowledgable about AD says anything different, go by them! Hope this helped

  5. #5
    Deleted
    Yellow = Armor
    Blue = MR per level.

    Red = AD or ArP
    Quints = AD or ArP

    A safe option is going either FULL Ad with ARP Quints or the other way around (full arp + AD quints). I went with a combo edging towards AD since I play Lee a lot.

  6. #6
    Deleted
    So it's a choice between Armor Pen and AD huh? And damn! 6k for a full set

  7. #7
    ArP usually gives a better return than AD runes. And yes, you basically have to save up all your IP while leveling to 30 for rune sets.

  8. #8
    Deleted
    Okay, what about this:

    Quits= Armor Penetration
    Seals= Armor
    Glyphs= Magic Resist per level
    Mark= Armor Penetration

  9. #9
    Quote Originally Posted by Platinus View Post
    So it's a choice between Armor Pen and AD huh? And damn! 6k for a full set
    Ehh, could be worse. Move Speed quints and Health quints are 2k a pop :P

    ---------- Post added 2012-03-29 at 01:30 PM ----------

    Quote Originally Posted by Fencers View Post
    ArP usually gives a better return than AD runes. And yes, you basically have to save up all your IP while leveling to 30 for rune sets.
    It really depends on the champ. For champs like sivir whose early game damage/harrass comes from AD scaling abilities, AD runes work better. But for champs like Trist, where she really only has her auto attack (aside from her AP scaling/ magic damage dealing abilities), a mix of AD and Arpen does wonders.

  10. #10
    Quote Originally Posted by Auras View Post
    It really depends on the champ. For champs like sivir whose early game damage/harrass comes from AD scaling abilities, AD runes work better. But for champs like Trist, where she really only has her auto attack (aside from her AP scaling/ magic damage dealing abilities), a mix of AD and Arpen does wonders.
    That's why I said "usually". :P

    There are exceptions- a given. Usually, ArP is a better return in last hitting & early kill potential. You get AD by the loads in comparison. Getting as close to THAC0 as possible for most ADs is more efficient as well.

  11. #11
    Quote Originally Posted by Fencers View Post
    That's why I said "usually". :P

    There are exceptions- a given. Usually, ArP is a better return in last hitting & early kill potential. You get AD by the loads in comparison. Getting as close to THAC0 as possible for most ADs is more efficient as well.
    Yea, was just further elaborating :P It does get a lot more complicated once you get into a higher skill set though. You have to take into consideration who you're playing as, who you're playing AGAINST, who their support is ect ect ect. For fights against a sona or soraka support, where harrassment is virtually useless, I generally just take AD's to make last hitting that much easier. Personal preference, and like I said in an earlier post, take anything I say with grain of salt, AP is my forte

  12. #12
    Deleted
    Quote Originally Posted by Platinus View Post
    Okay, what about this:

    Quits= Armor Penetration
    Seals= Armor
    Glyphs= Magic Resist per level
    Mark= Armor Penetration
    Not sure if you missed this.

  13. #13
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    Quote Originally Posted by Platinus View Post
    Not sure if you missed this.
    Forget tier 3, buy straight up tier 1 in my opinion. They will still give you a noticeable difference (Some math has been done on cost-effectiveness & value between Tier 1 & 3, they're worth the minimal ip cost for sure) & they're cheap as balls. You can level to 30 without runes (saving most/all ip on the way), it is what I did, but if you want to then get Tier 1 and save up for Tier 3 until 30. I've had friends just buy Tier 1 & use them for runepages while they spent ip on characters instead.

    Those runes work. You said you play all AD, and the characters you specifically listed (Garen, Xin, etc) are much more suited to flat AD runes compared to Arm Pen. I get the feeling most people assumed characters like Ashe & Caitlyn when you said AD Carry, but the champions you listed are more AD Casters/Bruisers who have a large portion of their damage come from abilities that scale from AD.

    If you want to get Tier 3, I would grab 3 ArPen Quints & flat AD Red. Your seals & glyphs are universally handy on any char. If you get Tier 1, you can grab both AD & ArPen though.

  14. #14
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    Quote Originally Posted by Kurdiern View Post
    Forget tier 3, buy straight up tier 1 in my opinion. They will still give you a noticeable difference (Some math has been done on cost-effectiveness & value between Tier 1 & 3, they're worth the minimal ip cost for sure) & they're cheap as balls. You can level to 30 without runes (saving most/all ip on the way), it is what I did, but if you want to then get Tier 1 and save up for Tier 3 until 30. I've had friends just buy Tier 1 & use them for runepages while they spent ip on characters instead.

    Those runes work. You said you play all AD, and the characters you specifically listed (Garen, Xin, etc) are much more suited to flat AD runes compared to Arm Pen. I get the feeling most people assumed characters like Ashe & Caitlyn when you said AD Carry, but the champions you listed are more AD Casters/Bruisers who have a large portion of their damage come from abilities that scale from AD.

    If you want to get Tier 3, I would grab 3 ArPen Quints & flat AD Red. Your seals & glyphs are universally handy on any char. If you get Tier 1, you can grab both AD & ArPen though.
    I'd prefer to get tier 3 directly so I don't waste the IP on Tier 1 wich I won't use later. But you're probably right on getting AD Marks.

    Quits= Armor Penetration
    Seals= Armor
    Glyphs= Magic Resist per level
    Mark= Attack Damage

  15. #15
    Pandaren Monk Kurdiern's Avatar
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    Quote Originally Posted by Platinus View Post
    I'd prefer to get tier 3 directly so I don't waste the IP on Tier 1 wich I won't use later. But you're probably right on getting AD Marks.

    Quits= Armor Penetration
    Seals= Armor
    Glyphs= Magic Resist per level
    Mark= Attack Damage
    Really wouldn't consider it a waste. A full set of AD t1 Marks is only 135ip, compared to 205ip for only one t3 AD. The difference is noticeable and one could argue you will be doing better with them, increasing your ip rate. Once you hit 30 you can stick all of your t1 runes into the combiner and get some t3.

    Your call though, I did it without. Those runes works fine. 10 ArP is enough for most things (Jungle, Early Game). I would suggest Lee Sin as a next buy instead of Twitch though. Lee fits with those runes incredibly and Twitch honestly is a somewhat weak character who fills a very very specific niche.

  16. #16
    Quote Originally Posted by Auras View Post
    Yea, was just further elaborating :P It does get a lot more complicated once you get into a higher skill set though. You have to take into consideration who you're playing as, who you're playing AGAINST, who their support is ect ect ect. For fights against a sona or soraka support, where harrassment is virtually useless, I generally just take AD's to make last hitting that much easier. Personal preference, and like I said in an earlier post, take anything I say with grain of salt, AP is my forte
    ROFL, I think we miscommunication. I was speaking to your point about exceptions by positing the average. I agree with you on a deeper level of decision vs. comp. As this is always the goal once the leveling is done- to build a robust set of champions, runes and so on.

    An L20 playing AD mostly wouldn't necessarily have all that though. Efficient IP spending is more important I think at that step.

    Your call though, I did it without. Those runes works fine. 10 ArP is enough for most things (Jungle, Early Game). I would suggest Lee Sin as a next buy instead of Twitch though. Lee fits with those runes incredibly and Twitch honestly is a somewhat weak character who fills a very very specific niche.
    I also agree with this. The sooner one masters/learns a champion like Lee Sin the better off they will be for 'real' play @ L30. Lee is by far more versatile, skilful and viable at high level play. One of the top champions, IMO.

    I enjoy Twitch a lot personally. Though Lee is several rungs above the rat to be totally honest here.
    Last edited by Fencers; 2012-03-29 at 06:39 PM.

  17. #17
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    I think AD works better than ArP. AD helps early game more, which is where your ADs need the most help anyway. It helps last hitting. It helps harass.

  18. #18
    Personally, I am level 27 currently, I buy Tier 2 runes as they give decent stats, but aren't as pricey as Tier 3 runes. I still buy Tier 3 Quintessences though, as they give pretty good stats, and you don't need as many.

    When I reach level 30 and gather up enough IP, I'll combine my previous ones and then buy the rest, though it's really tempting to buy new champions instead, and I don't stick with one for long.

  19. #19
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    3 ad quints
    3 ad reds
    6 arp reds
    9 armor yellow
    9 scaling mr blues
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  20. #20
    I agree with the guy just above me, it is generally nice to have the extra little bit of AD for last hitting early on, alot of people say it is un-needed, but when you are last hitting at a turret early and assuming you have the mind set of hitting everyone, then you actually need the AD unless you are starting Dorans Blades.

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