Seals are back on GCD
Seals are back on GCD
As they should be - without them costing us a DPS GCD, seal twisting was going to become part of every fight.
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I doubt that change is enough to stop seal twisting if you only need to use a GCD one way. They need to nerf Seal of Justice down to 14%.
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Let the nerfs begin?
I could and would have done seal twisting, just bound them to like R and Shift+R. Hit R, wait 13 seconds, hit Shift+R, hit R again, repeat. You're right, it requires skill (to the extent that following CLCRet requires skill because I'm sure they would add that into it). The only thing it would have separated is people who keybound and used addons vs people who didn't (though you could argue that IS skill in WoW, honestly).
It would be annoying as hell more than anything else. I hated refreshing seals in Vanilla, and I don't ever want it back.
Last edited by Simca; 2012-04-11 at 10:03 PM.
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I don't ever want to see Seal twisting become desirable or viable. Changing seals because the situation changes, sure, but Justice and Vengeance should not be switched just to gain a tad extra damage. That idea sucks and it's nothing but a clunky mechanic.
Seal twisting would be awful if it became a solid part of dps, even just in pvp. I'd rather see changes that encouraged sticking to one seal, or even better just trimming the whole system down to one seal for melee, one for heal, maybe one for mitigation. Then maybe we could get abilities which actually did something interesting and required more thought than remembering sequencing to seperate good from bad?
this is good news who really wants to seal dancing all the time?
lets not introduce horrible gameplays. Seal twisting would be annoying as hell. I play this game for fun.
I don't personally think this is such a bad thing. Currently as a Holy Paladin, I swap to Seal of Truth when there is a low healing point, just to do that little bit more of DPS. Seal of Insight for those parts of the fight where healing is needed, and Seal of Truth for when that extra 20,000 Damage was needed to prevent a wipe.
I'd like to see a little bit of seal swapping in Mists of Pandaria, however I will be shelving my Paladin in return for my Mistweaver. I just hope it isn't compulsory to become a moderate player. I think that to maximise your potential, you should be seal swapping, to gain that extra 3,000 DPS, however average players can quite easily get along with just the standard seal as it operates now.
Seal Twisting was amazing and anyone that played in TBC and did it will tell you they enjoyed it, The people who didn't enjoy it were those that didn't understand how to make it work. Not being limited by a GCD on seals would have extended our PvP skill cap by a pretty considerable amount but now instead were back down where we were.
Specific fights for specific sets of time. Zon'ozz, Yorshaj, Warmaster, Spine, Madness. But it isn't every 13 seconds throughout the entire duration of the fight.
I'm fine with seal twisting for about 40 seconds to kill Black adds while still doing boss dps on Yorshaj. I'm not fine with doing it for the entire duration of 10-15 minute fights.
You can't even begin to make that kind of comparison. You may love TBC Ret but even if you brought back this form of seal twisting, it is completely different than the Ret of TBC. The fundamentals of the entire spec are different at this point, not to mention this kind of seal twisting isn't the type that requires skill (unlike TBC where mana was an issue and had to be managed), but merely the button mash right before stacks fall off. Fun stuff.
I admit that it would increase skill cap in PvP. Any increase in required actions in an already hectic environment where games can be decided by fractions of a second will undoubtedly increase skill cap. The problem is that so would forcing all Rets to press a button called "LIVE" every 5 seconds or their character instantly commits suicide. Therefore, I submit that proposals to increase skill cap must also be interesting. Put aside your TBC nostalgia (Seal of Blood is gone) and look at the current seals and tell me that would be interesting with a straight face.
There is no assurance that bringing back ONE aspect of TBC Ret (without the same TBC seals even) would even be a good idea, let alone give you the fun you want.
Last edited by Simca; 2012-04-12 at 10:59 AM.
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Vanilla and "TBC" Retribution were pure garbage with the exception of the seal mechanic. Such a mechanic could work if they removed "Inquisition" and made the seals put up buffs (yourself)/debuffs (enemy) instead of doing pure Holy damage (mastery and other spells and abilities could be buffed to compensate). Other than that, I would not like to see the spec work remotely like it did, back then.
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People like the two buttons class that was the Retri back in Wotlk, facerolling FTW....