1. #3721
    Quote Originally Posted by Fencers View Post
    Are there dynamic events or level downscaling in TESO?

    If not, what is the point and desire to have the population travel through zones already visited?

    The reason there are no mounts in GW2 is because exploration, level scaling and dynamic events are game mechanics. That is smart game design.
    Same reason I go through zones in Skyrim. Kill some bandits in a castle and slay a giant or two.

  2. #3722
    Quote Originally Posted by vizzle View Post
    Same reason I go through zones in Skyrim. Kill some bandits in a castle and slay a giant or two.
    And if others aren't as interested; tough luck?

  3. #3723
    Quote Originally Posted by Fencers View Post
    And if others aren't as interested; tough luck?
    I think that you could incorporate GW2s event system INTO the TES franchise pretty easily.

    Bandit raids, necromancer armies, dragons, werewolf outbreak (night event only), undead attack, too many wolves, festivals, bounties, village murder mystery, ect ect ect.
    Honestly, it would be really easy for them to keep the TES fans happy and give MMOs a reason to play more of the map than just 1 or 2 end game zones.
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  4. #3724
    Yea, but do we know if they will have dynamic events?

    I haven't seen anything or the sort. Though, yea-- it's not that far of a stretch to include such as thing. Skyrim "sorta" did it with complex scripting.

    However, the dynamics of a singular, single player game in which only one player is the motivator of all action is a different beast from an MMO.

  5. #3725
    Quote Originally Posted by Fencers View Post
    The most popular MMO ever made says otherwise. As do the numerous iterative MMOs that followed in it's wake.
    the most popular MMO became the most popular before fly mounts and teleports everywhere(only mages had teleports). Also, if I recall corectly many times tried to "remove" them. TBC daily island, wotlk leveling 70-80, Mop leveling, mop daily island, and I remember on a patch they tried to get rid of portals in cities but they faced a major qq and had to change it back (although why they did it in first place if they didn't believe is good for the game and the game world?)
    The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.

  6. #3726
    Quote Originally Posted by papajohn4 View Post
    the most popular MMO became the most popular before fly mounts and teleports everywhere(only mages had teleports). Also, if I recall corectly many times tried to "remove" them. TBC daily island, wotlk leveling 70-80, Mop leveling, mop daily island, and I remember on a patch they tried to get rid of portals in cities but they faced a major qq and had to change it back (although why they did it in first place if they didn't believe is good for the game and the game world?)
    Don't forget catas "azeroth flying license"
    (Warframe) - Dragon & Typhoon-
    (Neverwinter) - Trickster Rogue & Guardian Fighter -

  7. #3727
    Quote Originally Posted by Fencers View Post
    Are there dynamic events or level downscaling in TESO?

    If not, what is the point and desire to have the population travel through zones already visited?

    The reason there are no mounts in GW2 is because exploration, level scaling and dynamic events are game mechanics. That is smart game design.
    There is no downscaling. But there is talk of a "mentoring" system.
    When you go into the other faction zones after completing yours, of course, it's then 50+ and 50++ content.
    There are the dark anchors.
    And there sort of are dynamic events but they are phased for the individual player. So if you go in to a town and see it has been taken over by werewolves and decide to fight them and save the town, later on the residents of that town will recognize you and cheer you for saving them. But if your friend chose not to save the town, he would, of course, not see the residents cheering you.

    So, everything you do, the choices you make on who you save or not save, help or not help, impacts your game experience. If you save someone in one quest, later on in another quest line they might be available to help you out. But your friend will see the choices that he makes in the game. So it's all very personal. And, unlike WoW, even if you make different choices than your friend, you will still see your friend. He just may not be able to see the same things you do, including NPC's. The exception are escort quests where you have to defend someone. In that case, both of you would see the character you need to defend, even if one of you isn't on that quest.

    Edited to add: There are things called vignettes which are random things that NPC's do similar to the random stuff that happens in Skyrim. But I don't really know enough about them to say if they are like dynamic events or not.
    Last edited by Tabbycat; 2013-03-28 at 01:40 PM.

  8. #3728
    Quote Originally Posted by hk-51 View Post
    Don't forget catas "azeroth flying license"
    of course, how can I forget the most "successful" expansion
    The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.

  9. #3729
    I am so glad the Devs said no flying mounts in Tamriel (Nirn).

  10. #3730
    Quote Originally Posted by Fencers View Post
    Yea, but do we know if they will have dynamic events?

    I haven't seen anything or the sort. Though, yea-- it's not that far of a stretch to include such as thing. Skyrim "sorta" did it with complex scripting.

    However, the dynamics of a singular, single player game in which only one player is the motivator of all action is a different beast from an MMO.
    Didn't they say somthing about adventure zones, they also said somthing about werewolves attacking a town at random or somthing and if you save it the town will remember you, although that may just be part of their quest structure since they dont have traditional pick up quests but just have NPCs that ask you to help with their problems.

  11. #3731
    Quote Originally Posted by Tabbycat View Post
    I am so glad the Devs said no flying mounts in Tamriel (Nirn).
    same here but this would not have any effect if there is a teleport system like GW2 in place
    The trick of selling a FFA-PvP MMO is creating the illusion among gankers that they are respectable fighters while protecting them from respectable fights, as their less skilled half would be massacred and quit instead of “HTFU” as they claim.

  12. #3732
    Flying mounts work in games that were built around them to begin with(In my opinion). That's why they have the effect they do in WoW, they weren't originally built around the game.
    Blizzard added several things to make flying mounts be used for things other than getting somewhere faster, but it has affected the game a lot. WPvP was drasticly reduced(I still think flying mounts just ruin WPvP), reduced size of the world(this is purely subjective), and less epicness overall(once again purely subjective).


    This is my opinion, yours may differ greatly.

  13. #3733
    Herald of the Titans Darksoldierr's Avatar
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    Quote Originally Posted by wombinator04 View Post
    Flying mounts work in games that were built around them to begin with(In my opinion). That's why they have the effect they do in WoW, they weren't originally built around the game.
    Blizzard added several things to make flying mounts be used for things other than getting somewhere faster, but it has affected the game a lot. WPvP was drasticly reduced(I still think flying mounts just ruin WPvP), reduced size of the world(this is purely subjective), and less epicness overall(once again purely subjective).


    This is my opinion, yours may differ greatly.
    I dont know, i think world pvp was most active during TBC at the start, when farming primal elementals at the top of Nagrand was one of the best income. Also Shadowmoon Valley fighting for Herbs. I dont think flying mounts killed world pvp, but the fact that there is literally nothing to do in the world since wotlk.
    Time is on our side
    Brutal Gladiator Enhancement Shaman *rawr*

  14. #3734
    The Unstoppable Force Belize's Avatar
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    Think I could get a Beta Key if I pledge my soul to Zenimax?

  15. #3735
    Quote Originally Posted by Belize View Post
    Think I could get a Beta Key if I pledge my soul to Zenimax?
    These days souls arn't worth much. Maybe an arm or one of your kidneys.

  16. #3736
    Fluffy Kitten Remilia's Avatar
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    Quote Originally Posted by wombinator04 View Post
    These days souls arn't worth much. Maybe an arm or one of your kidneys.
    The lung also works.

    First wave of Beta are usually pretty small amount, so it's not that likely to get it. Not to also mention that they may count for employee connections and family as priority first.

  17. #3737
    Quote Originally Posted by Tabbycat View Post
    I am so glad the Devs said no flying mounts in Tamriel (Nirn).
    If someone 'says no to flying mounts' that means only one thing: he relies on zones with faked terrain. That is intended to cheapen the level design, and is definitely not something one should be glad about.

    Just take a look GW2, with its ideally rectangular zones filled mostly with nondescript and inaccessible mountains. I don't want such laziness to became a rule.

  18. #3738
    Quote Originally Posted by Tackhisis View Post
    If someone 'says no to flying mounts' that means only one thing: he relies on zones with faked terrain.
    There is absolutely no correlation between the two. Just stop.

  19. #3739
    Quote Originally Posted by papajohn4 View Post
    the most popular MMO became the most popular before fly mounts and teleports everywhere(only mages had teleports). Also, if I recall corectly many times tried to "remove" them. TBC daily island, wotlk leveling 70-80, Mop leveling, mop daily island, and I remember on a patch they tried to get rid of portals in cities but they faced a major qq and had to change it back (although why they did it in first place if they didn't believe is good for the game and the game world?)
    Fairly certain the height of WOW's popularity was during the and through the flying mount era. And it's continuance as the market leader [with flying mounts] still serves as evidence that in mechanical and popularity terms; flying mounts do have a place in modern MMOs. Fast travel too, natch.

    It's not like WOW isn't popular anymore. It's still the 800lbs gorilla atop the Empire State building.

    Rather firmly, the most popular MMO ever made and most iterative MMOs of the second wave contradict your initial statement.

  20. #3740
    flying is great for subs. it's horrible for the game. you gotta choose between 1-2 million subs and a great game or selling out completely, appealing to the majority and giving them all this shit so they don't have to play the game

    blizz sold out gave them all this shit. fuck, they couldn't even remove portals but for a patch

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