Originally Posted by
DrakeWurrum
What I have a problem with is that my street rat thief supposedly spend a large portion of his life in a gang, and he's a perfectly upstanding citizen of the law, with absolutely no qualms about doing "the right thing" and absolutely no perceived turmoil over making choices that should be tough.
It's just... unrealistic. O_o
If we have a dark past, it should cause personality flaws! Every single one of the actions I've seen the player character perform has been entirely predictable by just thinking "What would a hero do?"
And by hero, I'm thinking, comic book superhero level of hero. Not "Mommy, that fireman saved me from the fire!" level of hero.
And then there's my Guardian. To an extent, the stereotypical Norn is exactly what fits the character, but some lines are just so ridiculously cliche that they feel out of place.
Basically, what it comes down to from my perspective, as that the emotional attachment I feel for my characters is coming from the stories I created for them in my head, not the story I'm being told.