Patch 5.4 Notes and changes!
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New Raid: Siege of Orgrimmar
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General
Retribution
- Guardian of the Ancient Kings (Retribution version) now has a reduced cooldown of 3 minutes, down from 5 minutes, and the maximum number of stacks has been reduced to 12.
- Inquisition now lasts 20 seconds per charge of Holy Power consumed, up from 10 seconds.
Talents
- Burden of Guilt has been replaced with a new talent called Evil is a Point of View.
- New Talent: Evil is a Point of View. Evil is a Point of View allows the Paladin to use Turn Evil on players and beasts.
- Eternal Flame periodic heal-over-time effect now heals for 40% more.
- Execution Sentence will now immediately damage the target for 5 times the amount of damage that had been dealt by Execution Sentence most recent periodic effect when dispelled.
- Stay of Execution will now immediately heal the target for 5 times the amount of healing that had been dealt by Stay of Execution most recent periodic effect when dispelled.
- Hand of Purity now reduces damage taken from harmful periodic effects by 80% (up from 70%) and reduces damage taken from harmful periodic effects that cannot be prevented by immunities by 40% (up from 0%).
- Light's Hammer now functions like a smart heal, healing the 6 most injured friendly targets within range, and minor guardians are no longer targeted (Wild Imps, Bloodworms, Snakes from Snake Trap, etc.). There has been no change to the total amount of healing granted by the ability.
- Sacred Shield
- Holy: Sacred Shield now applies its damage absorption shield immediately, can be active on more than one target at a time, but the talent now costs mana and has 3 charges with a 10-second recharge.
- Protection: Sacred Shield is 30% less effective.
- Sanctified Wrath
- Selfless Healer in addition to its current effects, now also causes Judgment to generate a charge of Holy Power for Holy Paladins. Stacks of Selfless Healer now reduce the cast time, mana cost, and improve the effectiveness of Divine Light, Flash of Light, and
- Unbreakable Spirit has been simplified. It now reduces the cooldown on Divine Shield, Divine Protection, and Lay on Hands by 50%.
Glyphs
- New Major Glyphs
- Glyph of Divine Shield: Removing harmful effects with Divine Shield heals the Paladin for each effect removed. This heal cannot exceed a percentage of the Paladin's maximum health.
- Glyph of Hand of Sacrifice: Hand of Sacrifice no longer transfers damage taken by the target to the Paladin.
- Major Glyphs
- Glyph of Holy Wrath now also allows Holy Wrath to stun Aberrations.
- Glyph of Immediate Truth now increases the instant damage done by Seal of Truth 40% (up from 30%).
- Glyph of Inquisition has been redesigned. The glyph now increases the duration of Inquisition by 30 seconds (up to a maximum of 2 minutes) each time the Paladin lands a killing blow on targets that yield experience or honor.
- Glyph of Rebuke has been replaced with Glyph of Devotion Aura.
- Glyph of Devotion Aura causes Devotion Aura to no longer affect party or raid members, but the cooldown is reduced.
- Glyph of the Battle Healer has been redesigned. The glyph now causes Seal of Insight to no longer heal the Paladin. Instead, a nearby raid or party member will receive healing for 30% of the amount the Paladin would have received from Seal of Insight.
- Glyph of Turn Evil has been replaced with Glyph of Burden of Guilt.
- Glyph of Burden of Guilt causes Judgment to reduce the target's movement speed by 50% for 2 seconds.
- New Minor Glyphs
- Glyph of the Exorcist: Exorcism will now appear to remove the evil from its target.
- Glyph of Pillar of Light: Critical heals on other players display a small pillar of light at their location briefly.
Getting in a little more deep.
Alternate rotations
Sometimes you need to change things up!
For Sanctified Wrath;
- HoW will be top HP priority ability be sure to maximize usage! Don't use at 5 HP!
- Make sure to keep using Exorcism! Don't use over HoW though!
- Durring Sanctified Wrath Prioritize Judgement over CS! With less worry for CD clashing you'll get more out of it!
For Holy Avenger;
For Divine Purpose;
- Inq>ES(optimal)>TV/DS 5HP>DP(<2sec)>HoW>CS>Judge>Exo>DP>4pc
FAQ
Someone might have already asked this" means someone already has!
- Why do you want to go to 5HP? Why not use TV at 3?: It's more beneficial to do TV at 5HP over three (situationally) because you want to keep your HP generators on cool down. This will maximize your HP gains, as well as your DPS. The times you'll want to use TV at 3 or 4 HP, are when your HP generators are on CD and you have a free GCD to use it. The point is not to just sit there!
As a general rule of thumb, if you can immediately receive and have room for HP, don't use TV! This is less the case when one has more Haste.
- How do I use my HA cool down?: Use HA on CD, unless you have reason not to (burn phase and such). You'll want to line it up with your other cool downs when you can. Every three HA's and every two AW's you'll have the cool downs matched up again.
You can delay the use of your cool downs for Heroism, or damage modified phases SO LONG you do NOT lose out on any uptime on your cool downs and or another use of your cool down. I suggest using a timer such as Timetodie to help judge how long until the boss will die.
- When using HA, why do I use TV at 3HP, not 5? Didn't you say….: Once again, TV5HP is NOT a DO ALL answer. Going back to the rule of thumb "If you can't receive it….", this applies to the extra HP that you'll be missing out on every time you use a second HP generator. You'll want to use HP Generator -> TV -> HP generator -> TV. This will maximize your DPS!
- Why do you say do 3TV DP at the end of the rotation?: Because DP only procs off of finishers. It's going no where (well, technically, we'll get to that in a second), so you'll want to apply the same rules as with your normal rotation. Get to 5 unless you have a free GCD to use it. NOW, the DP proc DOES go somewhere, you have 8 seconds to use it. You'll want to make sure to use it BEFORE it runs out, so don't wait more than 6 seconds to use the proc. Be sure to use an add-on to track the time on the proc as well!
- So if we do 5TV rotation why don't we do 5INQ?: That's simple. There's no gain in damage waiting for the two HP before using Inq. You'll want to keep this up as close to 100% as humanly possible.
- Glyph of Double Jeopardy? Doesn't switching targets reset your swing timer?!: No, that it does not! Switch away!
- HA? DP? SW?: As of Tier 16 4 piece (Replace T15 4 piece ONLY with 4 Piece!), you'll want to start using DP.
- What's the best spec?: This is hard to say, and I really won't say it ever. I think, and each spell has shown to have their own situational advantages. You need to use your head and judgement on which will be most beneficial on a fight per fight basis or depending on your gear set ups. It may be suggested which talents might be good for certain fights, but not say "This is THE spec you NEED to be". Take some time, play around and switch your talents back and forth see which one fits you best, and get used to each one!
- Why did you have this stat higher than that stat, or tell me to gem this yesterday, but now gem this today?!: While I'll hold off on telling you how to gem until 90, you need to understand that things will change and our understanding of how things are going to go will change vastly once we get to 90 and test things out. We have a general idea, if that pans out or not is yet to be seen! If you read this guide I HIGHLY suggest you check back constantly for updates.
- Why has Exorcism dropped on the priority list? It's DPE is lower compared to the other spells now, and with no t15 2 piece bonus, there's not much out of it other than a filler.
- When do I replace my T15 4 Piece Bonus?!: Once you get T16 4 Piece!