Who cares, the world is just packed full of people.
Exactly,
Actually GW2 could have 15M player, if not a single one spend a single $ on their shop, that won't help you in any way.
If you look at a subscription based MMO, more player mean more revenue, mean more content for you (or should mean, wow has surprised me with that but well that's another topic).
For a f2p, more player will only yield more content if there is a real intensive to spend cash or the shop. Or they'll have to release new expansion at a fast pace to assure long term viability.
Easily 4 million players, obviously Anet wouldnt want tell anyone that its had the biggest and most successful mmo release in history....
You know I have to laugh each time I see this coming from any new MMORPG with a single server capacity.
The famous "they upped the server capacity".
Now hear this boys: the overall SERVER CAPACITY is almost set in STONE before launch, like the engine, the graph modes, etc...
You can NOT up those numbers without disturbing a LOT of variables in your game.
Lag, server response times, graphics limitations, data transfer , these LIMITS are even set WAYYYYY before launch.
So stop please with these things that show up every time again and again and again.
-------------------------------------------------
--- Another confirmed number showed up btw.
400K concurrent. That's an interesting number...
As the concurent figure is around 1/3- 1/4 active players for any NEW game (older games have way less like 1/5 or even 1/6, in EVE you can watch that number every night btw and it is around 1/6 for that older game), it again shows the number would be around 1.5 million at the moment.
Last edited by BenBos; 2012-09-04 at 02:29 PM.
1) they have said they can change server capacity easily...and though we don't have a huge amount of information about their infrastructure, based on what we do know that's easily believed.
2) That 400k concurrent number is based off 1M prepurchasers during the headstart, we don't have updated information since then. And 400k/1M = 40%, not 1/3-1/4.
Well it is quite simple: they lie.... or ...
What they mean is probably that they can stock temporarely some players on some overflow servers to act as a gatekeeper to counter player loggings ... which btw is a quite nice technique !
But these overflow servers are of the SAME structure as their main servers (meaning the SAME limits and capacity) and they act as a very limited played "buffer".
Because ... in the end ... EVERYONE has his home server.
Can they UP their capacity? Well 1% is upping isn' it ?
Screwing up server capacity is an invite to a HUGE encounter of the third kind for any MMORPG.
Be reasonable: 1.5 M is already a HUGE number and this ain't SWTOR. This is another Fantasy MMORPG albeit without a subscription, so in the long run it can be very succesful in retaining 30% players.
But this MMO market has been known to not push numbers beyond 2M in the long run. Blizzard's game is not even an MMORPG in its market department.
Last edited by BenBos; 2012-09-04 at 02:43 PM.
I think what is meant by upping server capacity is removing the artificial block on character creations on a server that exist close to launch to prevent people from flooding certain servers and making friends/guilds have to reroll because they didn't get their game on Day 1.
A lot of newer MMOs seem to be placing an artificial block on server (pulling number out my ass but lets say at 70% max server capacity) during launch because of the high number of online users, etc etc.
So while I can see unblocking max server capacity increasing the number of players, most of them should be unblocked by now and using new server popups might be a good way to quickly judge the amount of concurrent users.
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Last edited by Crashdummy; 2012-09-04 at 03:05 PM.
Funny i never said arenanet wasn't out to make money. How you came upon this conclution i have no idea. Making money is the basis of any company. Arenanet has their way of making money like any company. To be honest you make me laugh as you assume i think any gaming company loves me or what the hell thats supposed to mean. My comments are directed at the product they have put forth. As for the AH being up i am glad its not up yet. I would rather they hold off and do it right than put out a crap system thats broken. Yeah arenanet wants my money. But at least they are going about things the right way and not pushing out broken crap.
My guess would be around the 1.5m - 2m mark. I don't think it is as high as 2m at this moment in time.
All we can do is guess, any answer you see in this thread is a guess, until Anet release some more info.
---------- Post added 2012-09-04 at 04:10 PM ----------
you got math skills bro
I hope you haven't forgotten my role in this little story. I'm the leading man. You know what they say about the leading man? He never dies.
If you give in to your impulses in this world, the price is that it changes your personality in the real world. The player and character are one and the same.
Guessing 2million.
Based on?
Nothing, just an estimate.
And also points out at Rangers pets losing their names all the freaking time. I have renamed my pets about 100 times already to set the same name on them.
I'm sure they will fix the bugs, i'm startig to worry about the time is taking them because i would love to start working on new content as soon as posible but not before these bugs are fixed.
2 million is my guess. It's not a bad number, the question remains if they can gather new players faster than the old ones leave. I don't think any MMO can say that right now.
Also, all XFire's list of popular games seems to show is what games LoL and CoD players are playing right now instead of LoL or CoD. Your average MMO player has no use for XFire. All their MMO friends are already in-game.
yeah sorry if I sounded off at you in particular its just that I see these kinda names / handles get used way to much and they just irritate me. Was not meant to be aimed at you in particular.Could you be anymore defensive?