i hope they do....just to stress the point that using real money for gear is pointless...all the godly gear bought for real money would be even more useless
i hope they do....just to stress the point that using real money for gear is pointless...all the godly gear bought for real money would be even more useless
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Necromancer class being added and a game overhaul would bring me back.
I want a druid. I mean full on, celtic legend, druid. I want blood magic, nature magic, and some hybrid melee stuff. I don't want the bastardized druid that was in D2 and I don't want a WoW clone. (even though I play one)
Druids resonate with me more than any class in any game ever does, but I want one done right in this game.
Sorry to go OT, you triggered an impulse in my brain. I don't see how people think Blizzard won't raise the level cap though. It's true about the bottom line, more levels will pull people back in and result in a gear reset...contributing to their income directly.
I honestly don't know. I mean, Paragon levels were also designed with the intent to eventually "remove" the necessity for Magic Find gear. However, if they added additional base levels, would they have to in turn increase the Magic Find cap> Or would newer gear just have no Magic Find on it?
Fenixdown (retail) : level 60 priest. 2005-2015, 2022-???? (returned!)
Fenixdown (classic) : level 70 priest. 2019 - present
Diablo isn't the type of game to add new levels to. They would have to add more content, which wouldn't mesh at all with the story.
I think they almost have to. Gear is already getting pretty ridiculous for some people. If they do an expansion with the same level cap, then the new acts are going to need to be better gear and more difficult than act 4 inferno or there's no point in doing them from a character progression standpoint. Frankly, with the ungodly numbers some of the best gear people have, I can't imagine what it'd be if they simply added another layer of gear progression.
The people mad that it would make all their hard earned gear worthless: if they don't make all your hard earned gear worthless, you're only gonna play through an expansion one time and have no reason to replay it to upgrade your gear after that. Then you'll be on here complaining about how the expansion has even less replay-ability than the original did.
There isn't any point in increasing the level cap since the Paragon levels already provide baseline stat increases in addition to the GF/MF bonuses. D3 essentially has 160 levels right now. Additionally, the next patch will be adding the "ramp up" toggle to make your content harder if you think it's currently too easy so, in the future, you can simply just ratchet up the expansion's difficulty if you think you're overgeared and breezing through. Unfortunately, I'm skeptical about this difficulty tuning utility since, as made evident in WOW by WotLK and Cata's final tier optional buff/debuff toggles, players will ALWAYS opt for the path of least difficulty and then have the nerve to complain that the game isn't hard enough....
Last edited by Nero Duskwind; 2012-09-21 at 05:32 PM.
My Gaming Setup | WoW Paladin (retired)
"This is not a dress. This is a sacred robe of the ancient psychedelic monks."
Not to mention that as a company, Blizzard has been perfecting the Meta loops in games for quite some times. They heard we liked levels, so they put levels in our levels so we could level while we level. They use this so much in an attempt at humor, but in reality it is their mechanic for artificially extending their game with little to no effort.
Now this doesn't mean it isn't welcome...whether it's just psychology/messing with our heads, it does add the the rewards for playing the game and it works. In case anyone doesn't understand what I mean about them perfecting it: PvP Seasons, Achievements, Transmog, etc.
Aslong as they make the previous areas harder sure
My Gaming Setup | WoW Paladin (retired)
"This is not a dress. This is a sacred robe of the ancient psychedelic monks."
If they add an expansion, they will certainly increase the maximum level
I just hope they don't make current gear obsolete. They should make it like Tiers in WoW rather than expansions. I wouldn't like my legendaries out-geared by some higher level blue item with 500 int.
Monsters in Inferno get to be more powerful than because they are at a higher level than you are, aka:
Act 1 Inferno: lv. 61
Act 2 Inferno: lvl. 62
Act 3 and 4 Inferno: lv. 63
If you were able to continue leveling, those monsters would not be of same difficulty you because due level difference you have defensive stats against them.
In terms of WoW, this is similar to how a lower level elite that used to beat the hell out of you hits like a wet noodle after you are 2-3 levels higher than them.
Last edited by ZenX; 2012-09-27 at 05:28 PM.
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Probably just a new zone with level 64 monsters and items.
And by the time the expansion hits they have already nerfed monster power
to the ground they have to implement a monster power power which increases
the amount of power monsters get from monster power.
As D3 won't have ladder resets they will have to make some sort of gear reset
at some point tho...
So no, no level cap increase.
It WILL happen,. and it won't likely even be 60-80, but 70 instead. "just like wow".
I'm fairly sure it was quoted somewhere even.
If they add a new act, the increased player level is the first thing that'll happen - you'll unlock new talents/skills - get access to new gear that is better than current ilvl 63 inferno gear. Yep, it'll be JUST like wow and you know it, and you dread it - but it's still going to happen :P