Right, no one has done it before and CiG has failed to do it for the last decade.
Glad we agree that CiG has (and still is) taking and burning hundreds of millions of dollars with a pre-alpha that doesn't work to show for it because the required underlying tech does not exist and may not exist for another decade.
Some people would call selling consumers on the idea of a game that cannot exist and continuing to take money to run a 600 person studio twiddling their thumbs fraud but we know you don't think like that.
I would applaud CiG if they hired only a small team of technical experts to develop the server meshing required for Star Citizen to exist and spend their money solely on solving that problem and when (if) they solve it hire a big studio to build a game around it but that is entirely NOT what they are doing.