Nice work Neo!
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What goals do you guys think having in this instance of modded mine craft should have to make the game more fun and challenging?
Nice work Neo!
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What goals do you guys think having in this instance of modded mine craft should have to make the game more fun and challenging?
Maybe something else to note:
- Go to the Minecraft tab under the MultiMC settings
- Use the up arrows on the window height and width until they can't increase any further
- Close your settings and launch an instance
This should result in the same effect as playing with the "Start Minecraft Maximized?" option turned on. I don't know why this works but it does and I thought it was worth mentioning for us Mac users.
Hmm.... I was hoping for 16,777,217 colors to choose from but I guess it'll do. Nice work!
I found a config error with your latest config available.
MultiMC found a block or item ID conflict. forestry.core.gadgets.BlockBase and openccsensors.common.block.BlockBasicSensor are both using the same block ID (4094).
I have found the offending block which seems to be a problem with the forestry base config file
here: I:arboriculture=4094
CrashLog every time when i want a test MFR pastebin.com/SeYw43DM and been a upadte Tconstract offcial relase
Last edited by mmoc4658b76f66; 2013-06-22 at 12:59 PM.
Xart Irok, just took a quick look. Looks like you are running a pretty old version of MFR (MineFactoryReloaded-2.6.1-897.jar). Lastest release version is 2.6.4.975. You might want to start by updating to a newer version.
newer version MFR get this same crashlog i can't understand first line a crash
java.lang.IllegalArgumentException: Malformed \uxxxx encoding.
Got to tell you Immibis is a man on a mission. Already has bundled cable added to his RedLogic mod. At this pace he will have a better redstone wiring system than RP did within the next month or so.
Immibis has always had the potential to make RP better. Remember the time when he wanted to make an addon for RP and elo didn't let him saying "she had plans"?
Just heads up, forestry version 2.2.8.2 crashes on server startup. On client it loads fine.
Looks awesome! Nice work!
The configs haven't been updated in a while, especially for the new blocks. I'll be putting out an update next week hopefully.
Try re-downloading Powercrystals Core. It might be corrupted.
Not hard since Red Logic exists and RP2 is abandonware
2.2.8.1 loaded fine on our server. Not sure what's up with 2.2.8.2.
You can get 2.2.8.1 here: http://forestry.sengir.net/files/for...eases/2.2.8.1/
Also check the forestry forums for support info. Couldn't find anything at first glance.
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Been sick the last 2 days. Still not feeling great. Might be the change in weather but idk. Going to skip updates for today and just relax. Have a good weekend.
---------- Post added 2013-06-22 at 04:50 PM ----------
Fuzzzie's 1.5.2 Config Pack Download v2.2.6 : http://tria.nexxdesign.co.uk/~fuzzzi...k%20v2.2.6.zip
Config Pack Changelog : http://paste.ubuntu.com/5790753/
Config Pack Block/Item ID Spreadsheet : https://docs.google.com/spreadsheet/...kE&output=html
- Added OpenPeripherals ID's
- Misc Peripherals Chunk loading set to 5x5.
- New Forestry Block/Item ID's added
- Many tiny changes and fixes.
- Added Red Logic ID's
Oh, SirSengir fixed the server crash bug in 2.2.8.2 build 609, just re-download it and works
Well we hope you feel better Fuzzzie! Get some rest!
Updates!
- CodeChickenCore Updated
- EnderStorage Updated
- Red Logic Updated
- Power Convertors Updated
- Extra Bees Updated
- Magic Bees Updated
- Thaumcraft 3 Updated
- Tinkers Construct Updated
- GregTech Addon Updated
- Buildcraft Updated
- Additional Pipes Updated
- Logistics Pipes Updated
- Forge Essentials Updated
- Dartcraft Updated
Lot's of stuff today. Haven't gotten to testing just yet. Just a reminder that I updated configs on Saturday so that should fix some stuff.
Thanks. Doing a bit better.
nxMinetilities 0.2.7 Release:
- Removed recipe for 4x String to 1x Wool as this was a duplicate of a vanilla recipe
- Multilight rework. Lights now support 16,777,216 maximum colours. They also default to white + on when placed
- Multilight "halo" effect added
- Fixed placement of blocks on multilights
Known issues:
1) Placing 2 multilights of different colours next to each other, whilst on, produces z-fighting on the halo effect. It's a known issue and is being worked on but it's minor enough not to delay the release.
2) This update will replace all coloured lights with white versions. I'm sorry but this was unavoidable with the switch to RGB colours. You'll need to reconfigure any non-white lights you have.
Important:
There is a required config change for 0.2.7 if you wish to maintain the lights in your world:
1) Open config\nxMinetilities.cfg
2) Delete this line: "I:multilight.on.id=1403"
3) Change the ID of multilight.id from 1404 to 1403
This will hopefully be the last time this is required =)
Download: http://tria.nexxdesign.co.uk/~nexx/n...ties-0.2.7.jar
Fuzzzie's 1.5.2 Config Pack Download v2.2.8 : http://tria.nexxdesign.co.uk/~fuzzzi...k%20v2.2.8.zip
Config Pack Changelog : http://paste.ubuntu.com/5797008/
Config Pack Block/Item ID Spreadsheet : https://docs.google.com/spreadsheet/...kE&output=html
Version 2.2.8 (June 24, 2013)
- Tinkers Construct ID's updated
- Fixed Thaumcraft Item ID conflict
- Changes ItemID for Red Logic Screwdriver. Sorry if you lose yours.
- nxMinetilities Config Adjusted for Multilight
Sorry about the last config pack. Was kinda broken with some of the new updates. This pack is up to date with all the latest mods listed today. You may need to re-make your redlogic screwdriver as the ID changed.
Something to note: Gravitation Suites has updated to 1.9.3
can someone test the 3.7.1 BC with MFR and see if it is still working. What I am getting is no power output from a MFR bioreactor into BC pipes. Works fine on conduit and when I put item next to it, but not thru pipes.
Yeah it will need a new update first as it has a completely new power api should be updated soon tho
---------- Post added 2013-06-25 at 03:17 PM ----------
Maybe I spoke to soon lol
BC API changed,so the PC broke down.But Powercrystals got a plan for it.He use the website "http://www.powercrys...ods.com/build/" to download new APIs(I guess),but sadly,the bc api is still not updated yet.Once he updated it,everything will go right again.
That's not getting fixed until 1.6, sorry. Mods shouldn't be changing APIs, that's against the whole point of what an API is.