Originally Posted by
Klog
The guy who said something like 'I noticed since vanilla a tread of people coming and going', while funny and true, isn't what this thread is about. From vanilla until the peak in wrath, guild health was always getting better. Communities were stronger, raiding was so accessible and fun. When Blizzard listened to the 5% of the elitist players who said make things harder, they got Cataclysm, and everything since 4.0 has been slowly getting worse. Look at any WoW Progress or stat tracking graphic on the internet. Raiding is less popular, the game is less popular, and it will slowly keep turning downhill until they bring back how easy and fun it was in Wrath.
I played in vanilla and did server firsts on Stonemaul (rag, AQ, etc). I never cared about it being difficult so i could be 'different' from other players because it was just ultimately i had more time on my hands than other players. How WoW was in wrath, all my friends could jump into dungeons and raids and clear shit, grind reps in a few days, etc and love the game. Straight up, this is a game. It's an online game to hang out, kill shit and move on. Not stress about and make sure you log in every day to do some retarded repetitive dailies to fill another bar up over two months. Any online / social game really is better off when theres just more people, straight up. Put some challenging heroic modes for the 5%, go ahead... no one cares. Let the people who want to have fun do the normal modes and make it easy.