Originally Posted by
Judaest
I'll start by saying that I'm usually the LAST person to cry about content difficulty, in general I like the challenge and feel that it gives good players motivation to be better, and overall it's been missing from WoW for quite some time. However, I do feel this particular fight in 10m is either "over-tuned" or bugged, or maybe a bit of both. Our juggernaut is the second door, even using time warp.
My group got a slow start in T14, then we had to weed through a few subpar players before we ended up with our current comp. As a result we ended up 2/16H, with all things considered we felt lucky to have gotten that far, and were looking forward to excelling in ToT.
Seems everyone here who claims this to be very doable is ilvl 500 or better, with at least 5/16H T14 on farm. So you mean to tell me that in order for the SECOND BOSS of a new tier to be a reasonable encounter you have to have almost half of the previous heroic content on farm? How is anyone supposed to gear out by downing only Jin'Rohk once a week? Do we really have to go back to doing normal ToES, or start working on heroic ToES to get the gear for the second boss of ToT?
Right now the average ilvl for my group is 496. Most of my raiders are experienced from back in BC, and have extensive heroic experience in all raids since then. We're getting roflstomped in here, and I can't even call anyone out for failing at any particular thing. We're simply just being over-run.
Also, everyone seems to be calling out Priests (or MWs) to be the winning factor due to mass dispel. We have a ranking holy/disc priest, and the mana cost for dispels is killing her. Mass dispel costs 40k mana. With a 300k mana pool that's a cost of 13% for dispels alone. While I agree that mass dispel is key to this encounter, it simply can not be sustained at the current rate for a 15 minute fight. We also have a spriest for dispels, but with every little bit of dps needed for the adds, his mass dispel is really only for emergencies.
Here is our logs from last night - worldoflogs.com/reports/rt-iii6bwqvyza5miwd/ (had to omit the h t tp : / / and w w w b/c mmo says im not cool enough to post the link, wtf?) Please note that the dmg for our rogue and warrior is significantly lower than normal due to the priority we have to put on interrupts.
If we need to just man up and find a way to do it, then I'm cool with that. Or if there is a bug, or tuning issue than I'm fine with that as well. Either way any type of response or nod from a blue ASAP seems warranted, given the amount of people getting smashed.
Any positive feedback from our logs is would be welcome from any experienced players