PvE
Shado-Pan Onslaught raid debuff in the ptr. I thought valor upgrades were supposed to be the 'make bosses easier' buff/debuff?
That's the design for current tier. If anyone is still struggling in ToT, it feels like 5.4 is the time to let them finish it. (
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WoW is all about personal exp. Class satisfaction and smooth gameplay is the recipe, and not the content.
Yet that is clearly not what a lot of players want. They want their spec to be desirable for a viable comp. (
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Well the game is NOTHING in comparison to vanilla and TBC. PvP is unbalanced and "heroic" raids are too easy.
Um I think the heroic raiders would tell you these fights are the hardest they've ever done. (
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Some say that people just got better. Back then there were only few good players. Could be.
No doubt in my mind that players got much better. Just consider the tools we have now: e.g. Icy Veins, Ask Mr. Robot, even DBM. (
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As far as PvP goes that's a bigger topic but we've been most successful in seasons with a few, balanced comps. (
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I'm sorry, how long has ToT heroic taken to clear? A few weeks? So compare that to the Sunwell and BT? Which took MONTHS...
I'm pretty sure the number of attempts (the relevant metric) per heroic boss has never been higher. (
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How was the feedback on 10vs25man droprate of TF? Personally I'd prefer 15% 10man 25%25man or so. We didn't see too many in 10
10s want more of course, but we're fine with it being a small 25 perk. (This was not the overall reason for TF though.) (
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its a HUGE perk in 25s when in 10s u get a tf drop finally and its a tank shield but ur tanks are druid and monk -.-
We kind of think 25s need more perks though to overcome the inherent logistical benefits of 10s and effects of entropy. (
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I'm in a Taiwan server, an RL of 10s, still stuck at Leishen because 25s is too easy and ppl just dont want to run 10s.
We heard a lot from players in Asia that 25 was too hard compared to 10s. Why do you think your experience is different? (
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(Note for non-Asians that Asian 25s have buffed bosses, drop better gear and are on a different lockout than 10s.) (
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TF items suck, I've yet to speak to anyone within my community ( top 20 US 25 man raiders ) that likes it.
Very high end raiders often don't want any randomness to loot because that infringes on skill being the deciding factor in a race. (
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no one wants to spend weeks and weeks and weeks trying to get a single piece of loot. Wrath/cata model, GO BACK TO IT!
The opposite potentially worse problem is that you're sitting on 11 characters with full loot wondering what to do next. (
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trying to understand ur design philosophy with instances. Which do you design to be harder? Challenge modes or heroic raids.
They're just different. Not sure which is harder. Heroic raids you can outgear to some extent. (
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What were your impressions of MoP's appeal/success in Taiwan when you visited? Any big differences from US/EU?
No huge diffs. They're very into the story. Lots of Qs about Klaxxi in SoO. Probably more raid-focused players there than here. (
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As convenient as LFR is s, I worry that seeing content robs people of motivation to raid Normal-modes. Is that a concern?
Not sure how many players run normal just to see the content. Normal has always been fairly hard. (
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A bigger concern is that LFR robs people of the motivation to have friends, and we think friends are really important. (
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