What exactly changes on HC for the Paragons? Apart from more dmg.
What exactly changes on HC for the Paragons? Apart from more dmg.
Looks like Paragon will get world first once again, tough luck for Method :/
Each of the Paragons will have the same ability you get for clicking their corpse IIRC. And you probably can't cheese Amber cube so easily(either destroy it with the bomb or bring another boss to 50% first then nuke the other). Also the stack/spread thing with the Red/Blue/Yellow debuffs(red=aoe around you, yellow=poison cloud, blue=shared dmg between players near) could be very interesting in Heroic.
Kil'ruk gains a new mechanic called "reave" (not to be confused with the paragon power he drops) which seems to pretty much be the same as the mistweaver kick on spoils.
Hisek gains rapid fire which looks like subati's volley from MSV.
Other than that I don't see any new mechanics in the dungeon journal, just changes to mechanics from normal... and all of the changes horrify me.
You can't actually dps the amber on heroic, you have to use the locust's paragon power to destroy it according to the dungeon journal. And the catalyst calls trigger other reactions (orange, green and purple iirc) which is pretty much just more damage.Each of the Paragons will have the same ability you get for clicking their corpse IIRC. And you probably can't cheese Amber cube so easily(either destroy it with the bomb or bring another boss to 50% first then nuke the other). Also the stack/spread thing with the Red/Blue/Yellow debuffs(red=aoe around you, yellow=poison cloud, blue=shared dmg between players near) could be very interesting in Heroic.
Last edited by britishbubba; 2013-09-22 at 10:08 PM.
Method beat Paragon last tier
As for Xaril, I believe there are 3 new catalyst mechanics on heroic, each one triggers on two colors (e.g., xaril calls for purple and the purple mechanic triggers on all red and blue players, which compels all red and blue players to run forward and leave fire behind them)
Last edited by DetectiveJohnKimble; 2013-09-22 at 10:14 PM.
Take a training dummy with A LOT of hp. Make the dps requirement beatable only with the perfect dps comp, full upgraded gear and some rng, and you'll get a boos that will last several weeks.
Would this boss be the "hardest" boss in the game? No, it would be a stupid dps check.
The time taken to kill a boss is not a measure of how hard it is. It is often a measure of "how much gear you need to kill it".
Well, there's a correlation between these two things, but it's not as simple as "this boss lasted 4 weeks, it's the hardest ever!"
Dungeon Journal for Heroic Garrosh seems incomplete? There's no mention of the Heroic only phase.
Is it even 100% comfirmed that theres a heroic only mini- phase for Garrosh?