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  1. #61
    Deleted
    Finally, always getting the same piece to drop in LFR won't be as infuriating as before.

  2. #62
    I am glad the solved the spirit issue

  3. #63
    I think the primary stat change is an exciting change.
    The random secondary stats change is not.
    Removing gems is not exciting.
    Removing reforging is not exciting.
    Removing enchants is not exciting.

    All in all it seems like things are becoming hack and slash. You don't have to worry about talent trees anymore because everything is viable. You don't have to worry about farming for gems and enchants because they are almost all removed. Hit and exp removed. There will be no more gear discussion because it will be irrelevant. Group with however many people you can find. Enter the instance. Button smash. Gg game over. Nothing else to do. Oh wait... Go grind quests and dailies while running around on your ground mounts (because we all spent thousands of gold on northrend, Cata, and mop flying for no reason)being part of the world.

  4. #64
    Quote Originally Posted by ascensyon View Post
    ..... all this feels like diablo 3 i wonder how much a perfect roll BOE is going to be worth on the AH. welcome WoW players to D3 loot 2.0.
    /facepalm

    Reread the description. Its nothing like Diablo's loot system. If you keep repeating it then you're clearly either too lazy to actually read it, too foolish to understand it, or are spouting nonsense on purpose.

  5. #65
    Quote Originally Posted by Spiralphoenix View Post
    Will be interesting to see what they do with Jewelcrafting. Probably a shift towards making a lot more Necks/Rings/Trinkets, since gems are going to be in such low demand. They'll have to drastically reduce the rate you get them as well or they will have no value whatsoever...
    actulay no, else you'd need to decrease the amount of gems u need to craft 1

  6. #66
    Bloodsail Admiral Torne's Avatar
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    I can already see pro guilds post:

    "Sorry guys, we were not able to claim world first this time. Last week, our dps got no procs on their drops, and the other guild had 12% reduced aoe damage and a socket on most of their DPS. Guess they outplayed us."

    The tertiary stats are utter bullshit, how can they even think of something like that? Either the numbers will be so small that they don´t matter at all, or you are forced to give the same loot to your cores week after week until they get the stat they need. If those stats also come for PvP gear the rage will be incredible. "Oh, can´t chase this healer because he has 15% increased movement speed on his gear. I only have some AoE reduction..."
    In the end the winner is still the last man standing.

  7. #67
    Quote Originally Posted by ascensyon View Post
    ************* SPOILER ALERT - MAIN ANTAGONIST FOR WoD REVEALED ***********************

















    IT'S DIABLO!!!!!!!!!! He is now going to absorb the souls of all of the dead from the WoD conflict to regain his powers back after his fall from heaven.



    ..... all this feels like diablo 3 i wonder how much a perfect roll BOE is going to be worth on the AH. welcome WoW players to D3 loot 2.0.
    'Boy, hope they don't let items get listed on the AH before being identified on the book of Medivh'

    Quote Originally Posted by Durandro View Post
    /facepalm

    Reread the description. Its nothing like Diablo's loot system. If you keep repeating it then you're clearly either too lazy to actually read it, too foolish to understand it, or are spouting nonsense on purpose.
    Yeah compared to theirs our items are soulbound /facepalm

  8. #68
    Deleted
    some nice changes yea...
    not quite sure how the tertiary stat bit will turn out though (the chance of an item having extra stats or a socket thing).. we all know how RNG can be sometimes, weve all had "that piece of gear you wanted so fukkin bad that never came until you didn't need it anymore" moment, some more than others,, how will this affect competition ?? cos we all love Recount right??? lol... will this include Heroic or bis gear having a chance at better stats too, or pvp gear?? I thinking this could get ugly fast lol. . time will tell though I spose..

  9. #69
    WoW, they just promoted word of ninjalooting.

    Some decisions are very good, others are very stupid.

    I was excited for WoD, but now i can see myself discussing about every drop in a dungeon, no tx.

    I'll play cloth for sure, less pain seeing ppl needing the gear with spirit or because it has a tertiary bonus and i'm still on green. Than losing a tanking gear to a dps or vice-versa. But then it'll be justified...

    Nice FARM move, almost near korean mmos. I fought Blizz learned from MoP, I was wrong.
    Last edited by edmorte; 2013-11-26 at 09:03 PM.

  10. #70
    Deleted
    Quote Originally Posted by Kellivas View Post
    I think the primary stat change is an exciting change.
    The random secondary stats change is not.
    Removing gems is not exciting.
    Removing reforging is not exciting.
    Removing enchants is not exciting.

    All in all it seems like things are becoming hack and slash. You don't have to worry about talent trees anymore because everything is viable. You don't have to worry about farming for gems and enchants because they are almost all removed. Hit and exp removed. There will be no more gear discussion because it will be irrelevant. Group with however many people you can find. Enter the instance. Button smash. Gg game over. Nothing else to do. Oh wait... Go grind quests and dailies while running around on your ground mounts (because we all spent thousands of gold on northrend, Cata, and mop flying for no reason)being part of the world.
    Except with the flying part, I agree with you, min/max players are getting screwed
    This doesn't make me want to buy WoD.

    But I'll wait the beta to see how it

  11. #71
    Deleted
    Quote Originally Posted by Torne View Post
    I can already see pro guilds post:

    "Sorry guys, we were not able to claim world first this time. Last week, our dps got no procs on their drops, and the other guild had 12% reduced aoe damage and a socket on most of their DPS. Guess they outplayed us."

    The tertiary stats are utter bullshit, how can they even think of something like that? Either the numbers will be so small that they don´t matter at all, or you are forced to give the same loot to your cores week after week until they get the stat they need. If those stats also come for PvP gear the rage will be incredible. "Oh, can´t chase this healer because he has 15% increased movement speed on his gear. I only have some AoE reduction..."
    yea this too lol

  12. #72
    Bloodsail Admiral nobodysbaby's Avatar
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    As Holy/Disc I feel thorn prefering mastery/haste for Holy but as Disc its clearly crit that is the best stat. This wont help me at all? Without reforging this will hurt.

  13. #73
    Quote Originally Posted by Durandro View Post
    /facepalm

    Reread the description. Its nothing like Diablo's loot system. If you keep repeating it then you're clearly either too lazy to actually read it, too foolish to understand it, or are spouting nonsense on purpose.
    The diablo's loot system is shifting to place more focus on random bonus stats to create variety with a more stable core stat set. On top of that diablo is getting reforging. Random bonus stats works well in a game like diablo, for WoW particularly with those who do group based looting might find random bonus stats to amplify loot drama and dissatisfaction from loot upgrades. Some times you need the bad to make the good feel that much more rewarding. For WoW I personally dont think it should play a roll in loot unless everything moves to personal loot.

  14. #74
    Quote Originally Posted by Shockeye View Post
    It absolutely is extending the grind. Tertiary stats aren't a make or break, but with the proposal that gems be a lot more powerful, the difference between the same piece with or without a socket will be substantial. This is significant for healers as well as gems will be an extra source of Spirit and healers all know how skewed Blizzard's perceptions on the necessity of Spirit for healers are.

    Without the ability to customise my gear, my grind for gear is considerably extended as I continue to try not even for BiS but for the right distribution of stats. This seems a clear grab for people to play longer, and it doesn't matter if they're happy or frustrated as long as they are subscribed.

    Do we know if socketed items will have a higher ilvl like Warforged does now? If not, then it's quite clear that anything not socketed is the weaker version of the item, so one player with the socketed bracers has a clear performance advantage over the player without, even though they have the same ilvl gear piece.



    How so? Gone is my ability to modify my gear towards a desired result. Gone is my ability to balance my stats, I only have what I'm given by RNG luck. Blizz stated they were removing reforging because it was "too hard" to figure out the math, when the reality is that the ability to modify gear led to shorter gear chase time and the use of non-Blizzard resources to maximise benefit. Basically reforging got their shorts in a knot by giving too much to the community.
    The gear change summary post referenced in this post simply says gems will be "more powerful". That's very vague and relative. They still don't have to be that significant, especially if it's just one gem.

    As far as I see it, if Blizzard makes a certain "bonus" (ilvl / socket / tertiary) valuable enough that it hinders those that don't have it in doing normal content/progression/etc. and doesn't serve as a true "bonus", then they've failed at the new system. Which is entirely possible, but when talking about the merits of the system they proposed, you can't really say "well, they'll probably implement it terribly" because that defeats the purpose of talking about anything.

    Socketed items don't have a higher item level, though they can. They stated 10% chance (not set in stone) for each of the 3 "addtional options" being 1) higher ilvl (current warforged model), 2) a socket, or 3) tertiary stats. And they aren't exclusive, so you could have all 3, but it would be very rare.

    Obviously a non-socketed piece is a weaker version of the item, otherwise there'd be no purpose. So one person may have socketed bracers, the other guy, statistically, will have a socketed piece, or a higher ilvl piece, or a piece with a tertiary stat.

    If Blizzard does it right, content will be designed in that gear is expected to be without, or with a very, very minimal amount of the "bonuses". It only extends the grind in your mind if you feel like you need absolute BIS for everything. It isn't any different than it is now - for me as a 10 man raider, the grind is basically infinite - I will never get all warforged pieces within the current lifespan of the content. And it's not hugely different in terms of "BIS perfection" for a 25m raider - it's still very unlikely you will fill every slot with warforged.
    Last edited by Spiralphoenix; 2013-11-26 at 09:05 PM.
    Main - Spirál - Hunter

  15. #75
    Bloodsail Admiral Torne's Avatar
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    Quote Originally Posted by edmorte View Post
    WoW, they just promoted word of ninjalooting.

    Some decisions are very good, others are very stupid.

    I was excited for WoD, but now i can see myself discussing about every drop in a dungeon, no tx.
    "WTF MAN WHY DO YOU ROLL FOR THIS YOU ALREADY HAVE IT!"

    "Sorry man, got a movement speed proc on it. Dont need lol. Oh, got not proc at all this time. Whatevs, just destroy it #yolo."
    In the end the winner is still the last man standing.

  16. #76
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    Quote Originally Posted by nobodysbaby View Post
    As Holy/Disc I feel thorn prefering mastery/haste for Holy but as Disc its clearly crit that is the best stat. This wont help me at all? Without reforging this will hurt.
    stat choices will change tho probly, they usually do from xpac to xpac.

  17. #77
    Warchief ImpTaimer's Avatar
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    However, our current thought it to keep primary stats on weapons so that they continue to feel iconic and special. Many of the items will have Stamina as well.
    Yay more stat padding and forced playstyles! /sarcasm

    Weapons already have the most important stat anyway, damage/spellpower, and already have class restrictions. Make some weapons have spell damage instead of weapon damage if you want to force "iconic and special". Problem solved. Tanks have shields and forms to increase their armor/health.

    Don't fuck this up, Blizz. You've already stripped too much of the freedom from the game.

  18. #78
    Deleted
    why don't they give out blank gear with only a primary stat (int, agi or str). then leave other stats blank for you to go and choose your own at a statman or reforger ;p let us choose our own stats like ;p could work....


    they could just make extra proc gear tradable with group members ?? would that solve the issue?

  19. #79
    Love the changes. Unfortunately a lot of people aren't very smart and don't understand how it's an improvement, but there's nothing blizz can do about that.

  20. #80
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    I like these changes, will make gearing my paladin much easier but still require effort if I want to go optimal.

    As for the random stats: Bring 'em on, I don't get people sometimes though, people complain the game is too static and when Blizzard tries to make things more dynamic people go crazy. ._.

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