Finally, always getting the same piece to drop in LFR won't be as infuriating as before.
Finally, always getting the same piece to drop in LFR won't be as infuriating as before.
I am glad the solved the spirit issue
I think the primary stat change is an exciting change.
The random secondary stats change is not.
Removing gems is not exciting.
Removing reforging is not exciting.
Removing enchants is not exciting.
All in all it seems like things are becoming hack and slash. You don't have to worry about talent trees anymore because everything is viable. You don't have to worry about farming for gems and enchants because they are almost all removed. Hit and exp removed. There will be no more gear discussion because it will be irrelevant. Group with however many people you can find. Enter the instance. Button smash. Gg game over. Nothing else to do. Oh wait... Go grind quests and dailies while running around on your ground mounts (because we all spent thousands of gold on northrend, Cata, and mop flying for no reason)being part of the world.
I can already see pro guilds post:
"Sorry guys, we were not able to claim world first this time. Last week, our dps got no procs on their drops, and the other guild had 12% reduced aoe damage and a socket on most of their DPS. Guess they outplayed us."
The tertiary stats are utter bullshit, how can they even think of something like that? Either the numbers will be so small that they don´t matter at all, or you are forced to give the same loot to your cores week after week until they get the stat they need. If those stats also come for PvP gear the rage will be incredible. "Oh, can´t chase this healer because he has 15% increased movement speed on his gear. I only have some AoE reduction..."
In the end the winner is still the last man standing.
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some nice changes yea...
not quite sure how the tertiary stat bit will turn out though (the chance of an item having extra stats or a socket thing).. we all know how RNG can be sometimes, weve all had "that piece of gear you wanted so fukkin bad that never came until you didn't need it anymore" moment, some more than others,, how will this affect competition ?? cos we all love Recount right??? lol... will this include Heroic or bis gear having a chance at better stats too, or pvp gear?? I thinking this could get ugly fast lol. . time will tell though I spose..
WoW, they just promoted word of ninjalooting.
Some decisions are very good, others are very stupid.
I was excited for WoD, but now i can see myself discussing about every drop in a dungeon, no tx.
I'll play cloth for sure, less pain seeing ppl needing the gear with spirit or because it has a tertiary bonus and i'm still on green. Than losing a tanking gear to a dps or vice-versa. But then it'll be justified...
Nice FARM move, almost near korean mmos. I fought Blizz learned from MoP, I was wrong.
Last edited by edmorte; 2013-11-26 at 09:03 PM.
As Holy/Disc I feel thorn prefering mastery/haste for Holy but as Disc its clearly crit that is the best stat. This wont help me at all? Without reforging this will hurt.
The diablo's loot system is shifting to place more focus on random bonus stats to create variety with a more stable core stat set. On top of that diablo is getting reforging. Random bonus stats works well in a game like diablo, for WoW particularly with those who do group based looting might find random bonus stats to amplify loot drama and dissatisfaction from loot upgrades. Some times you need the bad to make the good feel that much more rewarding. For WoW I personally dont think it should play a roll in loot unless everything moves to personal loot.
The gear change summary post referenced in this post simply says gems will be "more powerful". That's very vague and relative. They still don't have to be that significant, especially if it's just one gem.
As far as I see it, if Blizzard makes a certain "bonus" (ilvl / socket / tertiary) valuable enough that it hinders those that don't have it in doing normal content/progression/etc. and doesn't serve as a true "bonus", then they've failed at the new system. Which is entirely possible, but when talking about the merits of the system they proposed, you can't really say "well, they'll probably implement it terribly" because that defeats the purpose of talking about anything.
Socketed items don't have a higher item level, though they can. They stated 10% chance (not set in stone) for each of the 3 "addtional options" being 1) higher ilvl (current warforged model), 2) a socket, or 3) tertiary stats. And they aren't exclusive, so you could have all 3, but it would be very rare.
Obviously a non-socketed piece is a weaker version of the item, otherwise there'd be no purpose. So one person may have socketed bracers, the other guy, statistically, will have a socketed piece, or a higher ilvl piece, or a piece with a tertiary stat.
If Blizzard does it right, content will be designed in that gear is expected to be without, or with a very, very minimal amount of the "bonuses". It only extends the grind in your mind if you feel like you need absolute BIS for everything. It isn't any different than it is now - for me as a 10 man raider, the grind is basically infinite - I will never get all warforged pieces within the current lifespan of the content. And it's not hugely different in terms of "BIS perfection" for a 25m raider - it's still very unlikely you will fill every slot with warforged.
Last edited by Spiralphoenix; 2013-11-26 at 09:05 PM.
Main - Spirál - Hunter
Yay more stat padding and forced playstyles! /sarcasmHowever, our current thought it to keep primary stats on weapons so that they continue to feel iconic and special. Many of the items will have Stamina as well.
Weapons already have the most important stat anyway, damage/spellpower, and already have class restrictions. Make some weapons have spell damage instead of weapon damage if you want to force "iconic and special". Problem solved. Tanks have shields and forms to increase their armor/health.
Don't fuck this up, Blizz. You've already stripped too much of the freedom from the game.
why don't they give out blank gear with only a primary stat (int, agi or str). then leave other stats blank for you to go and choose your own at a statman or reforger ;p let us choose our own stats like ;p could work....
they could just make extra proc gear tradable with group members ?? would that solve the issue?
Love the changes. Unfortunately a lot of people aren't very smart and don't understand how it's an improvement, but there's nothing blizz can do about that.
I like these changes, will make gearing my paladin much easier but still require effort if I want to go optimal.
As for the random stats: Bring 'em on, I don't get people sometimes though, people complain the game is too static and when Blizzard tries to make things more dynamic people go crazy. ._.