Page 1 of 7
1
2
3
... LastLast
  1. #1

    I feel sorry for shadow priests!

    I know this isn't a new problem but I'm a little late to the game. I just leveled up a shadow priest to get it to 90 to raid as disc. And good God if a priest ever has to move at a time that doesn't involve naturally refreshing sw the whole rotation and dps just goes down the poop hole.

    Hunters warlocks and shaman can pretty much move and cast freely. Moonkin and mages have enough instants and mages have the talent to let them move and cast that they can work around having to move in a fight. Why are shadow priests the only ranged class not to have a good mobility ability? Every fight gets a "get out of the fire" mechanic and every ranged has a way to do so without losing dps it seems like it should only be fair that shadow priests get something too!

  2. #2
    Deleted
    Make Mindflay:Insanity castable on the move :P
    Would be so OP but soooo good.

  3. #3
    It's mostly insanity that makes moving awkward. Pick another talent if mobility is that important to you.

  4. #4
    More ranged classes should be like Shadow Priests, not the other way around. IMO Shadow Priests are one of the best designed ranged specs in the game, and everyone else with a few exceptions are imbalanced. They have obvious flaws and weaknesses, and they shine in some situations, and they're not top DPS nor bottom DPS, and they bring amazing raid utility and self utility. Every class should be about trade-offs, not being top 3 DPS in all scenarios, being able to DPS while doing backflips and twirling about and having the best utility the game and being your own tank and healer too.

    If Blizzard just made more talents like Ice Floes and Spiritwalker's Grace and less talents like Kil'jaeden's Cunning the DPS balance would be much better.
    Last edited by Larynx; 2013-11-28 at 06:14 PM.

  5. #5
    I'm gonna have to agree with Larynx on that point. Shadow Priests are definitely the best designed caster. Did you play WoW before MoP? Perhaps Cata had a bit of this too, but mostly pre-MoP all casters were stationary turrets. Shadow Priests are far from turrets right now and to be honest the only rdps/healer class that isn't affected by the need for sudden movement is the hunter.

  6. #6
    Brewmaster ramennoodleking's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    Louisiana, United States
    Posts
    1,395
    I think there should be a glyph that allows mind flay to be cast able on the move but increases the targets movement speed by 10-15%. This would help potential PVP issues. May not be good situationally for things like Crawler Mines, but overall it would give us movement we need while coming at a decent PVP and to a lesser degree PVE disadvantage.

    It's hard to say no to Yoo-Hoo chocolate drinks...the name literally beckons.
    Tactical Disaster - Stormrage-US
    16/16 Heroic T14
    10/13 Heroic T15

  7. #7
    I've played since vanilla. Also played each caster out there and none are effected like shadow priests are. Most suffer 0 penalties not just hunters. And, the fact is that the game has changed and isn't like vanilla anymore so it just seems like every other ranged class has progressed to a different level and shadow priests are stuck back in the past. They already do middle of the pack damage on average and yet have the biggest penalty of all the ranged. It'd be one thing of shadow priests pulled numbers like warlocks do if they could stay stationary but they don't and then since most fights are designed around movement (I can't think of a single fight in SoO that doesn't call for movement). It seems like they got the short end of the stick. I really doubt that blizzard will nerf other ranged movement capabilities.

  8. #8
    Deleted
    It's cos we're much stronger when we don't have to move, it would be OP to let us keep that DPS whilst moving.


    o, wait.

  9. #9
    Deleted
    Quote Originally Posted by Larynx View Post
    More ranged classes should be like Shadow Priests, not the other way around. IMO Shadow Priests are one of the best designed ranged specs in the game, and everyone else with a few exceptions are imbalanced. They have obvious flaws and weaknesses, and they shine in some situations, and they're not top DPS nor bottom DPS, and they bring amazing raid utility and self utility. Every class should be about trade-offs, not being top 3 DPS in all scenarios, being able to DPS while doing backflips and twirling about and having the best utility the game and being your own tank and healer too.

    If Blizzard just made more talents like Ice Floes and Spiritwalker's Grace and less talents like Kil'jaeden's Cunning the DPS balance would be much better.
    Best designed Ranged specc? if they would make all speccs as plain and boring as Shadowpriests no1 would play it anymore

  10. #10
    Brewmaster ACES's Avatar
    10+ Year Old Account
    Join Date
    Mar 2013
    Location
    Arlen, TX
    Posts
    1,464
    Yeah mobility is terrible on SPriest. If it weren't for people whining about PvP I bet we could get Mind Flay on the move which would be fantastic.

  11. #11
    Quote Originally Posted by ACES View Post
    Yeah mobility is terrible on SPriest. If it weren't for people whining about PvP I bet we could get Mind Flay on the move which would be fantastic.
    I honestly don't think it would be an issue. Since you gotta channel to keep them slowed which makes you open to being locked out and somewhat keep yourself CC'd in a way. Only exception is not to happen with insanity as that would be pretty op.

  12. #12
    Quote Originally Posted by Larynx View Post
    More ranged classes should be like Shadow Priests, not the other way around. IMO Shadow Priests are one of the best designed ranged specs in the game, and everyone else with a few exceptions are imbalanced. They have obvious flaws and weaknesses, and they shine in some situations, and they're not top DPS nor bottom DPS, and they bring amazing raid utility and self utility. Every class should be about trade-offs, not being top 3 DPS in all scenarios, being able to DPS while doing backflips and twirling about and having the best utility the game and being your own tank and healer too.

    If Blizzard just made more talents like Ice Floes and Spiritwalker's Grace and less talents like Kil'jaeden's Cunning the DPS balance would be much better.
    I agree with this very much.

  13. #13
    Quote Originally Posted by Lastig View Post
    Best designed Ranged specc? if they would make all speccs as plain and boring as Shadowpriests no1 would play it anymore
    It is the best designed ranged spec in that "best designed" is in the sense of that classes role, how it occupies its niche (or that it occupies a niche to begin with) and how all this compares to other specs. A shadow priest's biggest failing is that it sucks at its apparent zero-mobility casting design, but that is entirely a numbers issues more so than a mechanical issue and thus doesn't matter for this.

    The order, frequency and diversity of button pushing is also irrelevant. It doesn't matter what a SPs rotation consists of, since that is not the point of the discussion.

    - - - Updated - - -

    Quote Originally Posted by ACES View Post
    Yeah mobility is terrible on SPriest. If it weren't for people whining about PvP I bet we could get Mind Flay on the move which would be fantastic.
    Their flaws are precisely what makes them well conceptualized. To change that would be to further homogenize the game and feed the superiority arms race between melee and range. That's not at all what Blizzard should be doing.

    Individually, oh yeah buff to my class. How fantastic! That's great... for one group of people. The game as a whole suffers from that kind of thought process, and in the long term even those who benefit at first will be dragged down.
    Last edited by Larynx; 2013-11-30 at 01:43 AM.

  14. #14
    Quote Originally Posted by Larynx View Post
    If Blizzard just made more talents like Ice Floes and Spiritwalker's Grace and less talents like Kil'jaeden's Cunning the DPS balance would be much better.
    More like Spiritwalker's Grace rather than even Ice Flows since that's up pretty much anytime the mage would need to move and even then that's a bad example since elemental shaman can cast lightning bolt on the move. But, I agree with the fact that ranged should have a CD to help them move with good planning rather than something that's always on.

    Quote Originally Posted by Larynx View Post
    Their flaws are precisely what makes them well conceptualized. To change that would be to further homogenize the game and feed the superiority arms race between melee and range. That's not at all what Blizzard should be doing.

    Individually, oh yeah buff to my class. How fantastic! That's great... for one group of people. The game as a whole suffers from that kind of thought process, and in the long term even those who benefit at first will be dragged down.
    It's not really a "buff me" cry. It's more of shadow priests are the red headed step child of the ranged dps world. Everyone else has great movement except for the shadow priest yet they don't have anything to show for it. They go from ok dps to pretty crapy on a high movement fight.

    And, rather than have something like mind flay be usable on the move have something like you can move and cast mind spike at the same time and take off the DoT removing aspect of it since that's kinda retarded.

    As for pvp and mind flay being a channel. If you could move and still cast it it's super easy to cast a channeled spell and move out of los while it continues to cast since once a cast is started if you can move and cast it doesn't get interrupted if you're out of LoS (similar to a shaman casting ress in pvp and then pillar humping til it casts and then popping back into LoS right at the last second so it goes off or a warlock before the 5.4 change doing the same thing with chaos bolt and starting their cast, hiding, then popping out at the end to fire it off).

  15. #15
    Shadow is meh at best.

  16. #16
    Spriest gets nerfed every patch. It's to the point where I have gotten sick of playing it and started gearing my resto druid. I dont think I want to go through the whole legendary questline time sink again though, so I might be done playing the game.

  17. #17
    Use mindbender when you need to move
    Nixs

  18. #18
    Quote Originally Posted by Simple057 View Post
    Use mindbender when you need to move
    Thanks for your amazing input. Thanks to you the Shadowpriest movement issues are now solved! How could we all overlook this!?

    For real though... You use Mindbender on cooldown unless you need it for something special. Moving is not something you should save it for.
    It's not even on the GCD if you got glyph of Sha (don't tell anyone, it'll get nerfed!).
    Your terrible advise means even less DPS.

  19. #19
    Shadow doesn't even hold a candle to how well designed warlocks are. After leveling and playing one recently, I can easily say blizzard did an amazing job at designing warlocks. Would be great of thy put that much effort into other classes.

    Stream: twitch.tv/DryeLuLZ
    Twitter: @Dryeqt

  20. #20
    It's not that bad really unless your doing hc thok or something, they will still bring you for that vamp burst but you'll feel really bad about your damage.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •