I am a big fan of ´darkness´ also. but as a developer you have to be careful of a few things. The first is that your game cycle does not line up with the real world. You don´t want some guy logging in at 10pm every night after the kids finally go to bed to ALWAYS have to play nighttime. The other thing I like is if the day/night cycle is fairly short, so you can see the transition in one long game session.
The game I am working on, we are going for a 5 hour day, with 1 hour of that as nighttime. Having 5 not divide evenly into 24 means the ´night´ will drift compared to realtime and one hour of full night-time is enough to really appreciate it, and also appreciate that it is coming ( prepare) and also be relieved when the sun finally does come up. We were debating 7 hr days with 2 hrs darkness... but depending on how casual you want your playerbase to be, having someone log in who can only play for 2 hours ( which is fairly long) and have them in darkness the whole time isn´t good IMHO.
It is the reason WOW got rid of dark nights.. because they have their gameworld lined up with realtime and it forces casual players to always play nighttime.
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I pointed this out earlier in the thread, and FC even ´thanked´ me in one of the articles. For a few of the gaming sites, you can write your own article and they will submit it directly. In many cases they don´t even proof-read what the developers send them. But as you pointed out, FC is just very very stupid and doesn´t even try to make it look like someone actually wrote the article from TTH
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They will never be able to release a demo that is playable outside their little forum-friends. Atavism and the networking part of it is falling apart. Even if they told everyone to stand still and not try to do anything in the game, you still would not be able to get 50 people connected at the same time in a real gameworld.