I PvP as enhance on my shaman. After the pre-WoD patch, I could feel the spec performing slower and weaker. I'm full prideful and it seems like I'm hitting with wet noodles to the point that I just can't kill anything anymore. My ilvl 522 grievous rogue hits harder than my ilvl 550 enhance.
Main things I dislike:
- The new wind blast feels incredibly weak compared to stormblast
- Elemental blast / mastery nerf
- The instant damage removal of unleash elements
- The focus on aoe damage but bad single target which is useless in arena
- Can't use hex with swiftness anymore
I would go ele for pvp, but there's no mobility and ele is just a free kill for any decent melee. I hope it gets better at 100.
Considerig what you said about playing an enchancement shaman since Vanilla I would recommend you stick it out till level 100. After playing at max level on live for a little while you should have a better idea of the 'direction,' that the class is going and whether you want to continue with it. Don't forget that what's going on in BETA means absolultely nothing.
I'm probably in the minority with this opinion, but I would like to see lightning bolt gone entirely from enhancement, it doesn't feel like a satisfying "finisher", after all, it's simply elemental's filler spell, not to mention lightning bolt doesn't even look very impressive in the first place, I could deal with it quite happily before, but now we can't cast it now moving, it feels like a step backwards, you don't get much more anti melee than rooting yourself to the ground to cast, if even for a while.
I'd prefer to see a new ability replace lightning bolt to consume out maelstrom procs, what that could be I don't know, I'm sure some people here could come up with some ideas. Don't get me wrong, it's not a deal breaker for me, I'll still play enhancement, but I yearn to see the day when lightning bolt is either altered or exchanged for something else, something cooler.
I could get onboard with that...like animation-wise something that builds from the feet and out of the shaman's two hands.
I say give them back static shock and let it "discharge" on UE (cause it really irks me UE doing no damage) and make the finisher something Earth bound.
Would give Enhance all 4 at that point and make them a true "Elemental Imbued Warriors"
It feels the same to me as it ever did (since we started dual wielding).
Just feels wierd not having to keep up weapon enchants, and I do miss the floaty balls behind my mount.
This is a big issue I have as well. The spec seems to have no synergy, and what little synergy we had has been broken.... like SS buffing nature spells, but only LB benefits now since LS is useless and they removed ES.
They need to bring ES back, it did more damage and benefitted from the extra crit.... we should be using Frost shock as an alternative when we want to snare/root a target.... not forced to use it all the time. I would also personally prefer if Static Shock was brought back, even if it only did like 2% damage it will atleast make LS do something, and something is better then nothing... plus it would scale with mastery and haste.
Regarding Elem Devestation..... one thing I have noticed is that we have various ways for our melee abilities to buff our spells (like SS nature crit buff or MW5 via melee swings), but no real way for our spells to buff our melee. I would like to see some way for our spells to buff our melee attacks..... For example: When you consume MW at 5 stacks, you get a new stackable buff called "Maelstrom Strike", when this buff reaches 3 stacks your next LL will consume it and do 300% more damage. Something like that.... could be based off shocks also for more consistent stacking of buff, but I figure if tied to MW5 it will encourage us to use a full MW5 and make it feel more like a finisher. This completes the circle, where our melee swings buff our spells via MW5 and LB, and then our LB spell will go and buff our melee abilities.
This is wrong actually. The reason Frost shock seems to do more damage is because we have less overall sources of damage. If we were using Earth shock instead of Frost shock, it would be doing more damage because ES is 90% of SP while FrS is 70%ish, and ES will crit more because of SS.Originally Posted by Nitwit
ES is simply better, and fits the theme of SS buffing nature spells. It has synergy that FrS does not.... it just doesn't make sense and it really bothers me that they are forcing this on us for no real reason.
Enha is fun and slick. Dps could be higer for sure. But its not as atrocious as elemental. Fuck earthquake!
There is no WoD Earth Shock? Not for enhance at least. But his standing still stands true, the reason why Earth Shock was so low before was because we had so many damage sources, now while we have Frost Shock and no Earth Shock among many other damage sources thats why Frost Shock is higher % wise than Earth Shock before, if we had Earth Shock now, it would be better than Frost Shock now.
I dont know if youve counted the damage sources since the "prune", but it hasnt dropped that drastically I counted something like 21 or 22 this week not including the MH/OH Stormstrike (down from what, around 27ish?). Its more just shifted
No, that's only part of the reason why frost shock accounts for a larger proportion of our damage done. Another reason is haste scaling+glyph, and yet another reason is just the fact that it does hit slightly harder than MoP earth shock (though that last bit depends on your gear level).
MoP ES was 2142 + 58.1% SP damage, with +25% crit chance. For this to be equal to a 0 + 77% SP damage FrS, you'd need to have 61200 SP at 0% crit chance (pre-squish heroic t16 enhancement had ~64837.7 average SP). And FrS scales better with crit precisely because it doesn't benefit from that debuff - with 17% crit chance (5% (base) + 10% (agi spec) + 5% (raid buff) - 3% (crit suppression)), the amount required for WoD FrS to beat MoP ES falls to ~40084.9 SP.
WoD Frost Shock hits harder than MoP Earth Shock at reasonable gear levels. We can use it more often. It scales better with crit, haste, and spell power. There is no reason to complain about it (ignoring frozen power - that talent should probably be redesigned, yes). If our single target damage is undertuned, then they can certainly up our %SP and %wd coefficients. They don't need to give us static shock or add frost shock to the stormstrike debuff or anything crazy like that.
There is a direction?
Time is on our side
Brutal Gladiator Enhancement Shaman *rawr*