I just wish they would change the playstyle, make other spells worth casting.
I just wish they would change the playstyle, make other spells worth casting.
Let's be honest here, that's all the damage that goes out on mythic brackenspore. You could whore infesting spores damage, but even in the 660 gear most guilds had the first week, you'd just assign a healer-cooldown to each infesting, and that+green shroom would be enough to keep everyone alive (devo, tide, barrier, tranq etc). If the paladin is whoring on the AOE and you're tank healing, yea, he'll come out on top. Highest Disc on mythic bracken is 6K ahead of highest paladin, though (which happens to be a little over 10%; the amount we were nerfed).
"Hey blizzard, can you nerf PWS and give our toolkit more synergy? Spaming one spell isn't fun."
"Nerf PWS? Consider it done"
"What no-"
Yeah, nerfing one of our only good spells and giving nothing back, so good. Now what, we'll be just facerolling COW on tanks? Going from spaming one spell to spaming one other spell isn't an actual improvement...
Its almost like there is a difference between spamming one ability on everyone you expect to take damage, and an ability you have to think to use in order to get the max out of it!
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This is a mistweaver saying this. Like you don't have your ridiculous op fights? come on...
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If logs counted things like barrier you could easily beat druids on tectus
everyone in here thinks meters are the only things that matter, like shields are worthless now rofl. Kind of funny really.
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Oh, so mistweavers aren't op on certain fights? Nah, lets keep trying to shine the spotlight on the one other absorb healer that can allllllmost compete with us on super absorb fights!
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As an aside, yes, I do play a holy paladin. I don't think that should remove my ability to talk about other classes though. I think there are great things about holy paladins, and I think there are TO great of things about disc priests. This "nerf" was 100% needed. Disc was asinine at the moment.
Do I think they need more spells to use? yes, but to complain about a nerf to a ridiculously overpowered ability? come on now!
If you want to complain about double beacon, suggest another top tier talent that holy paladins can actually use. There is not one
You're a towel.
I expected something like a nerf to it's multistrike/crit synergy, that turns even tiny Holy PW: S into 100k absorbs
But apparently a flat 15% fixes the issue
Eh heh.
Active WoW player Jan 2006 - Aug 2020
Occasional WoW Classic Andy since.
Nothing lasts forever, as they say.
But at least I can casually play Classic and remember when MMORPGs were good.
I don't understand why this nerf is also for Shadow.. Shadow is actualy realy struggeling on the survivability topic.
It doesn't say it's disc or holy only so guess it's something to swallow bah;/
*whistles* wow, i wasnt aware that the other level 100 talents were that awful. I thought they had the usual singletarget/multitarget/emergencyheal setup, but it just looks like they tried to think outside the box and came up with the most awkward mechanics possible.
OT: Looks like disc will have another 1-button spam expansion. Hopefully they fix it by the next or 15th expansion.
Oh please, double beacon is so strong. Your mana efficiency is ridiculously good. Plus you bring so much non-healing utility to a raid compared to Disc (double Sac, HoP, Devo Aura). Using the fact that you have no other talent options to defend double beacon is akin to Disc defending PW:S by virtue of our other heals being terrible.
There's a good reason why H-Paladins have nearly a 100% representation on every top 10 kill. For the record, that's even higher than Disc's. Your numbers may not be as high as Disc's was (although, a remarkably close second), but H-Pal's have a healing toolkit that's so uniquely potent that they're practically mandatory.
Good balance? Nah.
Last edited by ceddya; 2015-01-13 at 10:50 AM.
Hey let's take some bets guys, Blizzard took about 4 months to understand that PW:S was OP, now let's guess hoow long they'll take to understand that every single other healing spell for disc is absolute shit. I'm thinking probably one tier of raiding still. Then they'll buff holy noova and make pom instant agan so that people start actually using anything else than PW:S.
If only blizzard had a guy who knew how to play disc, everything would be so fucking simpler.
so now Disci goes from :
- unfun, but kinda very strong
to
- unfun and not very good --> even more unfun ??
Cool Story .
Yes, the only thing this does is reduce the numbers disc priests are pulling. No, it doesn't have any impact on how the spec is played. That's because this is the intended effect of the nerf. It would've been absurd to nerf pw:s only to buff another spell to even it out. Disc had to be toned down, it's as simple as that.
Now, I 100% agree that disc needs a rework so it doesn't rely so much on a single spell and will be more interesting to play. But I don't think a semi-overhaul that significantly changes the playstyle of the spec isn't something you can expect from a tuning patch. That's for a major content patch. If they'll actually bother doing it is another story though...
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pls. disc is still going to be very strong after this
And shadow yet again get screwed.
the numbers arent my problem, in this situation i would gladly play shaman, maybe be last in hps but having so much things to do infight etc.
but disci is MAYBE still stronger , but still so boring!
Disci was kinda frustrating this addon so far(just my opinion).
It has been five fucking years since Ghostcrawler said that the group-based restriction of Prayer of Healing was out of place.
Fuck. Fucking. Years.
And we are still dealing with that shit. I'm not asking for another smart heal. I just want a fucking spell that wasn't completely designed around a 5man dungeon.
How about this? When spirit shell is active all PoH is divided evenly among all raid members. Bam. now I have a useful cooldown, instead of scrambling to find people in every group in range so I can maybe get 3/5 groups covered before the cooldown ends.
Or how about this? Give PoH a targeting reticle so it can be a cluster heal without the stupidity of design of Arcane Explosi -- I MEAN HOLY NOVA.
And god do I miss Binding Heal.