3.0 was requested closed by Mionee.
I'll not be keeping the new thread up to date, but everyone is welcome to pm me if they want something changed. Thanks to Ayrithiavia for hosting the new "What's Done" spreadsheet.
This fourth edition is an attempt at trying to make the thread fancier and more cool-looking without losing any info in the process.
Before starting, big thanks to Braindwen for inspiring me on a lot of points with his Druid guide.
And without further ado, the stuff itself:
Gameplay:
Resolve: Increases your healing and absorption done to yourself, based on damage taken (before avoidance and mitigation) in the last 10 sec. You can keep track of your Resolve value, even if it won't change your gameplay much by itself. Because you are alone tanking the boss, you will most likely will be capped on Resolve, at 238%.
Death Strike: Your bread and butter. Heals you (affected by Scent of Blood stacks),will shield you for a value depending on your mastery rating, and also is your hardest hitting ability. It will also convert used runes into Death runes wich means if you use blood tap/plague leach to convert blood runes to Death runes you can DS all the time (ex: I used this on Oregorger and Kazzak since you dont need to Rune tap).
Death Coil: Your Runic Power dump. Will proc the level 75 talents and thus replenish your runes.
These are meant to be used!
Talents:
I highlighted the talents you should have the majority of the time. Still, some talents that are not highlighted can have situational uses - mainly Anti-Magic Zone, Chilblains, Death Siphon, and the level 90 talents.
For the level 100 talents, Defile being a viable option below ~2500 multistrike.
Gear:
First of all, use Fallen Crusader as a runeforge.First of all, use Fallen Crusader as a runeforge.
While high ilvl remains the most important part regarding gear, you sometime want to get lower-ilvl gear to adapt to boss mechanics (ex : Stacking avoidance gear for oregorger).You should prioritise Bonus armor > multistrike > crit but pick some level of Mastery that makes you comfortable regarding your survival (this depends on what you plan on soloing)
List of bosses that can be soloed, with explanations if needed:
https://docs.google.com/spreadsheets...it?pli=1#gid=0
You navigate either by clicking the links on the main page or by using the small menu on the bottom (thank you Google™).
(Quick recap: if talking about the lowest difficulty available for a given boss, everything can be done.)
What boss to solo now ?
With 6.2, some Highmaul bosses should now be soloable. I’m thinking about Tectus, and maybe Twin ogrons later (because they dont have a tank swap mechanic). I’m not saying you can just go to Highmaul and boom kill them, but they are doable in a not so far future. Same thing for mythic Oregorger. We are now also able to push some bosses to enrage ( raegwyn did it on Iron Reaper).
Changelog 02/07/2015 :
Updated introduction text.
Updated Gameplay section ( links as well )
Deleted “Raise Dead” as Blood DK no longer have a ghoul
Updated Talents section
Deleted outdated strat to solo Valithria ( rip bloodworms )
Updated Gear section
Updated “Conclusion” section