Hellfire Assault
Talents:
• Level 15: Speed of Light
• Level 30: Fist of Justice – adds can be stunned using this. You can’t stun Brutes or Felcasters so FoJ will get the most use out of stunning Engineers to avoid them stunning your peers or repairing siege vehicles.
• Level 45: Sacred Shield
• Level 60: Unbreakable Spirit
• Level 75: Holy Avenger
• Level 90: Light’s Hammer
• Level 100: Seraphim
Glyphs:
• Glyph of Final Wrath - This is more of a placeholder and should be swapped out for Glyph of Hand of Sacrifice if the other tank requires a ton of externals during phases that you’re in range of each other.
• Glyph of Divine Protection
• Glyph of the Consecrator
Trinkets:
• Anzu’s Cursed Plume
• Libram of Vindication
Class Specific Tips:
• Use Holy Wrath primarily to grab aggro of just-spawned adds if AS/HoTR are on CD.
• Stand within LH whenever it is placed down, and try to place it down in an area where you know adds will spawn.
• Divine Shield will remove the debuff from Brutes. Use the cancelaura macro here:
#showtooltip Divine Shield
/cast Divine Shield
/cancelaura Divine Shield
• Avenger’s Shield works as an interrupt. Using it to interrupt a fel caster and drag it into the main group at range is very useful. This is also good for splitting them up after the middle phase(s).
Iron Reaver
Talents:
• Level 15: Speed of Light – This should be used correctly. I.E, say your co-tank gets artillery strike but you also get it shortly after. By the time he gets back, you realistically have 5-6secs to run out – pop SoL here.
• Level 30: N/A
• Level 45: Sacred Shield
• Level 60: Unbreakable Spirit
• Level 75: Holy Avenger
• Level 90: Execution Sentence
• Level 100: Seraphim
Glyphs:
• Glyph of Focussed Shield
• Glyph of Judgement
• Glyph of Consecrator
Trinkets:
• Warlord’s Unseeing Eye
• Anzu’s Cursed Plume
• Note: It is worth experimenting with Libram of Vindication in place of WuE. It will proc on artillery/bombs, saving you HoPo you may have spent on WoG.
Class Specific Tips:
• You can Divine Shield ~2 seconds before Artillery Strike hits you, and it will do no damage and it will not explode on the raid.
• Build-up 3 HoPo by attacking the Reactive Firebomb and use SoTR before you jump on it. The bomb inflicts heavy physical damage, and SoTR removes a big chunk of it.
• Build-up 3 HoPo before running away with Artillery Strike so you can use WoG once it hits. You’ll have high resolve, and the heal will usually bring you back up to full health.
• Make sure you have Divine Protection (unglyphed) off CD to absorb 40% of the damage from artillery strike.
Kormrok
Talents:
• Level 15: Speed of Light
• Level 30: N/A
• Level 45: Sacred Shield
• Level 60: Unbreakable Spirit
• Level 75: Holy Avenger
• Level 90: Light’s Hammer
• Level 100: Holy Shield
Glyphs:
• Glyph of Divine Protection
• Glyph of Final Wrath
• Glyph of HoS
Trinkets:
• Anzu’s Cursed Plume
• Libram of Vindication if you can reliably proc it mostly on CD/especially during hands. Otherwise use WuE.
Class Specific Tips:
• Use Speed of Light here to quickly get away from the co-tank during Explosive Burst.
• If for some reason you get swatted into a pool, divine shield will make the pool do no damage to you.
• You can use a cancel aura macro for shields/hots etc to proc the ring on CD. Note: This can be extremely dangerous if you don’t pay attention to what you’re doing. The cancel aura macro for this is:
/cancelaura Avenger’s Reprieve
/cancelaura Power Word: Shield
/cancelaura Clarity of Will
/cancelaura shield of the righteous