Greetings fellow felines,
I have attempted to search for just such a topic to no avail, if there already is a dedicated post like this my apologies.
Feral
Feral druids also seek to curb imbalance in nature. They observe the fantastic intricacies of the physical world and the delicate fabric in which all living creatures are given purpose. Whether on land or in the sea, in a lush jungle or an uncultivated desert, death is part of the cycle which sustains life. Nature is an eternal dance between predator and prey.
As a shapeshifter, the feral druid endlessly pursues a greater understanding of this truth. They seek a visceral connection to the wild, and in combat take the form of a deadly feline predator. Feral druids become ferocious, agile stalkers—ripping, biting, and bleeding their enemies dry. The forces of chaos are tamed by the druid’s primal fury.
"Feral druids become ferocious, agile stalkers—ripping, biting, and bleeding their enemies dry"
Gameplay
Feral Druids have a solid gameplay foundation that complements their fiction. Design changes in Legion are tempered, and we’re paying the most attention to talent options that provide a wider array of combat customization. Making Savage Roar optional in the talent tree in Warlords worked well to open up gameplay opportunities. We’re taking this approach further by flipping it around—Savage Roar is now a talent choice matched against two compelling alternatives that cater to different play styles.
Here’s a basic look at the core combat abilities for Feral Druids:
Shred
40 Energy, Melee Range, Instant
Shred the target, causing moderate Physical damage to the target. Awards 1 combo point.
Damage increased by 20% against bleeding targets.
While stealthed, Shred deals 20% increased damage, and has double the chance to critically strike.
Rake
35 Energy, Melee Range, Instant
Rake the target for minor Bleed damage and an additional strong Bleed damage over 15 sec. Reduces the target’s movement speed by 50% for 12 sec. Awards 1 combo point.
While stealthed, Rake will also stun the target for 4 sec.
Rip
30 Energy, 1 to 5 Combo Points, Melee Range, Instant
Finishing move that causes massive Bleed damage over 24 sec. Damage increases per combo point.
Ferocious Bite
25 Energy, 1 to 5 Combo Points, Melee Range, Instant
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.
When used on targets below 25% health, Ferocious Bite will also refresh the duration of your Rip on the target.
Critical strike chance doubled against bleeding targets.
Omen of Clarity
Passive
Your autoattacks have a chance to reduce the Energy cost of your next Cat Form ability by 100%.
Primal Fury
Passive
You gain an additional combo point when you critically strike with a combo-generating attack.
Damage over time cannot trigger this effect.
Mastery: Razor Claws
Increases the damage done by your Cat Form bleed abilities by 60% (with Mastery from typical gear).
Additionally, to give you an idea of how some talents may build upon this, here’s an example of one of their Feral-specific talents:
Jagged Wounds
Passive
Your Rip, Rake, and Thrash abilities deal the same damage as normal, but in 33% less time.
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Will be updating this periodically.
Please feel free to discuss your current views on the fate of feral in legion, however please keep this civilized.
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