Isn't mastery simply a (discrete) Uniform Distribution between 0 and Mastery% (instead of binomial)?
It may be quite impossible to test but I wonder if the mastery rolls can only be integer numbers or if they can be more precise. If for example you had 3.7% mastery (yes, I know it can't actually be that low) are the only possible rolls 0%, 1%, 2%, and 3% OR 0.0%, 0.1%, ..., 3.6%, 3.7%? Or something else...
I've been thinking about it and I'm just not sure I agree with taking RoF damage over incinerate damage after the incinerate buff. Frankly I'm struggling to think of what fights during testing I even bothered touching RoF, and in the situations I can think of that damage didn't matter at all. Incinerate on the other hand is your primary filler which is going to see heavy use unless you end up with the super cheese of soulsnatcher + soul conduit + legendary belt. And even in the event of that fire and brimstones looking a lot more viable since the buff, as well as generally more useful than RoF for when you need aoe. And with the belt I imagine aoe would look a lot like just spamming FnB incinerates and using the shards that procs for RoF.
- - - Updated - - -
@Uzkin Fairly confident it does decimals. I'm sure I've gotten numbers too close to each other to be full percents and it'd be silly if blizzard did that as it'd give it break points.
..and so he left, with terrible power in shaking hands.
Yeah, that'd make sense.
BTW, now that you mentioned the legendary belt & shard refund traits and talents... does such a setup force you to cast CB immediately when you get 2 shards? Casting CB at 3 shards could theoretically result in the gain of 2 (soul conduit) + 1 (soul snatcher) + 1 (belt) + 1 (immolate) causing you to waste a shard. Even when casting CB at 2 shards it seems necessary to try to spam CB button at the end of the first cast just in case you get refunded back to 2+ shards. Pretty annoying playstyle, if that's indeed how it works.
Edit. numbers mistake fixed.
Last edited by Uzkin; 2016-08-29 at 09:46 PM.
Thats excatly what I did in the beta and I loved the feel and speed of destruction as well as had great results. Backdraft -> FnB incinerate spam just feels so good, and this was before the incinerate buffs. I can see how 15% rof damage is probably mathematically better but you will be using incinerate so, so much more. I feel FnB is the best comprimise between great aoe potential vs loss of single target dps and I highly recommend everyone to atleast try it, especially for dungeons.
Ya, legendary + artifact talent + soul conduit is retarded. we'll have ridiculous % chance of refunding 1 soul shard using CB. We'll reach a point which we'll need to use almost 100% of time CB because immolate crit rate + haste will be so fucking high that we'll generate almost as much shards that we can spent spamming CB.
I'm almost 100% certain blizz know about it and they'll nerf the shoul shard generation or soul shard refund and then raise the CB damage to force us using more incinerate in our rotation.
One thing not discussed in the guide is best relic traits. B4 the RB nerf I was pretty certain the immolate critical strike trait was best for relics as it double dips on dmg and resources, but it's possible that the CB traits win now post-nerf. Anyone with updated math/testing on that?
I though this too, and while i dont have beta, i try in sims with 3/3 relics for Burning Hunger, Soulsnatcher, Residual Flames and Chaotic Instability, and for my setup, what give better DPS is 3/3 relics for boosting Residual Flames... My guess? Burning Hunger may be is affected by DR.
Mathematically that doesn't make sense. An X% additive increase in crit on a given spell is exactly equal to an X% increase in dmg on that spell. This is true as long as crit rate ends at or below 100%.
Sim results saying Residual Flames better than burning hunger don't seem logical to me
You're correct I mention in the artifact section that you should chance your behavior to sit on one charge at most once you pick up Dimensional Ripper.
I'll make it more clear that the general rotation section is intended to be looked at from a baseline PoV. Once you get other talents/items you have to change the default playstyle to suit. You are correct that you'll want to time out your consumption so that you don't cap with the required shard generation forced on you by Conflag with Roaring Blaze.
- - - Updated - - -
I believe I've heard that it is usable provided you obtain it while spec'd as Demo. I'd love it if someone else can provide confirmation of that fact
- - - Updated - - -
You're correct. I worded it poorly and it's caused a lot of confusion I see.
All I meant by that line was that you want to postpone refreshing that Immolate as late as possible in order to "maintain the RB buff as long as possible". I mentioned in the talent section under Roaring Blaze that refreshing Immolate early will cause you to lose all of your damage bonus.
I'll fix the wording so it's less confusing.
- - - Updated - - -
Interesting. Thanks for the info! Added!
- - - Updated - - -
Sorry to have caused confusion, but I didn't mean to imply that you could maintain RB past a refresh of Immolate. That was a poor choice of phrasing in that particular section. If you look at the Roaring Blaze description in the talent section, you can see that I specifically mention that the damage bonus is lost if you refresh Immolate early.
You're correct that the benefit of RE goes up the greater the portion of our active time we spend casting Chaos Bolt/Rain of Fire. I'll have some more detailed theorycrafting for this section soon.
- - - Updated - - -
Glad to be back!
That's a fair assessment. I'll try and clarify that when evenly tied, passive talents are _usually_ better.
- - - Updated - - -
Correct, Conflag duplicated through Havoc does not generate a second Shard. You generate shards on-cast, not on-damage. You're only casting Conflag once.
- - - Updated - - -
Good catches! I'll fix.
- - - Updated - - -
You're correct! In the special mentions section for Dimension Ripper I mention that you should only bank one charge of DR. I'll change the formatting to hopefully make it more apparent.
- - - Updated - - -
That sounds like a great addition. I'll do some thinking/theorcrafting on it and add a section soonTM. (Tracking https://github.com/Brusalk/destro-guide/issues/6)
Legion Destro Guide | Active Developer of EventHorizon Continued
Armory | Mythic Kill Videos! | Twitch Live Stream (mostly farm)
I can confirm sindorei spite was usable by destro (and affliction) in last round of beta testing
I'm trying something new with this version of the guide, and I've made a github for it: https://github.com/Brusalk/destro-guide/issues
I'm going to be keeping track of questions and things to add to the guide/investigate since I'm getting questions from a variety of sources nowadays, and not just here in these forums.
Anyone is welcome to help contribute to the guide by forking and creating a pull request to change wording/add a section/fix issues!
I'll be trying to keep up on the discussion here, but when I encounter a question I need to think about but don't have the time for, I'll create a ticket so I can track it.
Legion Destro Guide | Active Developer of EventHorizon Continued
Armory | Mythic Kill Videos! | Twitch Live Stream (mostly farm)
The other thing I'm starting to think about is coming up with an ilvl equivalency for relic traits. Because sometimes you'll have a higher ilvl relic with a worse trait and it's important to know if the relics is worth equipping since you can't equip it then change your mind.
I don't trust sims for this at the moment
Updated
1.0.3 (8/20/2016) - 7.0.3
- Added Channel Demonfire to the list of things affected by Backdraft
- Clarified wording on Roaring Blaze. Didn't mean to imply you could maintain RB stacks through a refresh.
- Fixed description of Odr, Shawl of the Ymirjar
- Fixed Dimension Ripper proc chance.
Legion Destro Guide | Active Developer of EventHorizon Continued
Armory | Mythic Kill Videos! | Twitch Live Stream (mostly farm)
But is also true that a Breakpoint for Immolation %Crit and Burning Hunger could have been taking into account... Dimishing Return... Is a fact that in the begining, "Y" value of crit rate is equal to X%, but is logical to assum that after a point, a new range of value it would take place in the ecuation. And this is what i think it is, Blizz wont give us that much of Crit to almost make every tick of Immolate be a Crit, that could it be game breaking seen how much increment of flat damage Immolate can had.
Anyone been having funky results with any Havoc macros ?
I am the one who knocks ... because I need your permission to enter.