Thread: Hunter QQ

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  1. #1

    Hunter QQ

    Every other class gets changes galore, we get:

    The Porcupine family has been re-named to Rodent.

    tf
    Leadsop - Beast Mastery Hunter
    <Godz of War> Sargeras - US

    Leadsoprano - Gunnery Trooper
    Leadmello - Kinetic Combat Jedi Shadow
    <Severity Gaming> Prophecy of the Five - US

  2. #2
    Quote Originally Posted by Leadsop View Post
    Every other class gets changes galore, we get:

    The Porcupine family has been re-named to Rodent.

    tf
    What changes would you like to see? Change for the sake of it, is usually a pretty bad idea, and backfires often.

    So what changes do you think they should be making?

  3. #3
    Quote Originally Posted by Emerald Archer View Post
    What changes would you like to see? Change for the sake of it, is usually a pretty bad idea, and backfires often.

    So what changes do you think they should be making?
    Some damage buffs to SV and BM would be a good start.

    Anything really. The porcupine thing is just completely ridiculous. Just leave it off the list.
    Leadsop - Beast Mastery Hunter
    <Godz of War> Sargeras - US

    Leadsoprano - Gunnery Trooper
    Leadmello - Kinetic Combat Jedi Shadow
    <Severity Gaming> Prophecy of the Five - US

  4. #4
    I was pretty shocked they hd no damage buff for BM. We are at the bottom.

  5. #5
    Quote Originally Posted by Emerald Archer View Post
    What changes would you like to see? Change for the sake of it, is usually a pretty bad idea, and backfires often.

    So what changes do you think they should be making?
    Returning marksmans mobility, steady shot back and making arcane shot the focus dump on the move would be a start.
    making bms pet ai actually work, and a decent sized damage buff

    And killshot/masters call back for both those specs

  6. #6
    BM would benefit from a 5% buff to be reasonably competitive in single target and/or AoE. The current stratification is not looking good for BM, especially considering how popular the spec is and how much AP has been invested by the community. 2 months of lower performance without buffs seems unreasonable for a dps spec.

    Overall for ToS (75th percentile)
    https://www.warcraftlogs.com/statistics/13

    I mean the current situation is completely bizarre. The highest overall hunter spec representation of hunters in 6/9M and even 7/9M at between a 4:3 and 2:1 ratio, has been kept in a depressed dps state for 2 months. The last time I remember this large of a dps discrepancy (by percentage) in modern expansions existing for hunters was the state SV was left in when Blizzard was planning on transitioning it to a melee spec before this expansion. In that case though, there was a specific change coming and I think Blizzard wanted less people to play SV so they wouldn't deal with the fallout. In this case, Blizzard is keeping a very popular spec (BM) lower for no discernible reason.

    The 6/9 and 7/9M boss breakdowns
    Mistress: https://www.warcraftlogs.com/statistics/13#boss=2037
    Maiden: https://www.warcraftlogs.com/statistics/13#boss=2052

    People are still playing BM on Avatar at over 2:1 ratio, despite the hit to average damage.

    Avatar: https://www.warcraftlogs.com/statistics/13#boss=2038

    KJ at 2:1 BM to MM ratio as well (though even smaller sample size).

    KJ: https://www.warcraftlogs.com/statistics/13#boss=2051

    The sim discrepancy has been playing out in game just as we predicted it would, and the hunter raiding community is still mostly playing BM because it is more fun to play and allows progression raiders to focus more on mechanics. I think everyone is fine with MM having a top end advantage, but being this far ahead for this long in both ST and AoE just doesn't make much sense. With this many hunters playing BM and having already invested 60 traits, BM should be middle of the pack in the dps stratification. That would make the most sense to me.

  7. #7
    Field Marshal Jango-was-taken's Avatar
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    If you guys read any of the earlier patch notes you would see that BM is getting a 6% buff to pretty much all damage and SV is getting a 7% buff.

    - - - Updated - - -

    http://www.mmo-champion.com/content/...age=3#comments

  8. #8
    Quote Originally Posted by Jango-was-taken View Post
    If you guys read any of the earlier patch notes you would see that BM is getting a 6% buff to pretty much all damage and SV is getting a 7% buff.

    - - - Updated - - -

    http://www.mmo-champion.com/content/...age=3#comments
    We did, you just can't figure out how to read patch notes. The 6% aura buff is already active on Live. They had, several weeks ago, boosted this to 10%, and have since reverted it back to 6% (it's live value). So no, unless they're not including something, there is no buff coming for BM.

  9. #9
    Quote Originally Posted by Emerald Archer View Post
    What changes would you like to see? Change for the sake of it, is usually a pretty bad idea, and backfires often.

    So what changes do you think they should be making?
    the 4% buff that was in for BM during half of the testing....

    Basically they are refusing to fix BM hunters because guilds used them in tomb of Soakjeras to Soak.... BM scales retardly bad with gear... So every week BM just falls further down the chart and at this point if you can play MM at even 80% of what you play BM at you should be playing MM for any fight that isn't hectic movement.

  10. #10
    "Hunters view nature as a force with which to ally. They spend much of their time with an animal companion. The bond that forms between the two is rather strong. To attack either is to bring down the wrath of both. With powerful attacks in melee and at range, and a friend willing to put its life on the line at your command, the Hunter makes a potent addition to any group."

  11. #11
    Field Marshal Jango-was-taken's Avatar
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    Quote Originally Posted by Mavick View Post
    We did, you just can't figure out how to read patch notes. The 6% aura buff is already active on Live. They had, several weeks ago, boosted this to 10%, and have since reverted it back to 6% (it's live value). So no, unless they're not including something, there is no buff coming for BM.
    How are those changes live if 7.3 is next week...YOUR STORY IS FULL OF HOLES. Those changes are on the PTR but not on live until August 29th? Hello? They aren't hot fixes they're PATCH NOTES FOR THE NEW PATCH WHEN IT RELEASES ON LIVE SERVERS.

  12. #12
    Quote Originally Posted by Jango-was-taken View Post
    How are those changes live if 7.3 is next week...YOUR STORY IS FULL OF HOLES. Those changes are on the PTR but not on live until August 29th? Hello? They aren't hot fixes they're PATCH NOTES FOR THE NEW PATCH WHEN IT RELEASES ON LIVE SERVERS.
    You are aware that these aura buffs have been active since near the start of the expansion? Yes? And that aura buff was increased something like 2 patches ago or so? Just because you see "damage of x abilities increased by x%" doesn't mean it's something new. If the number is in red that's an already existing, old value, and the green number is the new value.

    But you know what, don't believe me. Just log into the PTR and copy your character from live and look at the damage of your abilities and figure out for yourself if having the exact same values as live is, or is not, "a buff".

  13. #13
    Quote Originally Posted by Jango-was-taken View Post
    How are those changes live if 7.3 is next week...YOUR STORY IS FULL OF HOLES. Those changes are on the PTR but not on live until August 29th? Hello? They aren't hot fixes they're PATCH NOTES FOR THE NEW PATCH WHEN IT RELEASES ON LIVE SERVERS.
    Unlike in 7.2 in 7.2.5 when it went live they didn't 0 out the Buffs as the PTR cycles started getting faster..... So right now on PTR every class has % damage modifiers that are equal to their live values.... (other than Ret, Feral, Ele, and the few others that are on those notes as being buffed)

    BM had 6% which was a buff before 7.2.5 came out. (the 6% was the buff given to us in response to the Nerf to KC/Jaw Relics)... In a former PTR build that 6% went to 10% and now back to 6%... which mean that we are unchanged from what is currently on live)

  14. #14
    So Blizz abandoned ALL the very much needed aura buffs for "underdog" specs? That doesn't seem right... But would not surprise me TBH.

  15. #15
    Deleted
    First of all, we needed this porcupine change.


    Second, last time we got "BUFFED" was pre 7.2.5 and we got DESTROYED as BM and MM the first 2 days of 7.2.5, better stay middle tier as solid DPS.

  16. #16
    Quote Originally Posted by Leadsop View Post
    Every other class gets changes galore
    Not really. Most classes/specs aren't even mentioned at all.

    The big changes are spec/mechanic overhauls more so than balance changes. There aren't a lot of changes that are meant to change the balance between classes other than perhaps the WW changes.

    Most changes are meant to either fix issues with talents or spells:
    - e.g. Frost DK stuck in a single talent spec and have next to zero options for preference talents without losing a ton of dps
    - Feral druid stuck in builds that really push the skill ceiling up a ton, which should be rewarding but not your only option to be viable.
    - Retri Paladins' Crusade talent is still a beast blizzard doesn't seem to be able to tame, and here is another shot at it. By moving damage away from it into other talents/abilities.
    - Elemental shaman abilities scale in such a way that the rotation devolves into spamming a lot of Chain Lightning with as little as 2 targets and capping mastery was a bit of a odd design as well.

    So it's mostly mechanical changes. I think hunter changes, other than fixing rotation issues with survival, are too unimportant to tackle in 7.3.
    You might not agree with some of the design choices for MM and BM, but at least the specs work and there is some variation in talents.

    Only thing we could be sad about is that they didn't handle survival as well this patch. It being a brand new spec it can use a bit more love other than the arguably small tweaks it has gotten so far.

    As far as the BM being bottom dps goes. Blizzard doesn't tune dps in X.X.0 patches, but does so in X.X.5 patches these days. And I think BM isn't in an awful place if you look at how easy the spec is to play and how many advantages it gives (fully mobile, ranged advantages + melee advantages with much less of the downsides of either, very progress friendly).
    I still think it needs a bit of love, but I think the class overal is healthier with SV and MM being the higher dps specs, seeing how BM has a lower skill floor+ceiling and a ton of advantages the others don't have.

  17. #17
    Pandaren Monk Ettan's Avatar
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    What Bm needs is
    1. Jaws & pack leader nerfs fully reverted.
    2. original t 19 dire beast/dire frenzy cd reduction for Bestial Wrath baked into the spec
    Then it would be fine.

  18. #18
    Quote Originally Posted by Jango-was-taken View Post
    If you guys read any of the earlier patch notes you would see that BM is getting a 6% buff to pretty much all damage and SV is getting a 7% buff.

    - - - Updated - - -

    http://www.mmo-champion.com/content/...age=3#comments
    You seem very confused. The PTR had the 4% buff which was then reverted.

  19. #19
    Deleted
    Quote Originally Posted by Ettan View Post
    What Bm needs is
    1. Jaws & pack leader nerfs fully reverted.
    2. original t 19 dire beast/dire frenzy cd reduction for Bestial Wrath baked into the spec
    Then it would be fine.
    Thank you!!
    Why is this so hard for them to see?

  20. #20
    My guess is that they're doing a numbers patch before the raid. Argus content was pushed out to give people who aren't stuck in Mythic ToS something to do. It'll raise gear levels across the board, retune M+ a bit, and give more feedback for numbers etc. to work with. Then before they raid, they can tweak numbers for the specs still underperforming, as they have done in the past.

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