I'm enjoying the level scaling. I haven't played in months and I'm finally looking forward to logging in when I have free time to continue my new journey. It's still really easy though. I haven't had any problems at all. I know that as someone who has been playing MMOs for 15 years, it would probably be hard to find a balance between a challenge for guys like us and not turning off new players; but I still wonder if they could ramp it up a tad. Coming from FFXI where you could barely solo a rabbit, I like dying while I'm leveling up. I like that little bit of frustration that you get when you fuck up and have to try a quest again.
Don't get me wrong, I'll take whatever this is over how it was on monday. My interest has really been rekindled. I just don't think Blizzard should have ever lowered the xp requirement or made us one shot things to begin with. You get a free boost when you buy an expansion, so the argument that you can't play endgame with your new friend really doesn't hold any weight.
For those who state that they don't have time to level like this, that they just want to be 110 and raid.. why are you leveling at all? Don't you already have 110s to gear and raid with? These systems were put in place for old players who like to level and new players to enjoy. I don't even see what it has to do with the endgame community. I saw one guy complain because he wanted to level an alt for enchanting, but now can't because of the scaling and "longer" leveling. Let's be real here.. it doesn't take much longer at all and it's not any more difficult. And why should Blizzard not attempt something to make leveling more enjoyable just to appease the type of people who speed level a toon to sit in town and enchant with. Doesn't that seem a bit narrow minded?
I don't know. I feel like I'm ranting a bit. I just don't at all get the complaints. The people upset by it don't even like leveling. So why are you leveling at all? I have 5 110s and everything else @100. If I hated leveling, I wouldn't make an alt. Scaled or not. I'm just very confused by the entire thing and I think the people complaining either haven't tried it out and jumped to conclusions or are just so bad at this game that they're actually struggling because they had to hit 4 buttons instead of 1. I wish these people weren't around so Blizzard would be free to really ramp up the difficulty without being bombarded by a bunch of screaming lunatics and forced to revert it as they did in Cataclysm with Heroics. I think difficulty creates a better community of players in general. Maybe that's why FFXI, and years ago WoW, had such a fantastic playerbase.
But who am I to judge. I just wish someone would enlighten me on why a few more hours of leveling = the sky falling and warrants people making threads asking the devs to commit suicide. I just don't get it.
I feel like I should give an example of how I feel they should make it more difficult. How about a more intelligent AI? What if scouts actually opened on you with kidney shot and hit you with an ambush. You'd have to use an ability or trinket out to fight them. What if rangers actually trapped you and tried to kite you, the way players will? A mage npc could frost nova you, blink, and hit you with an icebolt before you had a chance to do anything.
Right now, all those NPCs will do is wack you with their sword or just start casting a bolt right off the bat which is easily stunned/interrupted. I want to go to battle with the enemies while I level, not just outsmart a mob with an IQ of 40. Would that be interesting to any of you?