I thought about this as well. My idea is inspired on posts made previously by @
MyWholeLifeIsThunder. It's based on idea of merging core and allied races. Each race would have base variant and as you play, you unlock other customizations for your character, as well as more heritage armors, different racials, etc. My thought on this:
Alliance
Humans
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model variants: regular humans, bulky humans (kul tiran model), thin human -
the idea is that all human shapes are open and are not tied to certain human nation. In that way, you can be bulky stormwindian, thin gilnean or regular kul tiran.
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heritage armors: stormwind, lordaeron, dalaran, kul tiras, gilneas, dalaran, stromgarde -
the idea is that as a human, you can display your origin by various heritage armor. You as a player decide from which kingdom do your character come from. I exclude Alterac for obvious reasons.
Dwarves
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model variants: all dwarf races use the same base model. They are differenciated by various skins and customization features
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variations: Regular Dwarf (Bronzebeards, Wildhammer) with regular skins, hairstyles and Elemental Dwarf (Dark Iron, Frostborne, Eathern) - based on current Dark Irons (more skin colors which changes the glow of the beards - black skins + fiery beards, blue skins + frosty beards, etc.)
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heritage armors: Bronzbeard, Wildhammer, Dark Iron, Frostborne, Earthern
Gnomes
- all gnome models use same base model, you differentiate your character by a number of mechanical parts or degree of radiation you've been exposed to.
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Heritages: Gnomeregan, Mechagon, Junker Gnome, Leper Gnome
Night elves
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Model variants: regular kaldorei, highborne (the nightborne pose)
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Heritages: Long Vigil Kaldorei, Highborne Kaldorei
Draenei
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Model variants: regular draenei, broken draenei
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skin variants: regular draenei, lightforged draenei, eredar
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heritages: pure draenei, ancient glorious eredar, lightforged, broken draenei, fel corrupted eredar
Worgen
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Model variants for wogen form: upright and hunched
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Model variants for human form: humans - bulky, regular or thin, night elves
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heritages: Kaldorei, Gilnean, probably Lordaeron as well -
the idea is that worgen are either former elf druids or cursed humans. Majority of human worgen are gilneans, but I guess some lordaeronian may be infected as well.
Void elves
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Model variants: regular elf, wretched
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skin variations: Void-touched, High elf
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heritages: High Elf, Ren'dorei
Horde
Orcs
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odel variants: Use upright and hunched models.
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Skin variants: Fel corrupted, mag'har
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Heritages: Frostwolf, Blackrock, Shadowmoon, Bleeding Hollow, Laughing Skull, Warsong, Thunderlord
Trolls
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Model variants: slender (current darkspear) and berserker (current zandalari) -
in this way, you can either be slender zandalari or muscular darkspear berserker
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Heritages: Darkspear, Zandalari, Sandfury, Revantusk, Drakkari
Tauren
- base models same for all tauren, differentiated by their faces/horn styles
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skin variants: regular tauren, Taunka, highmountain
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heritages: Bloodhoof, Grimtotem, Taunka, Highmountain
Goblin
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model variants: regular goblin, fat goblin
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skin variants: regular goblin, gilgoblin
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heritages: Bilgewater, Steamwheedle, Unshackled
Forsaken
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model variants: upright, hunched
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skin variants: various form of decays
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heritages: Forsaken, Lordaeron, Dalaran, Stromgarde, Alterac
Blood elf
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Model variants: regular elf, wretched
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Skin variants: regular pure elf, fel-scarred elf, lightforged elf, san'layn
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Heritages: Silvermoon, High elf, Fel Elf, Sunwell, Darkfallen
Nightborne
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model variants: regular nightborne, feral nightborne (use regular night elf pose)
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skin variants: Nightborne, Nightfallen (different faces)
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heritages: Nighthold (current heritage), Nightfallen, Duskwatch