And do you remember the context of that? It was to prove if Kul Tirans looked like regular Humans. Which it did.
We see regular Humans amongst Kul Tirans just as we see the large and thin types. Blizzard decided to go *expand the diversity* of Humans by including a playable Large Human variation for Kul Tirans. Despite having a vastly different silhouette, we still regard them as Human.
Is your argument that a Forsaken would change forms in combat? No. Your argument is that a race would be breaking a FIXED silhouette by being given customization options. Beyond that you threw in a bunch of made up statistics so you can dismiss Worgen for having a 'fixed silhouette' 9/10, even though the entire issue you present isn't whether or not the Worgen has a unique silhouette.Did I make up the statistic that a worgen player will be a furry anthro wolf 100% of the time when engaged in combat? You accuse me of "dismissing" things, but you are dismissing things as well. You are dismissing the fact that worgens cannot look like anything but worgens when engaged in combat, whereas a "blood elf forsaken" would look like a blood elf 100% of the time. They wouldn't instantly change into a forsaken human the moment they get into combat. That is a crucial detail that helps preserve the worgen's visual identity.
Your issue is with a race breaking its visuals to incorporate more customization. Worgen ALREADY do that. It doesn't matter if it happens in combat or out of combat, if your issue is that a race BREAKS its visual identity then by all means you would be arguing against the existence of Worgen.
What exactly is the problem here? Forsaken would still be mostly comprised of Humans if Elf became a customizable option. You are literally illustrating an opening for Non-Humans to be added to the Forsaken. It does not say exclusively, it says mostly. So where is the problem?If you're going by that argument, remember that blood elves are not mentioned as one of the forsaken's "main races". Humans are: "While comprised primarily of undead humans, the Forsaken are a diverse faction that include several different races at their biological core. However, they have all assumed their racial identity as "Forsaken," due to their shared goals and loyalties."
This is wording that literally spits in the face of treating Forsaken as an exclusively-human race.
Here is the main problem with this whole thing. A normal conversation is supposed to bridge opinions to the point where there can be garnered a mutual understanding, even if opinions differ or disagree. As I've said many times, I'm not arguing against whether this SHOULD or SHOULD NOT happen, but I am pointing out the flaws in the reasoning you are using. Yet what I see is you defending these points arbitrarily for, what I assume, the sake of 'not losing an argument', and that is taking us further and further away from the actual point of the conversation.
Let's try to establish a basic understanding. It's simply enough to understand that you *want* Forsaken to retain their Human look because that is what they already look like, and no other race has options to change their entire race. You are correct that a race that has an established association to a particular design shouldn't alter it completely to look like something else.
The problem with your argument though is that your statements blanketly apply to all other races when you mention things about silhouette, or bring up lore of 'mostly humans' as a reason not to have Forsaken. Well I'm sure the lore doesn't account for real player statistics, and the Horde is not comprised of 40% Blood Elves in the lore despite the real life statistic. This is where I think you need to compromise here, that lore and visual customization is not a reflection of what the game itself wants to pass off as meaningful lore or representation of a certain race.