Well, i guess the title says it all.
There are classes that would make sense to have a 4th spec. Which spec would you add for each class (except druid of course), and which do you consider relevant related to the class fantasy and history, or not that important?
I have already added a few new ideas from other people that posted below, and i have rearrenged the order, so it goes from plate to cloth.
Already exists:
- DRUID: TANK: Guardian tank spec was created to focus on Feral spec to become dps only
New specs for the existing classes with 3 specs:
- WARRIOR: DPS Gladiator spec (1 hand weapon and shield)
--> This spec already existed in game as a stance in the protection spec before legion. It could return as an independent spec.
- DEATH KNIGHT: Not an easy one, but the focus could be on a new spec based on a vampire or necromancer fantasy concept, or maybe a ghostly warrior / knight (because the current specs are going into the necromancer, vampire and white walker fantasy). Maybe:
--> Create another new dps spec that goes more on the spooky knight / warrior fantasy. A ghostly knight that uses enchanted weapons and warriorish combat, like spikes and traps that impale enemies, flying weapons, chains that harm their enemies, etc.
--> Create HEALER vampire spec based on taking health from enemies and with it restoring and healing allies instead
--> Split blood into two specs, one tank and one "vampiric" dps spec
--> Split unholy into two specs, one purely necromantic and one more focused on diseases
--> Create a Lich form as a new dps spec
- PALADIN: It is a warrior priest hybrid that ONLY uses holy magic. For me, a more caster spec makes more sense so:
--> Create a DPS Holy Caster with melee abilities
- HUNTER: DPS Dark Ranger spec (Sylvanas' dark and undeath abilities / Alleria voidish abilities)
--> Dark Rangers have existed since Sylvanas appeared in the Lore. They would make more sense as a hunter spec than as a hero class, maybe.
--> One possible change would be to turn the current survival melee spec into a tank spec.
- SHAMAN: TANK with earth elemental abilities
--> Before BC xpac, paladins and shamans were faction restricted. Blizzard's initial idea was probably to make both tanks, as Shamans have shields, but after vanilla shamans and paladins went to both factions and blizzard decided to make them unique from each other, and make a caster DPS and a melee DPS for shaman instead of a TANK spec. As Shamans use all four elements, it could make sense for Shamans to have each spec based on the fantasy of each element: WATER (restoration: healing waters), WIND (enhancement: swift attacks and agility, "windfury"), FIRE (elemental: although all elements appear, fire embodies the concept of destruction and elemental DPS power) and EARTH (TANK, the new spec based on earth element defensive abilities, also earth element is also a tank)
- MONK: a new healer combat spec or a more caster spec with chi magic, or even all four specs based on the four celestials
--> HEALER by combat, aka fist weaving: Just like gladiator spec, this spec already existed in game before legion as a part of mistweaver spec. It could return as an independent spec.
--> Possible another dps spec, this time based on ranged abilities from chi energy. Probably based on each celestial. As mistweaving is Crane, brewmaster is the black ox, windwalker the white tiger, a chi casterish dps would represent the jade serpent.
- ROGUE: Tank with two 1-hand swords or a dps focused more on ranged attacks.
--> TANK with dual sword abilities, and all other leather classes can be tanks: All leather classes have a tanking spec, except for rogue. Making a dual sword tanking spec could make sense for rogues.
--> DPS with ranged and melee attacks: ranged attacks like shurikens, exploding fireworks, bombs, poisoned darts should have more relevance on this spec, with some melee to add with the dps.
- PRIEST: It is a caster that ONLY uses holy and shadow magic. For me, the only spec left that could make sense would be:
--> Create HEALER with shadow magic only abilities, a dark priest that uses the void to restore his allies
--> If we get a Holy healer and a shadow healer, perhaps Discipline could become a pure holy dps spec, just like shadow is with void energies
- MAGE: mages use pure raw magic abilities related to arcane magic ONLY, and not to holy, shadow, fel, necromantic or nature. Maybe:
--> Battle Mage: melee and magic dps hybrid, or one sword battle mage.
--> Spellbreaker mage: like the blood elf unit from warcraft 3, or WoD ogres' spellbreakers.
--> Time / Chronomancer mage: A mage that uses mainly time spells
--> Create HEALER spec using arcane energies and abilities
--> Create another DPS spec with another elemental source (earth, wind, storm, whatever)
- WARLOCK: A demon tank spec or a dps spec based on tribal dark magics
--> TANK with demonic pets or abilities (MUST be different from vengeance demon hunters): Warlock always had a possibility for somewhat tanking with tanking pets or with the demon form. making a tank spec could work, as it has been requested for a while.
--> A new dps spec based on blood rituals, sacrifices, tribal dark magics
Especial:
- DEMON HUNTER: Not an easy one, especially as there are only 2 specs, and not three, and it has do be based on fel and on demonic energies or abilities, or something else which is totally new. I am not having ideas that could work based on their lore and that would be different from havoc and vengeance specs, besides these two specs below:
--> Create HEALER spec using the holy demon hunter, the transformation Xe'ra wanted for Illidan
--> Create WARDEN DPS spec using fel and non fel abilities, it is when the hunt becomes the hunter. Demon hunters and wardens have passed so much time together that their differences have been reduced through time. Cordana felsong also happened, so wardens believes changed after legion and embraced a new mission: to teach their once prisioners their ways to become the new wardens of Azeroth.