I doubt it. I'm guessing they want as many people to stay invested for as long as possible. Can't keep any post-TBC players around if their preferred spec is not viable.
There will be no class changes, that's a certainty. At the most you could expect modern macros and perhaps an option to use modern game models. Changes won't go much further than that.
There will be damage and heal numbers tuned on skills, nothing more.
It's pointless to release game with some spec dealing x3\x4 damage or heal lower than others, it's just dumb way to do things
Yes they will.
I don't think it would be THAT breaking if they gave "tank" classes taunts (Paladins and Druids).
However, at the same time, this is Vanilla - if you want "better" rounded classes, you have the option of Retail/BfA.
Either people want Classic, or they don't.
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Indeed.
For years it was all about proclaiming how no other game since has ever been able to compete with Classic WoW, everything from raids to the way a character ran around was awesomesauce and the pinnacle of game design.
Then it actually happens, they announce these servers, and suddenly we have had so many variations of Classic proposed that it's impossible to keep up...
Hopefully Blizzard keeps it to the basics. Implementation with Battle.net infrastructure, and that's it. Beyond that, no alterations. Warts and all.
it's not a fan made name. it's not even a WoW term at all: https://en.wikipedia.org/wiki/Vanilla_software
I always found their refusal to call it vanilla kinda funny, like it's some sort of insult.
Last edited by Joey Ray III; 2018-05-14 at 10:24 PM.
Ofc, anything else would be suicide. A part of the charm of Vanilla is how fking wierd the specs were. Now druids were not very good at anything other than innervating priests but damn if I couldn't rip people in duels. If everyone is OP is their own way, no one is OP.
We humans have to stick together
All specializations were "viable".
Some of them were just... too specific