Unlike other classes, DH's tank build involves the use of sigils with different effects.
the classs doesnt have anything to taunt except one skill (torment) and the sigils have such a longggggg CD.
none the less, the sigil system is boring as hell, not creative and doesnt help to maintain the aggro.
maybe i am doing something wrong, but what do you think? doesnt it should go thorugh a REWORK to make it more interesting and fun?