Originally Posted by
SirCowdog
The reason players complain about blowing through content too fast is because Blizzard keeps making disposable, short term, short lived content that's abandoned each expansion, and sometimes each major content patch. This isn't the fault of the players being fickle. It's the fault of building a game around throwaway content.
If Blizzard bothered to think further ahead than the sales figures of the next expansion's pre-orders, this wouldn't be a problem. If they built long-term sustainable content that actually had replay value, this wouldn't be a problem.
Time gating isn't a solution to the problem. It's just an attempt to stretch weak, disposable content. Gosh...now why would players be angry at that? Because it's not solving anything. It's just exploiting players for monthly subs and MAUs while delivering weak, unsatisfying, sub-standard content.
How does a company make a decision when there's two groups equally split? Maybe make both choices equally compelling, and let players choose which one they like better. You don't flip the bird to half your playerbase and tell them to fuck off if they don't like the change. And sticking with this "decision" is just sunk cost fallacy.
The irony of making a post complaining about players complaining. The funniest part is that you're so divorced from real understanding of the issues that you don't even realize how much of an ass you're making of yourself.