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  1. #1
    Deleted

    Blizzard should never listen to the WoW Community.

    Players took it to the forums to complain about lack of content.
    When content is there, they rush through it so fast that Usain Bolt can't keep up.
    Afterwards players get bored and suddenly complain about no content again.
    Blizzard fixes this with 'time gating'
    YET players still complain that time gating is bad.


    Blizzard disabled flying at launch in WoD and this continued to BfA
    Players were pro and anti of this decision
    How do you expect a company to make a decision, if there were 2 groups of people who liked/disliked the idea?
    At the end what happened? Blizzard stuck with this decision and it was and still is not bad.
    Another loss for the Wow community and the game was not worse from it.


    So Fuck off WoW community, you don't know shit about anything, but complaining.

  2. #2
    Deleted
    You made an account just to shit on Blizzard's customers?

    Wait. Lore, is that you?

  3. #3
    Field Marshal Jiposs's Avatar
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    Quote Originally Posted by DreadKing View Post
    How do you expect a company to make a decision, if there were 2 groups of people who liked/disliked the idea?
    That will always be the case when a decision is made. If a company can't make a decision just because they know some people will disagree with it, it would crumble. And yet, here we are, 14 years after launch, and still going. Your complaint, which it is, is void.
    Definition of irony:

  4. #4

  5. #5
    Forums, where every drunk nitwits waffling is carried with the same volume as that of a well thoughtful argument by an expert.
    Reminds me of democracy ...

  6. #6
    Deleted
    So maybe stop desing game where players can rush trough content completly unchallenged and finish entire game content withtout touching guild, groups? People always rushed trough content but in vannila you were punished for it. Pulled 3 mobs? You are dead.

  7. #7
    What do people mean when they say "rushing through content"?

  8. #8
    Quote Originally Posted by DreadKing View Post
    Players took it to the forums to complain about lack of content.
    When content is there, they rush through it so fast that Usain Bolt can't keep up.
    Afterwards players get bored and suddenly complain about no content again.
    Blizzard fixes this with 'time gating'
    YET players still complain that time gating is bad.


    Blizzard disabled flying at launch in WoD and this continued to BfA
    Players were pro and anti of this decision
    How do you expect a company to make a decision, if there were 2 groups of people who liked/disliked the idea?
    At the end what happened? Blizzard stuck with this decision and it was and still is not bad.
    Another loss for the Wow community and the game was not worse from it.


    So Fuck off WoW community, you don't know shit about anything, but complaining.
    When everything is bold, nothing is.

  9. #9
    Deleted
    How about instead of time gating content make content that lasts longer? Or maybe slow down game? Just an idea.

    Old WoW used to have much less content. However it lasted longer because:

    1. No account-wide and catch up nonsense. That means even if player did all content, if he wants to try different class/realm/race/faction/face he has to start over without any advantages.

    2. Content wasn't same repeated shit. WQs are same quests we did during leveling. Raids didn't have modes, instead they had difficulty curve: different raids for different difficulties and different group sizes.

    3. Game had more depth. Professions took a while to level up and they were *gasp* useful! Imagine that - professions being useful, did not have excessive RNG, required effort and took time. Even fishing skill mattered.

    4. Communities. Game was all about social interaction with other players. No automated match making, no anonymous cross-realm game play, no account-wide stuff. That also meant players helped each other. Helping friends could have taken a lot of game time, but today its all about "me", "me" and "my alt".

    Time gating is bad solution for problem Blizzard created themselves. Can't be bothered to fix problems properly? Get angry feedback.

  10. #10
    Quote Originally Posted by DreadKing View Post
    • 1)Players took it to the forums to complain about lack of content.
      When content is there, they rush through it so fast that Usain Bolt can't keep up.
      Afterwards players get bored and suddenly complain about no content again.
    • 2)Blizzard fixes this with 'time gating'
      YET players still complain that time gating is bad.
    • 3)Blizzard disabled flying at launch in WoD and this continued to BfA
      Players were pro and anti of this decisionHow do you expect a company to make a decision, if there were 2 groups of people who liked/disliked the idea?
      At the end what happened? Blizzard stuck with this decision and it was and still is not bad.
    • 4)So Fuck off WoW community, you don't know shit about anything, but complaining.

    The reason players complain about blowing through content too fast is because Blizzard keeps making disposable, short term, short lived content that's abandoned each expansion, and sometimes each major content patch. This isn't the fault of the players being fickle. It's the fault of building a game around throwaway content.

    If Blizzard bothered to think further ahead than the sales figures of the next expansion's pre-orders, this wouldn't be a problem. If they built long-term sustainable content that actually had replay value, this wouldn't be a problem.

    Time gating isn't a solution to the problem. It's just an attempt to stretch weak, disposable content. Gosh...now why would players be angry at that? Because it's not solving anything. It's just exploiting players for monthly subs and MAUs while delivering weak, unsatisfying, sub-standard content.

    How does a company make a decision when there's two groups equally split? Maybe make both choices equally compelling, and let players choose which one they like better. You don't flip the bird to half your playerbase and tell them to fuck off if they don't like the change. And sticking with this "decision" is just sunk cost fallacy.

    The irony of making a post complaining about players complaining. The funniest part is that you're so divorced from real understanding of the issues that you don't even realize how much of an ass you're making of yourself.
    Last edited by SirCowdog; 2018-10-14 at 12:46 PM.

  11. #11
    I remember players complained at the lack of content in Cataclysam. Blizzard's solution in Mists was to make the same amount of content, but halve the rewards so you had to run twice as many dailies to get exalted or twice as many heroics to reach the same valor cap.

    Then the players still complained!! Poor Blizzard!!

  12. #12
    Quote Originally Posted by DreadKing View Post
    Players took it to the forums to complain about lack of content.
    When content is there, they rush through it so fast that Usain Bolt can't keep up.
    Afterwards players get bored and suddenly complain about no content again.
    Blizzard fixes this with 'time gating'
    YET players still complain that time gating is bad.


    Blizzard disabled flying at launch in WoD and this continued to BfA
    Players were pro and anti of this decision
    How do you expect a company to make a decision, if there were 2 groups of people who liked/disliked the idea?
    At the end what happened? Blizzard stuck with this decision and it was and still is not bad.
    Another loss for the Wow community and the game was not worse from it.


    So Fuck off WoW community, you don't know shit about anything, but complaining.
    Such statements are usually very hypocritical, as people usually ask Blizzard to no listen to other players, when Blizzard do, what suits them, but complain exactly the same way, when Blizzard do something, they don't like. I really liked, when exactly the same people were telling Blizzard not to listen to pro-flyers, while asking them to revert camera distance change, lol.

    I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.

  13. #13
    The Insane Thage's Avatar
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    Lore, is that you?
    Be seeing you guys on Bloodsail Buccaneers NA!



  14. #14
    The WoW community has always been the biggest problem with the game. This isn't anything new. Like I said in another post, the community is why we have "My Little Pony's dress-up Dollhouse" instead of an actual immersive RPG.

  15. #15
    Quote Originally Posted by SirCowdog View Post
    The reason players complain about blowing through content too fast is because Blizzard keeps making disposable, short term, short lived content that's abandoned each expansion, and sometimes each major content patch. This isn't the fault of the players being fickle. It's the fault of building a game around throwaway content.

    If Blizzard bothered to think further ahead than the sales figures of the next expansion's pre-orders, this wouldn't be a problem. If they built long-term sustainable content that actually had replay value, this wouldn't be a problem.

    Time gating isn't a solution to the problem. It's just an attempt to stretch weak, disposable content. Gosh...now why would players be angry at that? Because it's not solving anything. It's just exploiting players for monthly subs and MAUs while delivering weak, unsatisfying, sub-standard content.

    How does a company make a decision when there's two groups equally split? Maybe make both choices equally compelling, and let players choose which one they like better. You don't flip the bird to half your playerbase and tell them to fuck off if they don't like the change. And sticking with this "decision" is just sunk cost fallacy.

    The irony of making a post complaining about players complaining. The funniest part is that you're so divorced from real understanding of the issues that you don't even realize how much of an ass you're making of yourself.
    Every patch Blizzard usually introduces about 20 hours of content to the game. People blowing through that content is their own damn fault, but that's what the player base does now.
    Time-gating has been a solution to a problem that doesn't exist.

  16. #16
    Blizzard should never listen to the WoW Community
    Good news for you, they never did

  17. #17
    Why would you create an account here just to complain about the community?
    Goodbye-Forever-MMO-Champ
    Quote Originally Posted by HighlordJohnstone View Post
    Alleria's whispers start climaxing

  18. #18
    Quote Originally Posted by DreadKing View Post
    Players took it to the forums to complain about lack of content.
    When content is there, they rush through it so fast that Usain Bolt can't keep up.
    Afterwards players get bored and suddenly complain about no content again.
    Blizzard fixes this with 'time gating'
    YET players still complain that time gating is bad.


    Blizzard disabled flying at launch in WoD and this continued to BfA
    Players were pro and anti of this decision
    How do you expect a company to make a decision, if there were 2 groups of people who liked/disliked the idea?
    At the end what happened? Blizzard stuck with this decision and it was and still is not bad.
    Another loss for the Wow community and the game was not worse from it.


    So Fuck off WoW community, you don't know shit about anything, but complaining.
    Even if you didn't speed through content, you would have completed everything in 2 weeks, leaving you bored if you didn't play more than 1 character.

    Hardly call Warfronts content when you can do it once every 3 weeks, which can be done by the slowest person in history in 1 hour. Islands were unrewarding and a shell of what they were on beta, turning it into a extremely low, paragon chest like snorefest which even the most casual person gets tired of (yep, casuals don't like wasting their time on little to no rewards & they don't care for the AP grind, who knew?). Their azerite system has been nothing but a complete mess, hotfix after hotfix with little improvement and still being very boring compared to Legion systems, to the point where casuals see it as just another boring piece of gear. So relax on the rushing playerbase bullshit.

    Blizzard disabled flying at launch for WoD into BfA, they made zones that required flying around in WOTLK, which is regarded as the best expansion by many & the highest sub count WoW has ever had, so explain to me why its a bad idea not to go that route instead of just completely removing it for 2 large content patches?

    So Fuck off fresh account and get a clue.

  19. #19
    Elemental Lord
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    There is no such thing as one single WoW community. There are dozens different communities and often great thing for A people are horrible for B people. WoW is not a single game, but set of games, just like real life (because MMORPG imitate real life by design).

    This is both weakness (because we have constant drama about new content in WoW) and strenght of WoW (because if 1 element is broken, rest keep it afloat).

    So, overall, it's impossible to listen to all, but it's also stupid to think they're not listening anyone. They have all stats (both current and for past 6 expansions), so they can see exactly which people are leaving the game and why. That's why voting with wallet is only viable solution - if someone bitch 24/7, but stay in game and do stuff he hates, they won't change this stuff, bacause they have no reason to.

  20. #20
    Quote Originally Posted by SirCowdog View Post
    If they built long-term sustainable content that actually had replay value, this wouldn't be a problem.
    What content would that be?

    I'd say mythic+ is highly replayable. But of course only within an expansion, the work to update all older dungeons for next expansion max level would be too much I guess.

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