I would say that this https://www.wowhead.com/quest=44785/tea-party is the creepiest quest in all of WoW.
I would say that this https://www.wowhead.com/quest=44785/tea-party is the creepiest quest in all of WoW.
no warcraft is ok in this state, if u want a far more dark lore... i was going to say go diablo then i remember blizzcon, so i guess go dark souls ?
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
The game has the depth and atmosphere of a Pokémon episode. It’s not capable of being creepy.
Yes, definitely. The Scourge left a big void (no pun intended) in its stead when it was "defeated" back in WotLK.
I believe there can be a balance, but I LOVE the creepy stuff!!
I just think they need to be better at utilizing darkness and visual effects to create threatening atmosphere.
Ok, I'll give Drustvar props. Especially coming off Bloodborne that zone was pretty awesome.
If New Scourge or Black Empire Expansions yes.
Blizzard don't have the writing subtlety to do creepy, let alone horror in any real form. They're too eager to blow their load with OOGA BOOGA LOOK TENTACLES LMAO.
Their world building and zone designers would do a good job of it - Duskwood, Vanilla EPL, Dread Wastes, etc - but anything beyond that? Nah.
I would rather have World of Warhammer.....
/Looks back at Legion Ships appearing at for Legion's Prelaunch Patch.
Oh, nevermind, we're already in a bad version of It.
/Looks deeper at the ridicilous dogfights and Warhammer like fights in Antorus
No.. stop It... enough! >_< you're not Warhammer, blizz.
Being a cynical bastard aside though, no. WoW devs can't do that well and an MMO Isn't good for It either, secret world got closest...ish? But that's about It.
Permabanned on WoW since April 14th 2015, main acc I had since vanilla gone and trashed for no good reason, 6+ years later still banned with more appeals resulting in my BATTLENET games being suspended for a month eachtime I try making TICKETS because I'm asking for help with the perma ban. Blizzard has stopped caring for their first veteran players and would rather we leave, considering the Lawsuit, can you afford to keep peps banned even for so long under questionable circumstances?
The old god stuff has always been 'lovecraft lite' anyway.
Part of the horror of cosmic horror is being powerless. When we can put a raid together and go kick an old god's ass, or when its motivations are as understandable and made clear as they are in WoW, you lose that. The old gods have never been more than a shadow of the great old ones in lovecraft's work. Their mission only helps to make Azeroth seem like the center of the universe, not an insignificant spec in a vast cosmic ocean.
Like drustvar? Cause halfway through the story when I realized the ghouls were actually humans with decaying pig heads (like I finally zoomed in to look at the model). I actually jumped and blew CDs on a basic mob cause it creeped me out so much. The entire Zone is creepy in different ways which is nice. Unfortunately it's hard to portray creep and horror in a game where we have killed "gods" for over a decade straight.
This world don't give us nothing. It be our lot to suffer... and our duty to fight back.
Blizzard can do creepy in doses. Drustvar has plenty of creepy, most of which is effective. I thought G'huun was also pretty creepy and gruesome in his design as well.
But yeah, no, the Old Gods aren't creepy anymore. Not when we know all about their origins, their plans, their magic, know that their power really isn't that corruptive (thanks Void Elves) and when they show N'zoth immediately ditching all subtlety and going all MWAHAHA IM A GOD". Plus, Lovecraftian horror doesn't really work in a game where most, if not all villains are destined to be killed by loot-crazed maniacs rather than remain unknowable abominations beyond human understanding.
There is no need to “become” more creepy. Just like with reasons for fighting, Blizzard should just look into their own lore. Cannibals, sacrifices, demons that aren’t just aliens with green fire, slavery, brutal deaths. Warcraft has the material.
you can't have any of that when you know almost everything about the baddies you are facing. We know too much about the old gods. The whole point of cosmic horror is fear of the unknown. NOt fear of a tentacle blob with a name that talks shit to u through his pawns, all of whom are defined.
Fuck you, Give me Money- Bli$$ard
True. The stuff,that the Scourge did lorewise,is pretty scary - shit,the portrayal of it in Warcraft III was better,than in the WoW. Just remember about the meat wagons and what they used for the ammunition,for example. Or the first time you see the abominations and find out how they were "made".
Also,Drustvar - it definetely is the creepiest zone so far in WoW - I still don't understand how those bird-people were made.