Once again you can't spell IGNorant without IGN. Just look at the dislikes, then look at the score, and thats all you need to know:
Love it!
Hate it!
Once again you can't spell IGNorant without IGN. Just look at the dislikes, then look at the score, and thats all you need to know:
But that "DotA situation" is explictly the scenario that people are worried about.
If you create a custom map, you should be able to take the concept to any developer as long as you rebuilt the entire map from scratch with another tool and remove any assets copyrighted by Blizzard (models, name, etc.).
Basically, what Icefrog did with Dota, is this somehow against this policy?
That was never really up for debate because that's obvious that you cannot take any Blizzard assets (or assets created with Blizzard tools) and just use them within your own "game".
The question is whether the idea behind the map is somehow owned by Blizzard.
I think that's the wrong statement in this situation.
Does this policy allow them to do so or are they just not enforcing it right now?
Is it just a failsafe in case someone sends Blizzard a C&D based on some custom map that's played on Battle.net?
Last edited by Kralljin; 2020-02-06 at 07:34 PM.
At least you had right about one thing... I surely looked cool with this Icon:
There weren't maybe plenty of people who were using tournaments, but there still were.
That's sad when people are defending deleting content from the game just because they didn't like/used them. It doesn't mean other people didn't like/want them.
The Warcraft community isn't just a one group that wants to play through the campaign and play Tower Defenses with HD models.
Welp I cant play anymore. I launch the game and it says "update required". I click on download and nothing happens. I select "check for updates" in battlenet client and it says that my game is up to date. Restarting bnet didnt help either.
Blizzard doesn't need to clarify anything and you don't need a law degree to understand this. You are signing away any indepedent copyright claim to the custom game that is built in the blizzard engine with blizzard assets. This is literally meaningless because you couldn't monetize it anyways.
You are not signing away rights to the idea, because there is no legal basis to holding copyright over an idea in the first place. No one, you or blizzard, can own an idea. So yes, you can go to another studio. Anyone can go to a studio with your idea. This is the reason why everyone and their mom could create an autochess clone even though the original game was created in the dota 2 client, with similar EULA terms.
Last edited by puddypounce; 2020-02-06 at 08:02 PM.
Campaign randomly just ended in defeat during a few missions. Nobody is playing custom maps. No ladder. It's really sad. Just decided to refund it because with a tarnished legacy even if things were fixed, nobody is going to stick around long term to cultivate a resurgent custom map scene which is what kept the game active in the first place.
Overall this is one of the heaviest disappointments for me in my history of Blizzard purchases.
Icefrog didn't do exactly what you say tho, he ALSO wanted to keep using the name DotA which at the time was a very popular wc3 custom game/map. Aka he was using the popularity of one of Blizzard's custom games/map despite the idea itself being Icefrog's to promote his own game which was essentially the wc3 DotA map.
It has always been possible, and still is, to somehow make something popular using Blizzard's tools then pitch the idea to a separate publisher to get your idea made without Blizzard's tools. Just name it something different.
If you wanna see it in action then look to any Dark Souls clone, or even more recently look to Temtem which is essentially a Pokemon game, but in an online world. Even has it's own Dr (Professor) begin the game choosing 3 diff pokemon types etc etc everything just tweaked enough to not get a lawsuit from the big corporation.
The whole thing with Icefrog only occurred because of using the DotA name.
- - - Updated - - -
People come up with similar or the same ideas all the time. Ideas only matter in execution. You or I might have the same idea for the next big thing in gaming but it all depends who gets their idea published/working/made first.
Example: Fortnite's popularity despite things like Pubg (and even before that an Arma3 mod) existing. Nobody can claim an idea, it's all about IP - which I already discuss above.
I suppose I might be able to enjoy this as a strictly single-player campaign game. But due to all the bugs I'm tempted to just go for the refund and get it on sale later. My biggest concern is that the bugs will never get fixed. The severe lack of improvement during the BETA, even with the game being delayed makes me sceptical about Activision Blizzard putting in the time and effort in order to polish what remain in the game.
As this project was outsourced in it's entirety what kind of agreement do Activiation Blizzard have with the developers? I doubt Blizzard themselves will put developers on polishing the game and who really knows what kind of development tools and whatnot the third-party has been using and whether they are even compatible with whatever Blizzard themselves uses in-house.
Considering the lack of development through the BETA there is nothing that points at this getting fixed anytime soon. It will take some time and even if Activition Blizzard is going to put in the time and effort that is required in order to get it polished I wouldn't expect it to be anywhere close to bug free for at least a few months.
So I bought this primarily for the PvP. I've played the campaign and it's fun to see it with the updated graphics, I've never had any interest in custom maps, and while I'm anxiously awaiting some kind of ranked system I'm happy with my purchase.
It wasn't outsourced in its entirety, where did that come from? The a lot of the art was outsourced.
Last edited by RoKPaNda; 2020-02-06 at 08:42 PM.
AchaeaKoralin - Are you still out there? | Classic Priest
And why should Blizzard hold any claim over the name over the map?
The name didn't contain any connection to the Warcraft universe (unless you want to argue that "Ancients" somehow belongs to Blizzard).
If someone who doesn't work for Blizzard came up with the name, how can Blizzard claim ownership over it?
This entire lawsuit quite frankly felt more like both Riot and Blizzard grasping at straws in order to stifle a competitor than having any actual claims.
The major difference being that they were not custom maps under the Blizzard ToS.
Like, this discussion is about Blizzards ToS, not whether it's legal in general.
Last edited by Kralljin; 2020-02-06 at 09:58 PM.
Blizzard's lawsuit against valve was more about DOTA 2 using characters like "wisp" and "windrunner" with models that looked suspiciously like blizzard's copyrighted models. That's why they renamed those two. That is a real copyright issue, they got nothing on the idea or even the name (the name would only really be protect able by registering the trademark).
Last edited by puddypounce; 2020-02-06 at 10:01 PM.
No, that's false.
Both Blizzard and Riot flat out claimed that DotA cannot be trademarked as it belongs to the "mod community".
While it is true that Valve changed some heroes to avoid further issues with Blizzard, the big lawsuit that was settled in 2012 was about the trademarking of the name "Dota", not hero names contained within there.
They can't claim ownership over it, and is exactly why they lost.
That lawsuit shit was dumb on Blizzard's part but it has no bearing on what we're discussing right now. Which btw they lost it, precisely because whatever they tried to reason wasn't part of their ToS/EULA.
Dota 2 (under steam) didn't use any custom map under Blizzard ToS either. I feel like you don't understand the discussion you're trying to have. No one can steal an idea, that is a separate discussion from trying to involve the lawsuit with Dota 2 which was over trademarking the name "DOTA" which again was already considered a massively popular custom map in WC3.
I don't think you're understanding the contexts of what happened there with the question you're trying to ask, and you already have several answers not just from me but others answering your question: No, nobody can claim ownership of an idea.
It just appears you're trying to somehow demonize the EULA changes, with past lawsuit baggage when all it simply means is Blizzard won't go through another "trademark Dota" lawsuit again. They are covering their asses, not hoping someone makes the next "Dota" so they can swipe it for themselves.
Didn't stop them from trying.
So yeah, not like Blizzard didn't have a reason to change their ToS accordingly.
And let me remind you, that you above straight up said "just re name it", which means that you say that the ToS now allows Blizzard to claim ownership over the names at the very least.
Which means they wouldn't have to go through the trouble of re naming anything.
So that's already a step up from the DotA scenario, because there Blizzard couldn't claim any ownership over the name.
That's not "covering their asses".
"Covering their asses" would mean Blizzard protects itself from being sued, but in the case of DotA, they have sued others.
Two very different things.
Because what sort of claim did Blizzard have over DotA?
Nothing, what is there to "cover"?
Saying that they want "cover their asses because DotA" implies that Valve somehow loopholed their way to trademark DotA, which is blatantly false.
Waiting for a sale coz 30euro for what is basically a mod isnt worth it imo