Love it!
Hate it!
Lilithvia Thread Directory| Go Utes!
Lilithvia Thread Directory| Go Utes!
Lilithvia Thread Directory| Go Utes!
In WC3 some of the Stone Golems were green or purple, the data mined one is probably a unique model for those types.
I hope they come up with a model for this big guy:
Last edited by Theoris; 2019-10-16 at 01:38 AM.
All the random creeps are here or I am missing one?
http://www.kruithne.net/warcraft-reforged/
Last edited by ArthasFanboy; 2019-10-16 at 02:00 AM.
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Venom is here?
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Unlockable skin for multiplayer or???
There's a lot of pandaren models as well. There will be some juicy retcons.
Really great model work - I'm sure the different resolution/shading on the ones on Kruithne's page is due to older builds.
One thing that I'm really expecting to throw me for a loop that a lot of people aren't talking about, though, is the old sound design with the new "reforged" visuals.
The soundtrack in WC3 sounded more synthesized and definitely had a flavor that fit with the simpler, cartoony, almost story-book visuals to make concessions for the RTS genre's limitations at that time. Warcraft's sound design in the last 16 years since has become a lot more orchestral, choir-heavy, bombastic, rooted in grittier or more "epic"-driven tones, etc.
I'm already seeing the sound effects (goofy footman death sounds with more realistic models) and some of the music alongside the pre-alpha Culling feeling very weird. I wouldn't be against an updated soundtrack, sound effects, and reorchestration but I feel like a lot of people are going to say "no" to that sacred cow.
Not sure if my post went through.
We will have a Normal ( old ) version of the campaign and a new, Reforeged one