Yeah, i swapped to herb/alchemy because free mandatory buffs and easy money generation. If every crafting profession had something like Alchemy in terms of power you'd see how economy would normalize. The whole problem is this - Alchemy makes consumables that are usable by everyone and are mandatory. Other professions don't so what's the point to have them. Flasks should be Alchemy only and other professions should have something equal - so you can either minmax if you really like and swap profession every time something gets reworked or stick with the one you want and not get punished for this.
I don't think it's an extremely heavy work to do - but agree that needs an eye on it and people focused on fixing these systems.