What happened to the PCs loyal to Garrosh at the end?
Oh. Right. Nothing.
What happened to the PCs loyal to Garrosh at the end?
Oh. Right. Nothing.
We're all newbs, some are just more newbier than others.
Just a burned out hardcore raider turned casual.
I'm tired. So very tired. Can I just lay my head on your lap and fall asleep?
#TeamFuckEverything
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
Lorewise - Dead meat
Ingame - After Sylvanas falls every NPC will pretend they sided with anti-Sylvanas and everything will be forgotten, put under a rug by a "loyal NPC" telling you: "just go along with them till it's our time to strike...", which will be never.
I mean that there was not a game system in MoP, unlike in BfA, that acknowledged a choice as to where your loyalties ultimately lied. The "Dagger in the Dark" scenario was content the game systems expected you to play, and once you played it you acknowledged loyalty to Vol'jin and opposition to Garrosh on the face of it. BfA has a system which actively acknowledges the player's agency in the choice - although it doesn't really alter the narrative in any great manner, the choice is still enshrined in the game and thus recognized as canon. I think it is likely that by BfA's denouement that the "choice" will have a hard toggle in terms of canonicity, with the Sylvanas loyalist position likely to be the one rendered non-canon, but who really knows. But it seems more likely that the choice system, such that it is, is more likely to just be a player investment mechanic that doesn't shape the lore in a long-term sense.
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
The BfA mechanic is more of an illusion than anything else. If it wasn't, they would effectively have to split the faction in half, which is just not going to happen. Even if they somehow were to do the same for the Alliance, they'd have to come up with another story for that and they'd still have to face the backlash from pretty much everyone who didn't sign up for this sort of split, especially the raiders.
Unfortunately this is one of those cases where the game's genre and the ability to make things canon clash massively with one another, pretty much exactly as you pointed out in your last sentence. The only thing that's really different from WoD is the fluff, as this is just an ill-fated attempt to try and include a choice that was always going to be lacking in practicality.
It would be really cool if blizz split horde into two factions (thrall/cairne/vol'jin type and the sylvanas/varimathras/garrosh type).
It would make a lot of stuff (world pvp especially) a lot more fun.
Perhaps even the alliance could use a split between the vengeful violent tyrande/greymane and the peace oriented anduin/velen.
It would also make interaction between major characters a lot more interesting since everyone can get a spot in the... spotlight.
It's not really impactful, given that it generates no real distinct content of its own, but it does exist which is more than MoP achieved in this context. I agree it can't really be maintained, though; which is why I think canon is likely to be welded shut come the end of BfA with one "choice" being made the canon outcome. I do think they could've made the choice element a bit more worthwhile by offering up some unique content depending on which you chose, but like all such games with a choice system it was always going to be a matter of it winnowing down to a small set of outcomes (or in WoW's case, just the one outcome).
"We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
They'll say they're loyal to the new warchief and everything will be forgiven, as always.
If you can make a "we're good boys" comeback after being a fel-crazed alien invader and paving a highway with draenei bones, then anything is possible.
Last edited by Magnagarde; 2019-07-25 at 12:01 AM.
Why no, people don't just like Sylvie for T&A: https://www.mmo-champion.com/threads...ery-Cinematic/
Nothing....will go about their day and be "For The Horde" like they actually care about more than the Lich Queen.
if the factions are eliminated it would be good if sylvanas loyalists have the warmode against the alliance and the rebels
The fate is that she tries to sacrifice you/leave you for dead somehow, which gives you no other option than to support the rebellion, merging both lanes of the horde story
Well, the things are two. Least likely option? The story has been fashioned in a way where both the "loyalist" and "traitor" will have a place in the new Horde and Sylvanas isn't going to be Garrosh 2.0. Most likely option? Sylvanas is indeed going to be Garrosh 2.0 and this entire "choice" system is a worthless gimmick.
If they ever drop off the current faction system (as it is rumoured to happen in 9.0), those Alliance and Horde internal splits would become much more feasible. Lorewise, you could be e.g. an Alliance player siding with the "hawks", i.e. the likes of Genn or Rogers, but you could still team up with Anduin-aligned players for dungeons or raids.
I would even suggest a merge of the peace-oriented groups from Horde and Alliance into one entity, led by a council of leaders, who promote a High General (responsible for all kind of war efforts if needed, but not in politics). Keep the warmongers als lore excuse for PvP shenaningans and as evil factions who are at each others throats and threaten the peace-oriented faction as well. Get the Class Orders into the merged group as well, to give players' classes more room to shine beside their races.
Warmonger Horde remnants could build up their new base in the Twilight Highlands and another one somewhere in Kalimdor. Warmonger Alliance could get their bases in Arathi Highlands and the Feralas Night Elf base. Existing capitol citys would be held by the merged faction.
Simple. When the time comes to oust Sylvanas from power, the horde loyalist players will get to talk to Nathanos about their concerns and he'll tell them to just go along with it.
its just gonna be this
im 100% sure its gonna be sylvanas betraying everyone including her loyalists as blizzard's final push to get people onto the honor train but since theres no chance that these people are gonna accept it even if sylvanas personally tries to kill them, they will get a letter from sylvanas asking them to play along with the horde and lay low until she comes back in like 10 years