Yeah, I'm kind of with you. When he was talking pure gameplay and analysis, he was quite alright, but when he was trying to be funny (like the time he put a fishhead on, big yikes) it was just cringey a lot of times.
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You're still not following me.
Method closed the 16 hour headstart gap when they killed Court first and got to Zakul first.
Limit killed Court after Method did, and killed Zakul first, more than 16 hours ahead of Method.
After that, the inherent 16 hour headstart given to Limit from playing on NA was non-existent.
I hope that is easy enough for you to understand. I'm not going to respond to you again if you're just going to plug your fingers into your ear and yell NAH NAH I CAN'T HEAR YOU.
Considering most of the abilities have been removed or implemented into other abilities to be automatically applied, there's much fewer buttons to press, classes have been gutted, procs are shown automatically, gameplay and dps altering glyphs have been removed, and many more things, I'm going to disagree.
I can't talk specifically about the bosses and mechanics as I haven't done them on Mythic, but the general gameplay of the classes and rotations nowhere near as hard. There used to be so many things to keep track of if you wanted to truly perform gamebreaking dps/hps (challenging for rank 1 parses), now it's like 2-3 buttons that require next to no thought and are very straight forward.
paragon was the best during icc till fl + hm, but it doen't mean anything
U can't compare it to other guilds from different periods
Bosses from Cata are harder than all previous ones, with guilds around the world really start to figure out what preparations are need for such a world first race.
Besides that Heroic LK has a limited attempt each week, so u can't compare the time gap for this boss to all the bosses now.
Nope, Paragon did it to themselves, with Finnish only recruitment pool.
Ok, so you dismissed major factor. Class complexity is more or less irrelevant. After a few weeks of playing ANY spec, you just press buttons automatically. Mythic bosses difficulty is off the roof now, comparing to the past. And that where encounter challenge lies, in fight itself not in spec rotation. Oh, and "2-3 buttons" is a bullshit, that has been repeated over and over this xpac.
Last edited by Makabreska; 2019-07-28 at 08:16 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Oh my god, are you special? Are you actually special?
Take the combined total hours of how long Method have done the boss in and take away 16 hours (THE EXTRA TIME LIMIT HAVE HAD RAIDING), that's a kill in the early hours of this morning, by the looks of things a whole day before Limit. A day before is not a competitive race. It doesn't matter if Method blew through the other bosses quicker and struggled on a later one, because they still had 16 hours fewer than Limit. Limit's tactics and/or advantages maybe favoured that boss and allowed them to kill it quicker, whilst Method's and arguably their higher skill levels favoured the earlier ones, who knows. Either way, METHOD WOULD'VE KILLED IT 16 HOURS SOONER IF IT WAS EVEN.
How the hell can you say the 16 hour headstart is non existent when they've raided for 16 hours more? It's never irrelevant BECAUSE IT'S 16 HOURS EXTRA ON ALL THE BOSSES.
Talk about a goddamn hypocrite trying to say strawman when you're strawmanning yourself. How can you not get it into your head, 16 hours extra is 16 hours regardless, the race would not be a race if the terms were equal. Don't respond because you are too stupid to see you are wrong, yes.
I can't comment about the difficulty of the Cata bosses in comparison because I haven't done today's bosses on Mythic.
I agree with Heroic LK, but to a degree the limited attempts does prove the gap in skill between guilds as you have to make the attempts count and can't brute force it. Either way, the difference in time between LK number 1 and 2 kill is ridiculously impressive and dominant.
Method have raided for longer because Paragon disbanded.
Pretty simple really.
Last edited by TJ; 2019-07-28 at 08:16 PM.
I'm not the quoted person but you're right here, though you're missing one essential thing:
Assume guild A has a 10 day headstart and reaches final boss
Guild B has no headstart and is on the final boss as well
Both guilds bang their head for days and days and they're pretty equal on the progress to the point they're stuck on the same phase, still following me here? Blizzard then decides to nerf it and completely nullifying the headstart in the first place.
This is kind of what happened with Azshara, many guilds caught up and were stuck on P3 until Blizzard nerfed it. If Blizzard _never_ touched any boss with any nerfs, then yes, you could say it was a proper headstart.
My point is that the 16 hours were negated due to hotfixes that were required to progress the phase because Limit reached it well in advance, which allowed Method to catch up. Had the nerfs been in place before Limit reached the boss then it would be a proper 16 hour headstart.
Last edited by gobarj; 2019-07-28 at 08:18 PM.
Both good points, really. Paragon gimped themselves to a degree by only allowing Finnish players (although, by the looks of things this helped in keeping the skill level of their guild high), but Blizzard gimped them by having the game turn to garbage so a large majority of players both bad and good quit.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Paragon indeed quit because it was hard to recruit Finnish players. I'm not sure what the big argument is on Method v Paragon, the easiest way to look at it is that Paragon was the reigning champion in their time against all other active guilds then. Similarly, Method is the reigning champion right now vs all active guilds.
Simple!