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  1. #1

    Classic WoW Rogue Thread

    Yo guys, with Classic launching just around the corner I thought maybe we could create a decent spot to share tips and questions about playing a rogue in classic. I personally have a rogue on live but played mage back during vanilla so would appreciate any tips or tricks that anyone has for playing classic that maybe they can pass a long like:

    Underrated talents and abilities?

    PvP tips vsing certain classes?

    Useful macros?

    Levelling tips?

    Or really anything you remember from back in the day that helped you stand out as a rogue. Would be good to get some information together as a resource for after classic releases that people can refer to. I mean, obviously there are full guides if people want but I've always preferred a few quick tips from some veteran players in a forum format where possible.

    So yeah, help a brother out.

  2. #2
    #1: As an alliance player you got the unique chance of an legendary and very powerful consumable from a quest in redridge mountain called fishliver oil. You can only get 5 of these and you should keep them until naxxramas for loatheb or something.

    #2: Elementals are immune to poison, so keep some wetstones in your pocket when you start raiding molten core. + Weapon Damage on Mainhand and + Crit on offhand (if available).

    #3: It's quite funny, but the enchant fiery weapon is extreme powerful due to the very high ppm rate. It's on par with all the other high end game enchants like crusader or agility. Unfortunately in T1 and T2 most bosses are immune to fire. Nevertheless it's cheap and very good for leveling.

    #4: Warblade of the Hakkari (Offhand) is the best offhand sword until naxxramas. Maladath is just a meme.... +4 weapon skill does not catch up 0.7 weapon speed. Remember: extra hits (sword spec, hand of justice, etc.) are always executed with the main hand weapon, even offhand procs. As a non-human you should raid as a dagger rogue anyways.
    Last edited by Millyraynge; 2019-08-16 at 01:01 AM.

  3. #3
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    Quote Originally Posted by Millyraynge View Post
    As an alliance player you got the unique chance of an legendary and very powerful consumable from a quest in redridge mountain called fishliver oil. You can only get 5 of these and you should keep them until naxxramas for loatheb or something.
    Aaaah Loatheb, early Loatheb prog was the killer of guild and personal banks alike because the god dam consumable stacking that was needed back when there was no pot/elixer limit.
    My rogue RIP 2004-2019
    Quote Originally Posted by Doctor Amadeus View Post
    No they don’t learn and evidence suggests that. Behavior also doesn’t change and if there is any hope of learning behavior has to change.

    Not meaningless declarations easy to say after he regrets offering up evidence he’s a racist.

  4. #4
    Horde side, how much am I missing out on if I go Undead instead of Orc? I know Orc is superior but over the years I’ve done the 1-12 Durotar thing more times that I can count. Also Orcs are ugly and Orc Rogue is such a stupid combo (big monster trying to be stealthy).

  5. #5
    Quote Originally Posted by Maester View Post
    Horde side, how much am I missing out on if I go Undead instead of Orc? I know Orc is superior but over the years I’ve done the 1-12 Durotar thing more times that I can count. Also Orcs are ugly and Orc Rogue is such a stupid combo (big monster trying to be stealthy).
    I don't think superior is the correct term here. In PvP UD Rogue is slighty better or rather substantial. In PvE Orcs are slightly better, because the racial offers a marginal dps boost at any encounter, the UD's cc-break only shines at specific encounters.

  6. #6
    gnomes are the best

  7. #7
    Quote Originally Posted by Millyraynge View Post
    I don't think superior is the correct term here. In PvP UD Rogue is slighty better or rather substantial. In PvE Orcs are slightly better, because the racial offers a marginal dps boost at any encounter, the UD's cc-break only shines at specific encounters.
    In PvP, Orc's stun resistance is strong.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  8. #8
    orc is the most optimal vanilla rogue horde side due to stun resist and bloodfury.

    Human is the best alliance side for sword expertise which is massive for pve because of reduced chance of glancing blow.

    Undead and gnome are notable number 2 options that are also incredibly strong and if you prefer those races/racials you certainly would still be able to complete content with no problems

  9. #9
    Quote Originally Posted by Kanadei View Post
    Underrated talents and abilities?

    PvP tips vsing certain classes?

    Useful macros?

    Levelling tips?
    Leveling with a dagger is very effective.
    https://legacy-wow.com/vanilla-talen...05003000000000
    Your ambush critical chance @50 is at 90%. It is just stupid easy to grind, Ambush>SS>EVIS>SS>EVIS is just stupid with a good mainhand.
    For this you can get SOLO @50 Barman Shanker from BRD. While everyone has to drink/eat after x mobs, the only thing you will ever have to wait for is your restealth ability cooldown.

    You might want to use a CheapShot / no-Autoattack macro to be able to stack combo points while your target is sapped/blinded - ghetto premeditation.

    Since a massive amount of rogue players should be expected the biggest rogue counter is a human-rogue. Perception will win every 1v1.

    The first thing you want to learn against warriors/warrior-tanks is to stay outside of melee range and under the charge min-distance to be able to restealth while bleed-kiting. Stunlocking protwarriors or worse orc protwarriors is not a viable strategy.
    -

  10. #10
    Quote Originally Posted by Ange View Post
    Leveling with a dagger is very effective.
    https://legacy-wow.com/vanilla-talen...05003000000000
    Your ambush critical chance @50 is at 90%. It is just stupid easy to grind, Ambush>SS>EVIS>SS>EVIS is just stupid with a good mainhand.
    For this you can get SOLO @50 Barman Shanker from BRD. While everyone has to drink/eat after x mobs, the only thing you will ever have to wait for is your restealth ability cooldown.
    Thanks for this, I was actually considering levelling as swords initially then respeccing ambush in the 40s area so this information is a great help.

  11. #11
    Quote Originally Posted by Millyraynge View Post
    #4: Warblade of the Hakkari (Offhand) is the best offhand sword until naxxramas. Maladath is just a meme.... +4 weapon skill does not catch up 0.7 weapon speed. Remember: extra hits (sword spec, hand of justice, etc.) are always executed with the main hand weapon, even offhand procs. As a non-human you should raid as a dagger rogue anyways.
    Are you sure this isn't changed in classic ? We are getting the last possible vanilla patch. 1.12 and there was a lot of changes to weapon speeds throughout vanilla. Rogues got a rather heavy dagger attack speed nerf when they normalized the values

  12. #12
    Quote Originally Posted by Ange View Post
    the only thing you will ever have to wait for is your restealth ability cooldown.
    .
    10 seconds. Oh, the horrors of classic.
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  13. #13
    Quote Originally Posted by glowpipe View Post
    Are you sure this isn't changed in classic ? We are getting the last possible vanilla patch. 1.12 and there was a lot of changes to weapon speeds throughout vanilla. Rogues got a rather heavy dagger attack speed nerf when they normalized the values
    Especially due to the normalization process dagger became even stronger than swords. Hemo is the only spell in 1.12 which is not normalized. All the other cp builders are normalized at 1.8 speed for daggers and 2.4 speed for other one-handed weapon. The usual endgame mainhand dagger has 1.7 or 1.8 weapon speed (predition's blade, dragonfang blade, pugio, death's sting, kingsfall).

    The biggest weakness of hemo is the lack of weapon skill. The most value part in stacking weapon skill is the jump from 304 to 305 which has besides the degressive effect on your glancing blows also a very huge impact on your attack table or rather on your chance to miss. As a non-human you will stuck at 304 weapon skill until kel'thuzad, which makes a huge difference. Also you are forced to wield maladath or anubisath warhammer as fixed offhand weapons to reach at least 304 weapon skill. Both weapons are relatively weak in comparison.

    In 1.12 combat rogues always have at least 305 weapon skill which makes maladath obsolete. The additional +4 weapon skill is not enough to catch up the warblade of the hakkari attack speed and attack power. Compared to maladath, the warblade allows a 30% higher extra hit rate through offhand attacks. All extra hits (mainhand and offhand procs) are performed with the mainhand. This does not mean that weapon skill is bad at all after 305, it's just maladath due to the high negative side effects of missing additional stats and weapon speed. ACLG for dagger rogues for example are always insane until death's sting.

    The Extrahit terminology is also misleading. An extra hit resets the swing timer of your main hand weapon. So you don't really have an extra hit that runs parallel to the normal swing timer. You just get your next swing right away.
    Last edited by Millyraynge; 2019-08-23 at 04:09 AM.

  14. #14
    Hey guys,

    I think i remember that for yellow attack to never miss on raid bosses, 9% hit was necessary.

    But what about if you're human using sword and go up to 310 sword skills. Does it affect the 9% and lower the requirement for yellow attack ?

  15. #15
    Quote Originally Posted by B@ndit View Post
    Hey guys,

    I think i remember that for yellow attack to never miss on raid bosses, 9% hit was necessary.

    But what about if you're human using sword and go up to 310 sword skills. Does it affect the 9% and lower the requirement for yellow attack ?
    Unfortunately, there is no clear answer to this question. Last year our research team searched for old entries and discussions on the world wide web without success.

    We had different cores at hand, which were usually used for private vanilla servers. On all cores there was no effect of Weapon Skill on special attacks. All cores did not contain any formulas/entries in this regard. On the other hand all cores actually calculated weapon skill correctly in terms of white damage at default settings.

  16. #16
    Quote Originally Posted by Millyraynge View Post
    Unfortunately, there is no clear answer to this question. Last year our research team searched for old entries and discussions on the world wide web without success.

    We had different cores at hand, which were usually used for private vanilla servers. On all cores there was no effect of Weapon Skill on special attacks. All cores did not contain any formulas/entries in this regard. On the other hand all cores actually calculated weapon skill correctly in terms of white damage at default settings.
    Thanks for the answer man !
    ---

  17. #17
    Anyone have a working Energy Watch?

    Nug Energy is ugly as hell.

  18. #18
    Hey guys... I didn't play classic at all so it's really new to me, I could use some advice on professions.
    I was gonna go skinning/leatherworking but a friend of mine told me that alchemy could be good for surviving and for making poisons. Don't know if he was screwing with me but anyway :P

    What do you think?

  19. #19
    You dont need alchemy for poisons, it's a class skill for every rogue. Do what you want, the differences won't make or break your experience
    A witty saying proves nothing.
    -Voltaire
    winning
    plus ça change, plus c'est la même chose

  20. #20
    When questing as a level 12, mobs usually die before I can get 4 combo points because energy regen is so slow. So, what's the intended use of slice and dice if I can't get enough energy for 2 finishers. Why slice and dice over backstabbing and eviscertating etc? Is the intended use to build up points and use slice and dice on one mob and then try and kill another mob while it's still up?

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